hoppin mandrake

Questions that don't deserve their own thread.

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Wardin25    1775
4 minutes ago, SkyistheGround said:

if wx and wes stood next to each other, who gets struck by lightning first?

I think wx still has a higher chance, but he gets a benefit from it so it kinda makes sense

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Captain_Rage    1543

Hey, are marshes or biomes with reed guaranteed to spawn in the caves? In one world I play as Willow, for most part alone, and I am on a mission to amass cut reeds. From the looks of it only the ruins and archives (?) remain unexplored. Do you think there might be reed anywhere in this cave, or how does it work in general? I am asking since I would prefer to leave those areas unexplored for when playing with a friend but I would also like to get the reed acquisition going. Thank you!

 

PS.

Perhaps the lunar island could also be a viable alternative, although I haven't explored the ocean very much yet.

 

20210504143042_1.thumb.jpg.4ee74c78cdae0d426fecc9aadbfb7c37.jpg

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SuperMeatGoy    143
On 5/8/2021 at 6:36 AM, Captain_Rage said:

Hey, are marshes or biomes with reed guaranteed to spawn in the caves?

No, the cave marsh is part of a table of biomes that arent guaranteed to spawn

 

5 minutes ago, W0l0l0 said:

Could you plant anemones in the ruins as an effective way to kill the Bishops offscreen when it gets regenerated? Would that work? 

IIRC only if you have an ocuvigil. Thats why people tend to prefer using their anenemy on the ancient guardian.

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BeeClops    1109
1 hour ago, W0l0l0 said:

Could you plant anemones in the ruins as an effective way to kill the Bishops offscreen when it gets regenerated? Would that work? 

yes it works, but planting the anenemy in the right spot can be tricky. It must not be in the exact spot where the mob spawns, or it will be dug up, but close enough to hit it; it does not need an ocuvigil.

If you want clockwork-free ruins I think pushing them is totally worth it, if you play long enough to benefit from it. But again if you have enough anenemies to use for this I guess it's the same thing, just more more gears/mess depending how you look at it.

Edited by BeeClops
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Mike23Ua    9966

Hello Klei, This is a thread for asking questions and well.. What (If Anything) do you plan to do with next generation platforms? Why have you been so silent in revealing what your intentions are for next Gen?

When I watch your animated shorts and how you guys draw your interpretation of what You guys imagine your game world to look like there’s a lot of stuff going on in these trailers that just DOES NOT Happen in game. But with newer much more capable consoles... can we have that world brought to life to the same extent as your animated shorts?

B26CB1F8-61FB-4F2F-BAA5-AB820305B367.gif.c68ed7f4a655dade520bad74819f7eae.gif

in this Gif You see crows chilling out on tree tops and spiders crawling up and down there nests.

Maybe the things I’m wanting are easier to do if you just created a DST 2.. I don’t know, but can someone at Klei (whenever you guys are allowed to speak on the matter) confirm rather or not a more accurately representative of your portrayed animated shorts upgrade for DST is even possible for next Gen platforms?

TL:DR- I want world that feels like it’s living & breathing & full of life like shown in your animations.. You’d “Think” high end hardware would be more than capable of these visually pleasing changes.. but IS it?

Edited by Mike23Ua

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Cheggf    3044
On 5/7/2021 at 9:14 AM, SkyistheGround said:

if wx and wes stood next to each other, who gets struck by lightning first?

WX has a 1.0 weight for getting struck, Wes has 0.6 weight, and everyone else has 0.3 weight.

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Maybe a dog    190
2 minutes ago, LEX-7O2 said:

how long does the friendly fruit fly live for?

Infinitely unless killed. In which case, you need to kill Lord of The Fruit Flies again for another one.

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Well-met    5297
5 minutes ago, LEX-7O2 said:

how long does the friendly fruit fly live for?

for as long as players tolerate its snoring

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Baguettes    344

Does anyone know the exact reason to why moonstorms disappear after:
Crash
Rollback
Relaunching server

I tried forcecrashing my world, rolled back, launched the server again but to no avail, the moonstorm is still there.
On some unfortunate servers however, the moonstorm is forever gone BUT the mysterious energy is intact.
That just means the altars can never be removed, lunacy full moons forever, and no champion fights can occur....

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Dextops    358
Just now, Baguettes said:

Does anyone know the exact reason to why moonstorms disappear after:
Crash
Rollback
Relaunching server

I tried forcecrashing my world, rolled back, launched the server again but to no avail, the moonstorm is still there.
On some unfortunate servers however, the moonstorm is forever gone BUT the mysterious energy is intact.
That just means the altars can never be removed, lunacy full moons forever, and no champion fights can occur....

the same thing happened to me during the beta i just went to a save before the moonstorm or a save when they just started existing other than that i don't know i guess it happens randomly

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