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Chonixtu

[SOLVED] Making a mod character have tier one magic?

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Chonixtu    0

As the title say's I wish to make a wickerbottom like character but for magic, I've seen that wicker uses ;

inst.components.builder.science_bonus = 1

And it seems to work on my character as well but this is science, would I need to code this in? if so please nudge me in the right direction. (I'm not the best at coding.) Thank you! 
(First post yay!)

Edited by Chonixtu

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decduck3    21

There are several "tech" trees in DST. This means that there are tiers. To give a bonus, if I remember correctly:

inst.components.builder.magic_bonus = 1

Just replace the science with magic.

(Heads up: Through some testing, you need to have magic_bonus = 2 for some reason.)

Edited by decduck3

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Chonixtu    0
17 hours ago, decduck3 said:

There are several "tech" trees in DST. This means that there are tiers. To give a bonus, if I remember correctly:


inst.components.builder.magic_bonus = 1

Just replace the science with magic.

(Heads up: Through some testing, you need to have magic_bonus = 2 for some reason.)

Ah! that funny, I tried to do that, but I didn't know you needed 2 instead of one lol, Thanks so much!
sorry for late reply!

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