LEX-7O2

[Sunken "Treasure"] Finally on solid ground again.

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Charesque    723

One man's trash...

 

I would've called plain sailing in exchange for these items a somewhat fair trade-off, since it just takes time and a bit of boat steering (and you have caves disabled for some reason), however considering some of the new threats such as rockjaws or even Wavey, this might not be as fair...

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gaymime    3238

well, i am still a novice and a lot of this loot is well and above what i could mange to get otherwise but at the same time the labor to get there is also well and above what i could manage. at this stage i am still stuck within three screens of the shore at all times

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gaymime    3238
5 minutes ago, Seafood Dinner said:

Just remove the sea fishing rod from the loot table, and it'll be fine. Seriously RNG, what is one sailor to do with three extra rods?

feesh hard?

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gaymime    3238
2 hours ago, Seafood Dinner said:

I can catch all the fish I need with one rod. Guess I'll just donate to my local lureplants.

you could make an aquarium? XD

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gaymime    3238
18 minutes ago, Shosuko said:

So true - Sailing is fun.  They nailed that well enough.  Steering, sails, anchors, debris, message in bottles, treasure hunting, fishing, its all great mechanically.  BUT none of it is actually worth going out there for.  It takes about as much time to just build a boat to get out on the water as it does to rush the ruins and come back with star caller staves, thulecite crowns, and piles of gems and nm fuel.  All that invested time just to get on the ocean and nothing you find out there compares to ruins loot.

And what is our new patch?  Here's another way to get your boat sunk and more annoying interruptions.  Might as well include tl/dr build boat bridges in the patch notes next time...  Since the last patch I haven't spent much time boating at all.

if it helps i haven't seen wavey even once. it's been just as pleasantly calm as playing in the caves after the worms have been stomped

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Shosuko    2369
1 hour ago, gaymime said:

if it helps i haven't seen wavey even once. it's been just as pleasantly calm as playing in the caves after the worms have been stomped

Wavey is just one thing.  It takes so long to build a boat and get it outfitted with the structures you want so that you can just go live on the boat.  Then every new feature just destroys it :\ I get that RoT is still being developed, but I kinda feel the developers are taking a different direction then I wanna go.  I want to boat and be a pirate, and live on the sea but since this last patch I've switched to boat bridge meta because why not?  The mechanics of sailing are fun, but there are a lot of problems to deal with that just don't reward you.  Its like every thing that they add just has to suck in some way enough that you might as well use the easily accessible main-land staple than build a boat and get out there.

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KeshS    3725

The only loot I don't quite understand is why give fishing rods inside these chests? At least with boat parts you can use as fire fuel, but rods can't be burned, are cheap to make, and just litter the whole place. In addition, add a larger variety of floats and bait, not sure why I need stacks of dusk spoons and jet quill floats. Having extra floats and bait is always nice.

Have some sort of use for broken sea shells; it's another litter in the sea.

I can agree that boating is expensive. Ruins rushing takes much less time than building a solid boat. Also upkeeping it also takes a lot of resources.

Klei did a good job on treausure hunt. Despite Klaus, you don't have to wait a whole four seasons to try for better loot. Maybe trade 3x bottles for a treasure map, if you are unlucky finding treasure spots. Good loot feels so much better after consecutive chests of "ok" loot.

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gaymime    3238
3 hours ago, Shosuko said:

snip

took me 10 days at the start of a new world to make a boat with a sail, an anchor, two paddles and a wheel and that is only because i was playing womwood and had to get all of my boards from pig houses and took four days to grow veg. that isn't long at all??

Edited by gaymime
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Mooagain    2269
5 hours ago, Shosuko said:

It takes about as much time to just build a boat to get out on the water as it does to rush the ruins and come back

But the ruins hold a much higher change of dying

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Well-met    3584

agreed, loot tables are horrible.

Buff them greatly but also maybe have players be forced to use a deer antler to open one? I don't really get the hammer thing.

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Shosuko    2369
5 hours ago, gaymime said:

took me 10 days at the start of a new world to make a boat with a sail, an anchor, two paddles and a wheel and that is only because i was playing womwood and had to get all of my boards from pig houses and took four days to grow veg. that isn't long at all??

Boat, anchor, wheel, 2 sails / lightning rod and light upgrades, science machine, crock pot, sea fishing rod, boat patches, and that's just to get on the water.  And yes, 10 days is a long time considering you could have explored the entire perimeter of the map or be clearing the ruins in the same time frame.

4 hours ago, Mooagain said:

But the ruins hold a much higher change of dying

Not really, you can die either way.  But on the water you're risking everything you've built so far where in the ruins you can just res and come back.

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x0-VERSUS-1y    6006
1 hour ago, ShadowDuelist said:

Question to the community: Would you like if the ocean was instead not new players friendly? to become a sort of alternate ruins trip, High risk, high stress surviving, but big rewards (possibly higher than the ruins themselves) 


The new shark mob, Wavey jones, and the new sea shadow creature could hint the ocean content turning into a more hostile place at some point.

First off: current Ocean isn't "new players friendly". New players will die 100 times till they manage to reach Moon Island or even locate it. They most likely will crash by their own ineptitude/lack of knowledge and experience, have their boats crashed by Wavey on account of insanity in various degrees, or being totally destroyed by Sharks.

Second: to make ocean "high stress surviving, but big rewards" KLei kinda needs to redesign all oceanic mobs' and bosses' loot table. Even now, with Ocean being what it is (kinda middle road between peaceful sailing and high stress surviving), all loot from said entities is ranged from "Meh!" to trash-tier: some small or big Fish Meats, Monster Meat (squids, Cookie Cutters) or Normal Meat (bosses), rare Light Bulbs (squids), some Feathers you only use once or 2ice in your boat design (Malba loot), a Trident that's circumstantial at best (and requires you to kill a lot of Gnarwails that in turn will make your boat a big patched Swiss cheese in relation to Crab King's bp loot) are marginally okish now. Don't know if this will be a trend or not, yet "Return of Them" bosses seem lackluster in terms of taking-down rewards or functional mechanics: in pubs Malba can be quite rare (or am exceptionally unlucky), a joke in teams, redundant in loot; and Crab King hard as iron balls (no meaty balls given that day, nope sir!) with silly gem combinations accounting for... no difference in end-loot, plus all you get is, again, a mediocre weapon (yes, I know about Celestial Tribute - I doubt it will have future "so f%&king amazing" builds to make me rethink 180* my impression about CK); and Shell Bells because oh joy! we ever need more shells! always more of those things from everywhere...

Lastly I really-really hope there's a cohesive idea about what all this "Return of Them" expansion has as core-concepts, direction, themes and so on. But... Sure, what we got by the moment of this post is fun-ish (I for one sure had fun sailing the seas of Constant). However is totally facultative. To have what you propose we need a lot better rewards from Ocean, as stated. Else most people will just gloss over in future or some (proverbially "select few") will do it as a challenge - and maybe that was the plan all along: high stakes (soloing sharks for example is a hurdle; but with 2 people one can "ez pz" stun-lock them - rather laughable).. mediocre rewards :anonymous:

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