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Denisetwin

Bunker Door Automation help

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Denisetwin    242

I need help making this work.  I want the bunker doors to open on the signal from the scanners, a short time after opening, I want the doors under the scanners to open for just long enough to dump the regolith that fell from the bunker doors onto them to fall to the ground and then close.  This configuration isn't working.  What do I need to do to fix?  I am so bad at automation.....

image.thumb.png.c1e8a6181591c4515f59bceb14d95c82.png

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Neotuck    2301

Here's a pic of what I use, hope it helps

aa.png.fc0d8ac65e112fcc8b7e5be23d378bf1.png

Here's the automation in sequence during/after a meteor shower

20181021081934_1.thumb.jpg.cbc79dd6ed73e7b8f36bbfce968888d8.jpg20181021082121_1.thumb.jpg.f8d2221e9c4fa8b6c2edcbabc341fce5.jpg20181021082204_1.thumb.jpg.517cd19e8fddf56a9e22abde4af29abf.jpg20181021082229_1.thumb.jpg.5ca33476885d4fa84bbd8afcfa57a295.jpg

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Denisetwin    242
14 minutes ago, Neotuck said:

Here's a pic of what I use, hope it helps

@Neotuck It's perfect thank you thank you thank you

Anything special on the times on the filter & buffer gates?

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Neotuck    2301
6 minutes ago, Denisetwin said:

@Neotuck It's perfect thank you thank you thank you

Anything special on the times on the filter & buffer gates?

These are old pics so I don't remember the exact timing, you'll have to tweak it yourself to get it right

The first buffer gate was to delay the bunkers closing to maximize the solar panel exposure (optional)

The first filter gate is to delay opening the doors under the scanners giving time for the bunkers to fully open

The second filter is for how long you want the doors under the scanners to be open

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Denisetwin    242
2 minutes ago, Neotuck said:

These are old pics so I don't remember the exact timing, you'll have to tweak it yourself to get it right

@Neotuck  annnnd I can't remember what the big rounded one was vs what it is with the new graphics.  Is that an AND gate?

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Neotuck    2301
1 minute ago, Denisetwin said:

@Neotuck  annnnd I can't remember what the big rounded one was vs what it is with the new graphics.  Is that an AND gate?

XOR Gate

It only sends a signal if only ONE input is active 

if both inputs are active or both are inactive, the output is inactive closing the doors

Here's a pic of the new artwork

XOR_Gate.png.d43eb4816cf4e32a7d71dfbcf8572964.png

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0xFADE    547

I've got quite a mess.  I needed to come up with something that would let me open up the doors below the radars as well as not end up having something come online and mess the system up.  The signal feeds back in to itself making sure.  Still has a lot of debug connections with switch overrides left on.

20200408012346_1.thumb.jpg.dc4db643992a8bacfb7b3c05e07970a6.jpg

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Rifteur    1

ONY_spacedoors.thumb.png.a09a9048c8ab812e04049709f8929563.png

Here is my bunker door setup,

The signal from the scanner goes into a NOT then  an AND gate. The second input of the AND gate comes from a set of batteries that are on the same electrical circuit as the bunker door. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system.

The second part of the circuits starts when the signal out of the AND gate foes from red to green and last for 90s (fitler gate). During these 90 sec, the signal out of the memory gate turn red and green on a 5 sec cycle, this is used to open and close the automated airlock (not connected to an electrical circuit) to get rid of the regolith.

Hope this helps :)

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