Fwotsolak Posted July 27, 2020 Share Posted July 27, 2020 Hello, is there any way to modify the interface's text limit (recipes, menu)? I'm making a Spanish language pack mod and the English's texts are shorter than the ones in the translation, therefore they cut. Changing the HUD size in General Settings doesn't help at all. My temporary solution is to sum up the texts or shorten words. What can I do? Can I change the font size or something to make the text smaller? Do I have to modify a .lua file? (I don't know any programming BTW). Link to comment Share on other sites More sharing options...
Fwotsolak Posted August 6, 2020 Author Share Posted August 6, 2020 Okay, so I checked a Russian Language Pack's modmain.lua and found a piece of code that seem to change strings sizes. What does this do? Quote AddClassPostConstruct("widgets/recipepopup", function(self) --Уменьшаем шрифт описания рецепта в попапе рецептов if self.name and self.Refresh then --Перехватываем вывод названия, проверяем, вмещается ли оно, и если нужно, меняем его размер if not self.OldRefresh then self.OldRefresh=self.Refresh function self.Refresh(self,...) self:OldRefresh(...) if not self.name then return end local Text = require "widgets/text" local tmp = self.contents:AddChild(Text(GLOBAL.UIFONT, 36)) tmp:SetPosition(320, 142, 0) tmp:SetHAlign(GLOBAL.ANCHOR_MIDDLE) tmp:Hide() tmp:SetString(self.name:GetString()) local desiredw = self.name:GetRegionSize() local w = tmp:GetRegionSize() tmp:Kill() if w>desiredw then self.name:SetSize(36*desiredw/w) else self.name:SetSize(42) end end end end if self.desc then self.desc:SetSize(28) self.desc:SetRegionSize(64*3+30,130) end end) When I put in in my modmain.lua and I check the crafting tab, the game crashes. Am I missing something here? I was checking this Russian language pack mod's modmain.lua: https://steamcommunity.com/sharedfiles/filedetails/?id=1562475986&searchtext=. There are Russian comments which I can't read (because I don't know Russian and Google's Translator doesn't help) and I don't understand what is making the game crash. modmain.lua There's other piece of code as well that seems to change something about the morgue font size or something. When I use this code, the morgue screen doesn't crash, but I can't go back even though I click "OK". Again, am I missing something here? Quote AddClassPostConstruct("screens/morguescreen", function(self) if self.obits_titles then for str in pairs(self.obits_titles:GetChildren()) do if type(str)=="table" and str.name and str.name=="Text" then str:SetSize(28) end end end if self.RefreshControls then local oldRefreshControls = self.RefreshControls function self.RefreshControls() -- С помощью грязного хака склоняем слова в причине смерти для двух случаев local Text = require "widgets/text" local oldTextSetString = Text.SetString function Text.SetString(slf, str, ...) if str == STRINGS.NAMES.DROWNING or str == STRINGS.NAMES.BURNT then local group = slf:GetParent() local children = group and group:GetChildren() if children then for child in pairs(children) do if child.name == "DECEASED" then local character = child.portrait.texture character = character and character:sub(1,-5) str = t.ParseTranslationTags(str, character) break end end end end oldTextSetString(slf, str, ...) end oldRefreshControls(self) Text.SetString = oldTextSetString end self:RefreshControls() end end) Link to comment Share on other sites More sharing options...
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