Sign in to follow this  
Kevin

[Experimental Update] - 422366

Recommended Posts

ArtixBot    149

The "duplicated card" visual state looks amazing.

There seems to be a hard crash whenever an enemy surrenders in combat now (in Sal's campaign), though. Might be something up with Improvisation.

Edited by ArtixBot
  • Like 1

Share this post


Link to post
Share on other sites
Steamerclaw    174
4 hours ago, SpicyNiceCream said:

oof Seems like someone saw my video.

Well , you can't do infinite damage anymore , but you can now have a high moxie and combine this with Slug Smash . We can combine this with Masochist , Pain Train , Juicer and other cards with moxie and adrenaline sinergy .

  • Like 2

Share this post


Link to post
Share on other sites
pacovf    914
8 hours ago, SpicyNiceCream said:

oof Seems like someone saw my video.

It’s effectively a huge buff, unless you were going for some sort of infinite, or you were very close to dying already. 1 hp damage during Smith’s turn is actually healing you, on average.

Share this post


Link to post
Share on other sites
Wumpus the 19th    1194
5 hours ago, SpicyNiceCream said:

This is just lovely.

image.thumb.png.44898ee981e055d5b751e883b702ed93.png

now, that's already impressive. 211 damage, is pretty good. but let's stop thinking about "complete lethals" and "actual sensible plays"...

i just realized you used blood flow. i was going to say this awesome thing about how you could go even higher, but you seem to already have that...

that being said... DOES BLOOD FLOW STACK. WE NEED ANSWERS.

Edited by Wumpus the 19th

Share this post


Link to post
Share on other sites
Kevin    3831

A couple of small small fixes are making their way to you:

  • Fix engine crash destroying a card showing the 'duplicated card' viz.
  • Change daily difficulty names to something sensible
  • updated chinese translations
  • Amend Untrained pet tooltip that erroneously says they are a disadvantage in negotiation, since they no longer are.
  • Change feedback screen "Title" to "Subject" which makes way more sense.
     
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
ArtixBot    149

On the subject of pets and how they affect negotiations, I don't really like how they're implemented now.

An untrained pet does 3 damage for one turn, and a trained pet does 3 damage until destroyed, but there is no longer any differentiating factor between pet species and how they affect your negotiation, which I really liked.

Edited by ArtixBot
  • Thanks 3

Share this post


Link to post
Share on other sites
pacovf    914

Oh what? That would be really sad. Different pets having different effects in negotiations was a huge way to distinguish them. It helped a lot with making Sal runs more replayable.

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this