RageLeague 1452 Report post Posted January 14 Apparently when you get higher and higher ranks in the admiralty, you get longer and longer weapons. 1 2 1 1 Share this post Link to post Share on other sites
ResettePlayer 6182 Report post Posted January 14 give Smith 24 outfits, while Sal and Rook only ever get their four. It demonstrates the wide gap between the upper and lower classes. 1 7 1 Share this post Link to post Share on other sites
Wumpus the 19th 1194 Report post Posted January 15 (edited) On 1/14/2021 at 9:31 AM, RageLeague said: Apparently when you get higher and higher ranks in the admiralty, you get longer and longer weapons. Ah yes. So sayeth the original Gaft, founder of the admiralty, fought with nothing more than an abnormally large spoon, at least twice her height! That has also been speculated to be the reason she died. Edited January 29 by Wumpus the 19th 3 Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 15 1 hour ago, Wumpus the 19th said: Ah yes. So sayeth the original Gaft, founder of the admiralty, fought with nothing more than an abnormally large spoon, at least twice his height! That has also been speculated to be the reason he died I'm sorry but there's a hole in your story. 3 Share this post Link to post Share on other sites
ZeppMan217 363 Report post Posted January 15 33 minutes ago, RageLeague said: I'm sorry but there's a hole in your story. To be fair, they couldn't show the spoon because it simply wouldn't fit on the screen. 2 Share this post Link to post Share on other sites
Rook the Bogger 98 Report post Posted January 15 Muleef: can i kill some poor citizens? Muleefs Mentor: Ok, but only a spearful. Muleef: *takes out comically large spear* 2 3 Share this post Link to post Share on other sites
Sei Bellissima 972 Report post Posted January 16 another update on the final boss area: WE GOT COLOR Spoiler Smith's been donning a stylish new outfit in his new cards: and here's some death loot stuff: 6 Share this post Link to post Share on other sites
Rook the Bogger 98 Report post Posted January 16 Wow, they are indeed gonna make 24 costumes for smith. This says a lot about Griftlands society. Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 16 (edited) 5 minutes ago, Rook the Bogger said: This says a lot about Griftlands society. This says literally nothing about Griftlands society. ; ) Edited January 16 by RageLeague Share this post Link to post Share on other sites
Rook the Bogger 98 Report post Posted January 16 I was refering to the comment about "Smith having more costumes becouse of him being upper class in Griftlands" 1 Share this post Link to post Share on other sites
pacovf 914 Report post Posted January 16 Am I the only one somewhat disappointed that the Droad's fang is strictly worse than the Shroog's fang? 1 Share this post Link to post Share on other sites
ZeppMan217 363 Report post Posted January 16 37 minutes ago, pacovf said: Am I the only one somewhat disappointed that the Droad's fang is strictly worse than the Shroog's fang? Could you post the numbers? Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 16 (edited) 2 hours ago, Rook the Bogger said: I was refering to the comment about "Smith having more costumes becouse of him being upper class in Griftlands" And I was referring to this. Spoiler Edited January 16 by RageLeague Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 16 Also: droad_tail_spike = { name = "Droad Tail Spike", desc = "Apply {WOUND 2}.", anim = "stab", flavour = "'Wait... you killed that thing?'", cost = 1, rarity = CARD_RARITY.UNIQUE, flags = CARD_FLAGS.MELEE | CARD_FLAGS.EXPEND | CARD_FLAGS.ITEM, min_damage = 4, max_damage = 6, OnPostResolve = function( self, battle, attack ) attack:AddCondition("WOUND", 2, self) end }, shroog_fang = { name = "Shroog Fang", anim = "stab", flavour = "'A very impressive trophy, best I can do is fifteen.'", desc = "Apply {1} {WOUND}. Gain {2} {POWER}.", desc_fn = function( self, fmt_str ) return loc.format(fmt_str, self.wound_amt, self.power_amt) end, cost = 1, rarity = CARD_RARITY.UNIQUE, flags = CARD_FLAGS.ITEM | CARD_FLAGS.MELEE | CARD_FLAGS.EXPEND, wound_amt = 2, power_amt = 2, min_damage = 4, max_damage = 5, OnPostResolve = function( self, battle, attack ) for i, hit in attack:Hits() do hit.target:AddCondition("WOUND", self.wound_amt, self) end self.owner:AddCondition("POWER", self.power_amt, self) end }, The droad card does 1 max damage, so it's not strictly worse, but... 2 Share this post Link to post Share on other sites
ZeppMan217 363 Report post Posted January 16 (edited) 1 extra damage and Wound don't really make up for the lack of Power gain. Surely Droad has something unique going for it that could be slapped onto a card. Edited January 16 by ZeppMan217 Share this post Link to post Share on other sites
pacovf 914 Report post Posted January 17 They both apply 2 wound, actually. So it’s 0.5 extra average damage in exchange for 2 power. Not even close, no. Share this post Link to post Share on other sites
Sei Bellissima 972 Report post Posted January 21 Finalized card icons! All of these except for the first are related to the nepotism cards: The first final boss area we saw a while ago also got updated: Spoiler 8 Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 26 Finally, the shroke representation in politics that we need.(There's also Arint, but whatever) Still not going to use him for the hesh candidate in my mod, though. Yes, the bishop fires in a straight line. Just like in that one game! Has a great boon. His bane isn't that bad for you actually, if you negotiate with hesh characters. For some reason, the argument hesh characters create depends on how many wrath and prayers you have. If you have equal or more wrath than prayer, they will create wrath. Otherwise, they will create prayer.(Starting from turn 2). This means you can stop worrying about wraths as early as turn 2! Exciting! 4 1 Share this post Link to post Share on other sites
Rook the Bogger 98 Report post Posted January 26 I forgot about the bat dog, maybe he is gonna be the final boss of Smiths campaign, since we never heard anything about him! Also, i remember when bishop used to be a green shoke. 1 Share this post Link to post Share on other sites
minespatch 83468 Report post Posted January 26 10 minutes ago, Rook the Bogger said: I forgot about the bat dog, Sad we're never going to see the devs do anything with him. 1 Share this post Link to post Share on other sites
Sei Bellissima 972 Report post Posted January 26 more finalized card arts! unrelated note; I'm gonna be starting school again and this year's gonna be a doozy so you may not hear much from me this year 6 1 3 Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 28 (edited) Lore tab now exists. No apparent ways of unlocking it though. You can use the unlock all mod to unlock the lore. There are few characters that has loved bio, hated bio, and drank with bio. Spoiler And my personal favorite: Spoiler That's right. Subscribe to my mod. Edited January 28 by RageLeague 5 Share this post Link to post Share on other sites
ZeppMan217 363 Report post Posted January 28 Been in the game since Smith tho, probably just not populated in Stable. Share this post Link to post Share on other sites
RageLeague 1452 Report post Posted January 28 As I said, the unlocks don't work. The only way to unlock it is with the "all unlock" mod. 2 Share this post Link to post Share on other sites
Scrumch 273 Report post Posted February 3 Found what I think is a new NPC class in a brawl today? He's got unique animations but no special abilities or loot. 3 Share this post Link to post Share on other sites