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Kevin

[Experimental Update] - 420623

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Wumpus the 19th    1188

damn it, i've missed my chance to beat "thoroughly broken boss rush" and join markiplier in the halls of "beating things before nerfs".

i at least got to nadan and one time almost beat him if it weren't for nadan and a thief focusing me on one turn.

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RageLeague    1354

I have to say, it's definitely easier now. I can beat it on normal, so yay?

Some kashio's artifacts are more deadlier than others, like before. You're kinda screwed if kashio has any bonus damage dealer. Hologram is also extremely annoying. Just like the actual thing!

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pacovf    908

The card pack system is exposing how few of Sal cards grant defense. This is not a huge problem in the main modes because you can take most defense cards and pass 50% of attack cards (or whatever), so you end up with a balanced deck. In the boss rush card pack system, you often need to take 2 attack cards that don’t synergize with your deck, for the sake of getting one more defense card, which is rarely a good call. 
Unless the card pack system is meant as an extra handicap for the player (instead of a way to speed build their deck), either the player should have the option to only keep some of the cards from the chosen pack, or there should be an extra, free “remove a card from your deck” every night, or just do three normal card drafts after the first boss (and onwards).

EDIT: and some boss balance issues. I got a smuggler to help me, automatically and without input from me, with the Shroog boss fight, likely because you get help in the campaign too. If this was intended, then it would make sense to also get a smuggler ally against Sparky / Jeol. And on another topic, Eonwe is completely trivial for Sal. I feel like her attacks should incept Lumin Burn cards into your deck or something.

Edited by pacovf

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Goblink    1

Well, this one seemed much easier, but is it too easy? Maybe it doesn't matter if the goal is to just get higher scores. However, i'd like to point out one issue with the scoring. It seems the choices after each battle are somewhat random, so also possibility of getting higher score is random since you might not get to choose the "little score, big score" cards at all. I did two runs on the hard difficulty and first one i was able to choose big and little score pretty early on, after first or second boss i believe. On the other run, i didn't get a choice until the last battle, which is too late (didn't even draw it before the boss died). I think it should be set when you get those cards, not random.  The Difference on score becomes pretty big:

 

Screenshot_5.jpg

Screenshot_6.jpg

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RageLeague    1354

Wait hold on, how did you get both big score and little score?

I feel like there's slight difference in the configuration of the challenge runs between devices. There's even one time I didn't get any bonuses between rounds, and pets are not healed.

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