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YouKnowWho    7928
42 minutes ago, Mike23Ua said:

Don’t cut your grass for a few weeks, go outside and then walk around in a circle for about an hour, what happens is your feet traveling in the same area repeatedly will smush the grass/dirt downward.. and will leave a distinctive easy to see trail amongst the rest of the grass.

I mean, I get that, but it shows up on rocky turf too. Looks awkward.

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ArubaroBeefalo    2989
8 minutes ago, YouKnowWho said:

I mean, I get that, but it shows up on rocky turf too. Looks awkward.

?? Rock can be marked (is called erosion in english?)aswell by hundred of travels

Edited by ArubaroBeefalo

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YouKnowWho    7928
Just now, ArubaroBeefalo said:

?? Rock can be marked aswell by hundred of travels

Mike was talking about the grass and dirt being smushed down. There isn't any grass on the rocky turf to be smushed, yeah?

Even if you were to reach that there was some type of grass on the turf, it's still there if you dig it up too: thus producing the dark sticky label effect

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ArubaroBeefalo    2989
Just now, YouKnowWho said:

Mike was talking about the grass and dirt being smushed down. There isn't any grass on the rocky turf to be smushed, yeah?

Even if you were to reach that there was some type of grass on the turf, it's still there if you dig it up too: thus producing the dark sticky label effect

Because isnt grass smushed. Its the erosion of the rock after being walked during a long period. You can notice it in mountain paths and village paths

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YouKnowWho    7928
20 minutes ago, ArubaroBeefalo said:

Because isnt grass smushed. Its the erosion of the rock after being walked during a long period. You can notice it in mountain paths and village paths

Be that as it may seem, I find it just a bit too big of a leap in imagination personally. I'd say it's because the path is more or less transparent. 

Usually on paths of this sort, you'd see the grass wear into dirt, while on this it's just smudgy lines on perfectly intact turf. Less worn down, as you put it, then just plastered on there. It's why I have a hard time seeing it as something like this or this:

Coniferous Forest Path Photograph by Pati PhotographyForest Path – Diary of Dennis

Plus, it's just too dark to look natural. On savannah turf it's a little more forgivable, but on other turfs (or lack thereof) here it just looks awkward.

Trail

And we've not even talked about it looping around on itself. It looks almost glitchy there, with how dark it ends up. Kind of takes me out of the world.

 

With that being said, it's only a minor complaint. If it's really just me bothered by it then I guess I could always turn to modding. 

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gaymime    1354

i think the darkness is just so you can see it at dusk. it still stands out during that time unless it is winter

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gaymime    1354

oh, that is clever~ i think i will plant a tree or three near a road bend instead of only making bearger and charcoal copses

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x0-VERSUS-1y    5419
14 hours ago, YouKnowWho said:

I think the paths in Don't Starve look real strange

Not talking about the brick ones,mind you, I mean these things:

latest?cb=20180718195205

It's almost impossibly difficult for me to imagine what it's supposed to even be.

I've made this comparison with my friends before, but every time I look at it I keep seeing it as the weird dirty residue left by a sticker or label

Dirty+sticker Stock Photos, Images & Photography | Shutterstock

Now, this path has been in the game for quite a while, so it might be a little late for this, but I think it'd look better if it was given a tad of a redesign. Maybe something that evokes more of a dusty trail? I'm not ironclad on any ideas but I think something should be done.

Does anyone else agree with me? Or am I just a dirty sticker residue obsessed freak?

And, on the other hand, does anyone know what it's actually supposed to be? 

I think you put too much thought into this. Don't forget the theory from long ago that Constant is actually a giant stage with props (turning camera around one has structures/trees/etc always facing the player/looker) - thus "roads" as well are some kind of weird drawing (as in not even attempting realism).

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gaymime    1354

it could also be purgatory. there is no point to a road that leads somewhere if you can never actually leave

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Charesque    685

I always thought these paths were something similar to gravel/pebble roads, judging by the rock-like sounds when you walk on them at least.

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thegreatJash    326
19 hours ago, Brago-sama said:

I always thought it looked like a dirty version of that plastic stuff thats on new electronics and feels awesome whenever you peel off

  Reveal hidden contents

w7fm3ownw6jz.gif

Kinda wish you could do that in-game too, but oh well. I guess it adds personality to the world at 

The cat's just staring at you like; "Dang, that's looks a lot like DST paths."

Edited by thegreatJash
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filipsperl    346

never mind the look of them, fix how they wrap around themselves, sometimes act all crazy and ovelap with the paved roads

 

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