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Ipsquiggle

[Game Update] New Patch In Testing! - 417040

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krop    107
27 minutes ago, Ipsquiggle said:

Hi friends!

Can you believe Summer is here already? This Spring has really flown by! And so it's time for another patch. More and more the team has been focusing on DLC development, and so this time around it will be a fairly small patch  Please hop on the testing branch and let us know how it's working, and also let us know if there are any pressing issues we've missed, either here or in the bug forums!

As always, thank you for your support and excitement. It's so encouraging to us to see everyone collaborating on complex designs, helping each other solve the smallest and largest problems, and continuing to dream about the future of this game together with us!

 

A curious string change snuck in

 

STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY

-"    • Emergency: {ClassPriority}\n"
+"    • Emergency : {ClassPriority}\n"

 

 

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Smife    48
10 minutes ago, mathmanican said:

Looks like there in no need for a flaking guide. Thanks for the great game. It was fun while it lasted but this fix should hopefully be great.

I don't even know what flaking means. Read your post, still don't get it :D

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Zarquan    1006
4 minutes ago, mathmanican said:

@Zarquan this is your doing....

Oh no!

9 minutes ago, mathmanican said:

I'll still put out an introductory guide so people can play with it till the patch is out of testing. I will change the name to partial melting and partial evaporation to reflect the official name posted here (though this name doesn't help describe crude to petro transitions).

I would title it something like "pre-patch partial evaporation/melting."  My thinking is that flaking will still be a useful tool for doing things like getting tungsten from abyssalite, and it would be good if the mechanics were well understood, so a post about how it works post-patch will be good. 

Perhaps I should add an "outdated" tag to my existing flaking builds.

But there goes my "liquid oxygen race" idea to see who could get the fastest liquid oxygen.

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TripleM999    235
2 minutes ago, Smife said:

My guess is that it's an exploit of some sort. Need to play more ONI I suppose.

Look for the "Massive heat deletion/creation bug"-threads, they show practical (ab)uses of these bug.

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Zarquan    1006
2 minutes ago, TripleM999 said:

Look for the "Massive heat deletion/creation bug"-threads, they show practical (ab)uses of these bug.

Part 3 has a 10 W liquid oxygen machine from room temperature.  The most balanced build.

Edited by Zarquan
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mathmanican    3326
28 minutes ago, Zarquan said:

But there goes my "liquid oxygen race" idea to see who could get the fastest liquid oxygen.

What do you mean.  We still have 2 weeks to complete this. I think I can liquefy >100kg/s with the right setup and almost no power (I just don't know how to deliver that much..., and I might be exaggerating a bit). Luckily when gas freezes it does not bead, so I am not limited by the liquid flow viscosity ratings.  So I could probably get it up to 1000kg/s. Your design uses liquid flaking (partial evaporation), whereas the doomsday freezer uses solid flaking (partial melting).

Both partial melting and partial evaporation are basically "Temp Reset" abuses. They have the same problem as the old 40C PW to Water issue, with the only difference being we could choose the temp at which reset occurs (rather than forced to pick 40C).  Resetting at 28K is nice, or resetting something at 3500 to 3499.9999 is also nice.

Now, if we want to move on to liquid hydrogen, then your build is basically the only way to go, as partial melting is no longer viable (no gas is cold enough to enable it with a solid hydrogen tile). 

1 hour ago, Ipsquiggle said:

you can continue to play in the current Default branch until the game launches in full.

Thanks for giving us a week or so to dream of more crazy things.  I'll also play the dev build and see what I can break. Assuming a 2 week beta, we can use Canada Day (July 1) to officially end and celebrate flaking abuse. :) 

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Zarquan    1006
1 hour ago, mathmanican said:

What do you mean.  We still have 2 weeks to complete this. I think I can liquefy >100kg/s with the right setup and almost no power (I just don't know how to deliver that much..., and I might be exaggerating a bit). Luckily when gas freezes it does not bead, so I am not limited by the liquid flow viscosity ratings.  So I could probably get it up to 1000kg/s. Your design uses liquid flaking (partial evaporation), whereas the doomsday freezer uses solid flaking (partial melting).

I was thinking in survival.  Like, we take a map seed and try to get efficient flaking off as fast as possible in survival.

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OxCD    731
3 hours ago, mathmanican said:

Looks like there in no need for a flaking guide. Thanks for the great game. It was fun while it lasted but this fix should hopefully be great.

Right after I've read this line in the patch note I was expecting this post ^^ Have you tested the result ? Is it clearly targeting what we're all thinking about ?

If yes, can it solve finally the steam turbine heat deletion issue ?

Edited by OxCD
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Zarquan    1006
29 minutes ago, OxCD said:

Right after I've read this line in the patch note I was expecting this post ^^ Have you tested the result ? Is it clearly targeting what we're all thinking about ?

If yes, can it solve finally the steam turbine heat deletion issue ?

I think it has been determined that the steam turbine heat deletion issue is multiple bugs and this is one of them.  I am planning on going in to the beta branch and seeing if their fix is good.

Edited by Zarquan
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mathmanican    3326
29 minutes ago, OxCD said:

If yes, can it solve finally the steam turbine heat deletion issue ?

It doesn't appear to be related to the turbine issue. That's a whole different discovery yet to be isolated and exploited. :lol:

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Zarquan    1006
Just now, mathmanican said:

It doesn't appear to be related to the turbine issue. That's a whole different discovery yet to be isolated and exploited. :lol:

I thought that when there was cooler steam high pressure steam, the water could build up and there could be flaking and that was one of the observed problems.

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mathmanican    3326
2 minutes ago, Zarquan said:

I thought that when there was cooler steam high pressure steam, the water could build up and there could be flaking and that was one of the observed problems.

Only if you rig it right and have 3 turbines pumping in liquid. I made an aqua tuner cooler yesterday with partial evaporation (liquid flaking) that abused it on purpose. It showed me a few more conditions required for successful flaking. I was going to explore more the exact issue and may still based off the update. 

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Gurgel    1903

Hmm. The digging issue still seems to dodge being diagnosed and fixed. [Still happens. Just had one after running the dev version for around 600 cycles.] Well, the rest does sound good.

And we now know how to get an issue fixed fast: Build an infernal contraption that industrializes the issue and has some crazy high output!

Edited by Gurgel
Added note about undigable regolith
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Gurgel    1903

Found a new bug: Dirt from compost and clay from deodorizers does not fall:

bug06.png.830199476782587dffd509264861cb96.png

It does fall on load, but then starts to accumulate in the air again. Also not sweepable while hanging there.

Edited by Gurgel
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BaloneyOs    264
1 hour ago, Gurgel said:

Found a new bug: Dirt from compost and clay from deodorizers does not fall:

bug06.png.830199476782587dffd509264861cb96.png

It does fall on load, but then starts to accumulate in the air again. Also not sweepable while hanging there.

New DLC material: antigravity dirt.

Seriously though, the "going back to normal on load" thing happens with visco-gel and possibly some other materials as well. Sometimes mopping up visco-gel causes it to outright vanish until colony reload, where you can then see the purple bottle dropping from the air from where it once vanished.

Edited by BaloneyOs
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melquiades    108
9 hours ago, Ipsquiggle said:

Sweepy's Dock is now overheatable

Now it is really useless for good.

Thank you for your work!

You are amazing.

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Gurgel    1903
1 hour ago, melquiades said:

Now it is really useless for good.

Thank you for your work!

You are amazing.

Nonsense. You just need to cool it. 

 

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SkunkMaster    238
2 minutes ago, Zarquan said:

The sweepy itself doesn't overheat.  You can still use it to mop magma.

but can i cool the dock with magma ? THAT is the question

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