hyiltiz

Walter: 8 Marbles to kill a Deerclops

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hyiltiz    486
3 minutes ago, DirtWolf said:

I mean... if you're using Lureplants for FW, you're already cheesing and avoiding 90% of the prep it normally takes. What's the difference?

Well, even with Lureplants, you'd still need a Houndius Shootius, which is a late game item. Marble is not.

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Well-met    2525
Just now, hyiltiz said:

Well, even with Lureplants, you'd still need a Houndius Shootius, which is a late game item. Marble is not.

and wicker can do a azure feather farm and craft 100 darts and use 2 lure plants and do the exact same thing.

the culprit is still the lure plants.

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Pikapikap    664

Walter's slingshot attacks the enemy's forward shake a bit long,If nerf, slingshot is nothing.of course, I don’t want to see the attack speed of the slingshot become the same as the Gatling gun. hope that the subsequent hotfix can improve these problems

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hyiltiz    486
3 minutes ago, Well-met said:

and wicker can do a azure feather farm and craft 100 darts and use 2 lure plants and do the exact same thing.

the culprit is still the lure plants.

Sure. Let's compare Wicker's Blow Dart farm with Walters. Blow Darts take a lot of resources, and you wouldn't get 500 Hound Tooth by Day 100. You can get 1000 Marbles by Day 100 without much preparation or know-how. 

Edited by hyiltiz

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Cr4zyFl4mes    64
4 minutes ago, Well-met said:

and wicker can do a azure feather farm and craft 100 darts and use 2 lure plants and do the exact same thing.

the culprit is still the lure plants.

+ I think attack animation of darts is way quicker. It's not like thay added super new mechanic. Ranged attacks exist.

2 minutes ago, hyiltiz said:

Sure. Let's compare Wicker's Blow Dart farm with Walters. Blow Darts take a lot of resources, and you wouldn't get 500 Hound Tooth by Day 100. You can get 1000 Marbles by Day 1000 without much preparation or know-how. 

Yeah, it's true. He has much easier time with getting resources. Though 500 tooth by day 100 doesn't seem that hard. They spawn in DF desert.

Edited by Cr4zyFl4mes
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Well-met    2525
1 minute ago, hyiltiz said:

Sure. Let's compare Wicker's Blow Dart farm with Walters. Blow Darts take a lot of resources, and you wouldn't get 500 Hound Tooth by Day 100. You can get 1000 Marbles by Day 100 without much preparation or know-how. 

I think you miss the point completely.

the amount of "effort" does not matter when you exploit bosses.

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Mike23Ua    5586

Who all has this game on both PC and Console? Is it any easier to attack stuff on Console then it is for the PC version? On Xbox all I do is tap X and he Auto targets the nearest thing to him (bad if your aiming for butterflies when Beefalo walk in front of you but other than that.. it’s relatively simple) Luckily I did not actual hit said Beefalo otherwise the results of that would be all over YouTube at the moment labeled Top 5 Walter Fails.

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hyiltiz    486

It matters; it is not an exploit if it is allowed in the game. If it doesn't matter to you, just spawn in whatevs...

Clarification: I'd say exploit means cheat, like installing a server mod, or spawning in stuff. Cheese is stuff allowed in game due to various game mechanics interacting in complex ways.

Edited by hyiltiz
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Frashaw27    1120

I really feel like this is a non issue. Sure, marble is more easily farmable then other projectiles types, but it is still a very slow process to gather up the required materials to finish off a beast. Sure, it only takes 8 marble to kill Deerclops, but that still is a lot when starting out a world, where you would most likely use this strat. It also isn't really used anywhere else important. You might be able to snipe cookie cutters, might make ancient guardian even more of a joke, can allow you to aggro or finish off mobs that run away, but those things aren't really broken as any ranged type weapon. I underatand that you think that the marbles are going to be way too op or even godly, but they aren't. Sure, they do a lot of damage for one marble but you also have to consider aspects like "What mobs can I use these on that won't destroy me if I get hit while aimming?" And how fast you can produce damage make this ammo types just as balenced as the others. The best item to compare it too is the dark sword where that requires uncommen but easily farmable materials to make for a bunch of easy damage, its a very simular compearison that shows that this type of dynamic has been done before and will most likely continue to be done. I understand you want to expose something broken and blatently op on paper, but in practice its a whole lot different. A example is Warly's spices, how on paper they are broken when used right but in practoce you learn how ungodly it is to manage without a wickerbottom to remove any wait time what so ever. Walter is actually very balenced, and with a few tweaks will be perfect, but the sling shot is certinly not the area that needs those tweaks.

Edited by Frashaw27
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Canis    12690
43 minutes ago, Xantown7 said:

That's funny to see this topic now, I made a video for that not even 1 hour ago

Felt the need to point this out as you didn't. Unless pellets aren't changed by damage modifiers, the usual fight is slower than what is shown in this video (even if only by 10 seconds or so)

image.png.d06541fd1e049922cb53edbd7434616c.png image.png.bc42bac01ef768d966ce8acd38185637.png

Edited by Canis
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hyiltiz    486

It seems like some people think I am against the idea of Walter's ranged weapon. Of course not. I am just against the sheer power of cheap ranged ammo. I'd say a one to three ratio of resource to pellet conversion would still be acceptable and less broke.

 

Gold 1:10: Allows killing one bird to access killing 10 birds; exponential increase by a factor of x10. Wicker's Bird Farm is out of the window...

Marble 1:10: as mentioned above.

A 1:3 conversion ratio is more sensible, and would still make sense considering how easy Marbles can be farmed, and how you can grow farm Gold Pellets by a factor of x3.

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Xantown7    91
10 minutes ago, Canis said:

Felt the need to point this out as you didn't. Unless pellets aren't changed by damage modifiers, the usual fight is slower than what is shown in this video (even if only by 10 seconds or so)

image.png.d06541fd1e049922cb53edbd7434616c.png image.png.bc42bac01ef768d966ce8acd38185637.png

No, there are no spice effect on the fight, it takes 79 pebbles to kill it as the deerclops has 4000 HP and each pebble deals 51 damages

That's a shame warly's seasoning doesn't affect pebbles' damages but that was expected tbh, since it's a ranged weapon

Edited by Xantown7
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Canis    12690
9 minutes ago, Xantown7 said:

No, there are no spice effect on the fight, it takes 79 pebbles to kill it as the deerclops has 4000 HP and each pebble deals 51 damages

That's a shame warly's seasoning doesn't affect pebbles' damages but that was expected tbh, since it's a ranged weapon

Thank you for clarifying. I was wondering why you didn't mention using them in any way, so I thought you were pulling a sneaky.

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Misa22    638

* Laughs in Wheeler *

 

Nah, seriously. He is fine in the pebble aspect, but I am not sure about the rest of perks. 

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emin61    712
52 minutes ago, hyiltiz said:

You can get 1000 Marbles by Day 100 without much preparation or know-how.

I'd rather recommend using the marble as marble armor. its just too much time consuming to farm all that marble just for ammo. sure you can kill him with style and fashion because you no one tells you to facetank only because i say it but even then, walter is made for kiting purposes and i dont think marble pellets can make it up for.

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I was so hyped for Walter. Now he finally joined the crew but man i wasnt expecting him to be that overpowered. I like all characters klei designed. Dont get me wrong, i like how Walter looks and also i like some his skills but a lot of his abilities doesnt feel right for his concept for me. I mean i like the way klei think. 

I love how Walters‘fearlessness’ is much more him just being a kid who can’t tell that something’s dangerous. I also like the idea of his sleeping tent, his pet woby and the idea of bee allergy. But when i look at him and think about his combat and general skills. He just remindes me a high level broken archers from MMORPG games. His skills should ve been focused on survival not about poking the mobs with different type of pellets all the time. Which makes me bored about him already. Yeah he will be nerfed i know. I just want to share what i think about him right now since im talking about first impression. I whish he had skills for tracking and exclusive things for traps. Im just kinda bit dissapointed. He feels like someone cant fight properly but only poke from the distance. I know he is a kid and i dont expect him to fight like wolfgang. But the funny thing is he is more broken then any character rn about combat when you have materials. I dont have any problem with slingshot btw my problem is all about his abilities and how broken he is.

  • He rides woby and opens the map faster than the other characters when he feeds him. 
  • He pokes mobs from the distance since he cant get into close combat.
  • He can support his team mates and boost their sanity while in camp if needed.
  • He can make a portable tent and recover himself easier.
  • He has a lot of ammo types and this variety lets you decide freely to pick one of them for your gameplay strategy.

I mean he looks weak but when you get your pellets and learn him enough to make a gameplay strategy. You can clearly see how broken and how irrevelant his skills for his look and concept. He is scout. Like i said i was expecting his skills to be more about survival and tracking. He shouldnt be that easy and i think his skills needs rework already. He is the first character i dont like the most. except his look and few ideas about his story telling at campfire, his pet woby, portable tent, bee allergy and fast cooking on campfire. Other than that, sorry walter fans thats what i think.  :apologetic: 

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TheHollowKnight    1133
33 minutes ago, Warly The Cook said:

He pokes mobs from the distance since he cant get into close combat.

He can get into close combat he has only a 130 base HP but its not that bad if you know how to kite and he doesn't do any less damage last time I checked, the map thing doesnt seem that big of a deal to me i know i like him and his mechanics are unique but hey thats just my opinion and thats yours so :wilson_flower: I think everyone can agree woby is adorable though

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Mike23Ua    5586

Walters Slingshot happens to be good at fighting Cookie Cutters safely and reliably in mass hordes. :D YaY!

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Owlrus98    2439

Wolfgang can deal double damage on top of increased speed and is chosen for nearly any speedrun in the game, Wendy can solo Bee Queen with Abigail under minimal effort, and Wickerbottom's books can be abused very easily to both farm large amounts of resources and cheese large raid bosses with tentacles, Winona creates catapults that can be placed wherever you want and can be used to both, you guessed it, cheese bosses and farm resources, but Walter gets a slingshot with different effects depending on what you used. I think (in my own opinion) that if his slingshot never ran out of ammo (despite that if you plan ahead, you can amass more marble later on) he would be overpowered; but as he stands he's less powerful than even the "generally accepted overpowered characters" by a long-shot. Walter is based on being really good at survival / support it seems, and he is no better at fighting than say Wigfrid at best. Right now I cannot figure out how to take on the Bee Queen without spending at least 45-50 marble if I wanted to go the slow route of fighting from a distance.

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