Squirrel12

Are Overcomplicated Characters the Norm Now?

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Sweaper    689

A good thing. You can still play more or less vanilla with most of the reworked characters if you desire so.

14 minutes ago, Deprecious said:

She losses 10 hunger every time she crafts something if she didn't craft anything in the last two minutes or so.. why ? what's the point ?

It's 5, barely game breaking. And it's not hard to keep hunger in check with any character so you barely will see her lower crafting speed unless when playing poorly.

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Sweaper    689
5 minutes ago, Deprecious said:

redundant

Playing poorly (aka new/casual player), slower crafting, spider attacking and cancelling your torch crafting, death.

Not redundant.

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Yeah I don't like how Klei is making new characters very complex. I liked how it used to be. 3 upsides and 2 downsides or something like that. Now you need to have like 20 upsides and 6 downsides. It makes it feel like its a mod.

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Tapirus    2058
34 minutes ago, Sweaper said:

It's 5, barely game breaking. And it's not hard to keep hunger in check with any character so you barely will see her lower crafting speed unless when playing poorly.

Actually was -5 Hunger for every crafting (5 Ropes = -25 Hunger) and many people complained about it, Klei changed that (adding the "2 minutes of free crafting" thing) in the end.

https://reddit.com/r/dontstarve/comments/az9es2/opinions_on_winona_rework/

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Mike23Ua    5822

I don’t think in a game built mostly on PC where people datamine every little detail about an update before that update is even out that there can ever truly BE any Easter Eggs..

Look at the people playing on Consoles- How many of those poor suckers even know Lunar Island exists?! Then there’s Pearls Hermit House- I actually had to resort to the DST Wiki pages just to figure out what the ingredients needed in upgrading her hermit house were because the game doesn’t tell you they just give you a tiny little picture and (unless your on PC or Stalking Wikipedia..) You just have to GUESS at WTF that thing in that Tiny Picture box is.

To Be Honest- It’s Slightly frustrating.. I miss the old days of hidden Easter eggs that were cleverly tucked away and took Yeeeeaaaarrrrss before anyone ever found- Stuff like the hidden Ghost Castles in Mario, Sadly in this day and age content like that CANT exist due to the internet.. but I gotta admit it was fun discovering something like that on your own for the first time ever-

I actually Beat an old X-men game on the Sega console by doing something almost NO ONE would’ve ever thought to do- Reseting their actual console at a very specific point in the game in order to progress to the next level.

I miss crap like THAT.

 

As far as how the Characters play- They each have their own theme going but some of you refuse to see it, Wendy for example is currently the only character in the entire game who spends a good bit of her time playing with her own personal divining rod to find lost stuffs.

If any Other character were to get this “quest to find lost stuffs feature using a Divining Rod like mechanic” I will go ahead and roughly guess Woodlegs but at Sea.. assuming he ever gets added to the game.

Wurt also happens to be idk I guess sort of the Wonder Woman or Aquaman of DST? Meaning... she’s the leader of a massive personal Army.  You could Argue she’s like Webber.. but Ehh not really- I’ll reserve that judgement until AFTER Webber’s Rework.

There are small things here and there that an experienced player is going to shrug off as meaningless, where as to someone actually new to the game will see as a cool feature- Again lets look at Wurt.

Noobs don’t know how to spot Tentacles in a swamp they just get sudden Ambushed by them.. but when playing as Wurt, not only does she get a bright white circle to see where theyre spawning from, but she also moves faster while walking on Swamp turf allowing her to more easily move out of the way of them.

 

Ahem.. Again features the experts will heavily overlook, but I Notice them- Because I still Have those noob friends who still die endlessly just trying to learn how to play the game. 
 

And I’m willing to bet you guys Money that Walter will be an easy pick for my noob friends to better get the hang of the game. If for NO other reason but “Permanent Chest that follows you around and can be ridin”

Edited by Mike23Ua
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Frashaw27    1164
12 minutes ago, Mike23Ua said:

Wurt also happens to be idk I guess sort of the Wonder Woman or Aquaman of DST?

I think by the idea that you need to guess what their theme is validates the idea that they don't really have one. While I disagree that Walter and other reworked characters lack a theme to thier character, I feel that they really botched Wurt in terms of themeing with perks that do relate to her character, but are not really connected to each other. For example, both tentacle spotting and fish preservation make sense for Wurts character, but they don't relate to each other at all and rely on the thin thread that is Wurt to connect them. I do feel like they made a good enough character, but I also feel that they took the characters species first and slapped on perks that vaugly relate to Wurt. 

 

As a whole, I like complex character. It adds distinction, variety, and new playstyles that really bring out each characters traits to their fullest to put out on display how they can help the team or themselves. What I want each character to be like is to be surfacely simple but mechanically complex. Simple mechanics to grasp but have a lot interactions that the player has to search out. A example that is easy enough is Woodies refresh. It added a change that was simple yo grasp, that he has 3 different forms that all specialize in a area of the game, and made it complex enough so that they had more uses if you saught after them like Goose allowing for easier ruins escapes with the unlimited night vision and maintaining a decent speed boost even with the Piggy Back for example, the simple mechanics compiling together a number of complex and varied uses is what I want.

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Mike23Ua    5822
38 minutes ago, Lumberlocke said:

Yeah, personally, I believe all the perks make sense for Walter. I believe the characters are becoming "overcomplicated" to provide more fun in a multiplayer setting. If you liked the original simplistic character traits, the original Don't Starve is always available. :wilson_curious:

 

this, someone the other day said if they could be a Dev they would want to have the power of being “The great Eraser” which simply wipes everything you’ve learned about the game and start as if it were you first time ever playing.

I personally found this to be probably the best response out of all the comments in that entire thread, why? Because just for a second picture yourself as that noob again, remember the learning curve you went through, all your fun experiences out of trail and error.. if you look at all the Reworked or DLC Characters releases so far they ALL Maybe even inadvertently teaches a noob SOMETHING.

For example- Playing Wurt will teach them how to spot Swamp Tentacles, and allows them to actually explore the swamp biome without being hunted down and murdered by Merms.

Playing as Wendy will teach them the importance behind collecting Flower petals and putting them into Sisturn for free Sanity.

Meanwhile Willow will inadvertently teach them the importance behind becoming insane and farming nightmare fuel or having a light source to survive nightfall.

They EACH teach a noob player SOMETHING.

It also happens to be because of Willows Examination quote for Bee Queens Hive that I actually even learned HOW to summon her.

You guys have to completely ditch the expert player mindset and look at these characters as if you just started the game Yesterday- They each teach you SOMETHING- Wormwood, The importance of health management less reliant on foods.

 Woodie will inadvertently teach them the importance behind resource gathering as well as that first full moon and learning how to not panic during full in Starvation Status.

WALTER will be no different, Walter will give them their own Chester and Personal Beefalo and teach them the importance behind them (As well as probably using ranged weapons period..) and then when they’re NOT playing as Walter They will learn how to find Chester or Hutch or will hopefully even attempt to TAME A BEEFALO when they can’t rely on Woby.

I mean this image pretty much speaks for itself.. most sadly :( 

image.thumb.jpg.e954e7949e5c6ab2570d3d84e773aefb.jpg

LESS people on Xbox have Tamed a Beefalo then they have killed Dragonfly or Ancient Guardian.

Edited by Mike23Ua
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Rhovious Aran    474

When character swapping via Celestial Portal became a thing, I was strongly opposed to it and tried not to use it at all.

But now, well I switch back and forth every year. To Wolfgang for Winter/Spring to kill Klaus/Moosegoose & Fuelweaver, probably Toadstool and then back to either Winona if I need catapults, to Wickerbottom if I need Tentacles, to Warly if I need Volt Goat Jelly. If I don't need anything specific I play Willow because I like her as a character. 

But yeah switiching characters is so cheap that I don't get the point of having different characters at all, when the your character choice matters so little or has no consequence why bother even have different ones? Could as well give us custom characters and let us choose stats and perks from a wide variety. Could be a great way to add some customization, like individual faces and hairstyles, bodytypes etc. 

I wish I didn't need to switch back and forth all the time, but hardly any characters have enough value for me that I actually would want to stay as them. 

Characters both need team perks and individual perks to be worth picking imo. Wigfrid is a fantastic example. 

But why would you ever pick Woodie or Maxwell unless you are specifically looking to farm a lot of resources or explore the ocean.

I agree with Reichull above me that I would like to see more non character related content and things to craft. The science tab is so bare bones, structures similar to Wagstaffs Thumper, Telepad & the Hamlet Sprinkler could be fantastic additions. 

I don't need more characters. I can only play one at a time anyway. And whatever they bring to the table is hardly ever game breaking with the exception of the ones that I previously mention swapping towards regularly. I want more things to do and craft no matter which character I play.

The only thing that truly excited me so far about all of the RoT updates was the lunar island.

If I were to compare the New Reign updates with the RoT ones, The New Reign would be at a 10/10 and the RoT at a like 4/10.
 

Edited by Rhovious Aran
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Mike23Ua    5822

Why? Why keep them simple? If you want simple please go play DS Single Player, Klei is FINALLY Branching DST into the legitimate SEQUEL it should’ve been years ago.

The game literally picks the story up where DS Solo’s Ended.. officially putting it in line to BE a Sequel, At FIRST it was just a stand alone expansion to solo DS.. but now- with these overhauled character Reworks and the new content they’ve been adding it’s truly starting to Feel like an Actual Sequel.. That’s something I want MORE of, I want EVERY Character to be unique to be more complex, to have more PERSONALITY added to their Playstyle.

Yes you may be right Wurt never needed pet fish or to be able to read books in actual gameplay, but those two things heavily drive home the point she’s a young child Merm who doesn’t understand the pet fish she took out of water is actually dying because it’s not still in the water..

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Dunk Mujunk    1747
12 minutes ago, Mike23Ua said:

Why? Why keep them simple? If you want simple please go play DS Single Player

That--

........nevermind

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