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Kevin

[Game Update] - 413846

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Kevin    2557

Hey Grifters,

Here's our build candidate for this week's update. We'll fix any issues that crop up overnight, but it otherwise should be good to go. 

  • Mutators are now unlocked by beating both campaigns
  • check for bounds when returning the selected advancement (avoids crash when you beat prestige 15)
  • fix update order issue with traveling at the end of mole_fixer that was showing the map before it updated
  • Replaced Rooted Hammer with Overcharging Hammer
  • Chafe can no longer kill you
  • Batter Up now also applies bleed
  • hired goons leave you at bedtime if they've fought at least once
  • Clarify Authorization boon text.
  • Modifiers that don't do damage but have target_self/target_enemy don't need a target assigned in PrepareTurn.  This avoids preview arrows from appearing in negotiation when you hover certain arguments, like airtight.
  • Fix resolve not updating in an argument's tooltip.
  • Airtight is now cost 3.
  • Maul has been changed to: if the target has no Trauma, apply 2 Trauma.
  • Fire Breather now grants 2 adrenaline instead of 3
  • Fixed bug where Intensify couldn't affect the same card multiple times
  • Obliterate is now rare
  • Recycle has been changed to: expend up to 2 bottles, heal 2 per bottle
  • Fixed description of Scream that was previously showing incorrect damage numbers
  • Slug Smash now deals damage equal to twice your moxie
  • Reduced Adrenaline from Boosted stoke from 8 to 7
  • Reduced cost of Blood Flow by 1
  • Added second upgrade for Mettle
  • Packrat is now uncommon instead of rare
  • Simplify Paid-Off / Bribed: If someone is hindering you, you can pay them off to have them stop.  Otherwise, you can bribe someone so they help you.
  • The shop guard will aid the keeper in Secret Shopper if you start a fight.
  • Flexible Facto is now 0 cost.
  • Adjust xp for Ipso Facto, Abrupt Remark, Erupt.
  • Fixed bug where Renounce could target enemy arguments
  • Added a placeholder weapon swap for crackler
  • Head Shot now requires 2x Evoke Heads.  Changed Twisted Head Shot to Pale Head Shot.
  • Reconsider now Expends.
  • Buying Time no longer has a negative xp modifier.
  • Reduced damage on Hurricane
  • Rooted damage on Right in the Face
  • Added missing upgrade highlighting to standing
  • Fixed description of Pale Bottle Hurl
  • King Hit no longer gets used up by damage-less attacks
  • Clarified description of Broad Inside Fighting
  • Fixed description of Powder Keg
  • smith shouldn't have a lucky coin.
  • Add Defend keyword to Shuffle Step.
  • Fix crashy LocationTooltip.
     

View full update

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53 minutes ago, Kevin said:

Head Shot now requires 2x Evoke Heads.  Changed Twisted Head Shot to Pale Head Shot.

 

This hurts me on an emotional level.

  • Haha 2

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RageLeague    545
28 minutes ago, Wumpus the 19th said:

This hurts me on an emotional level.

Same here. I always use this as bonus damage output for snails build. Now I can't because the devs decide that "head" shot should only work on heads.

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pacovf    810

Oh how the mighty have fallen. Bunch of nerfs lately, although most were warranted. There’s a couple of buffs there too, maybe blood flow is usable now.

What are everyone’s thoughts on Restrained cards? I’m rather unimpressed with them all. Not scaling with power/adrenaline/wounds kills them, and their base damage is not high enough to be relevant. Wish they were something like “only deals half hp damage” instead, or something of the sort where they still have *some* scaling. 

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Snortlepig    35
6 hours ago, pacovf said:

What are everyone’s thoughts on Restrained cards? I’m rather unimpressed with them all. Not scaling with power/adrenaline/wounds kills them, and their base damage is not high enough to be relevant. Wish they were something like “only deals half hp damage” instead, or something of the sort where they still have *some* scaling. 

I agree. For the most part I've found them underwhelming and ignored them.

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matshazi    19
16 hours ago, Kevin said:

 

  • hired goons leave you at bedtime if they've fought at least once

 

View full update

 

This is sad. Can you add a mutator that lets us have unlimited goons? Also a mutator that lets you choose a goon to start with!

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19 hours ago, Kevin said:

Airtight is now cost 3.

I'm not sure it's worth that much with the current effect. It is certainly a good card, but anything that costs 3 should be utterly amazing.

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pacovf    810

I would have preferred changing the Pale upgrade (which I assume was the real problem) to a Boosted one, or even an Enduring one. It's no Agitation, for sure.

Edited by pacovf
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