ColombianCam

How to build back a modified scml

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I decompiled the werebeaver build with ktools and edited it to be able to wear hats, however I cannot find a way build it back for the game to read it.

1959937198_werebeaverdecompiled.thumb.PNG.5de654823a1f1a312bf5b88d377b8357.PNG

I got inspired by Spider hat's mod, published on the game's workshop and read and decompiled the authors animation assets for the spiders to get an idea, I realize I needed to add an animation of an hat for every werebeaver action and so I did

https://steamcommunity.com/sharedfiles/filedetails/?id=1963882182&searchtext=spider+hat

so help? Is it using ktools?

 

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CarlZalph    3862

Alternatively, run it directly within a command prompt instance @Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe

This lets you see any errors that occur, and you don't have to wait for the game to load afterwards to redo it.

 

Not sure if Spriter itself has a compiler in it, I know it can help edit and make things in it, but something to look at if you can't get autocompiler to work properly.

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