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FuffledBeeQueen    3768
24 minutes ago, Toriih said:

It never made a difference as Abigail rewarded her lack of damage with her own damage, and just like before, her downside kicks in when she is without Abigail. It can be most of but it's not at all times that she will be with you, as always.

Now it was improved and you can help allies. Wendy and Abigail are such a good pair now, but as a team they work even better. I understand your opinions but there is nothing to complain about, Wendy was never a complicated character and I see no reason to be now. 

I don’t play with her because she's easy but because of the unique gameplay she had, which has now returned and was improved.

It does, Downsides force you into different playstyles, Example; Wormwood gets no HP from Food, this forces  you to look into alternatives like Fertilizer, Bandaids or Teammates
Wendy's Downside is a Damage Multiplier, she deals less which forces you to look into alternate ways of attacking; Abigail. But now with the changes, mainly that Abigail gives a Petal Debuff to Enemies for them to take increased damage, why should you not fight anymore? Your Downside has been completely nullified. When your Damage Boost no longer is done with HP, but time, you got even less reasons to not fight. But I dont expect to make anyone see what I mean...

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Seot    45

This is really really nice thanks guys. In a combat scenario 99.9% of the time ide rather rely on my self rather than a ai, not to say the ai is better now the two will be working together. Also wanna see how the petals are gonna affect damage seems nice so far.

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Voidbarker    210

ngl, i preferred the previous rework.

you had a choice between playing it safe, or potentially dealing more damage via Abigail. which actually makes sense for the character(s).

this change feels weird, to say the least.

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AngryMan    16
3 minutes ago, ScottHansen said:

Thanks again for all the feedback! 

We at the office (home offices) also enjoyed the risk/reward gameplay of the original revamp. In the end though, after reading all the feedback and reassessing how it was implemented, Wendy was not the best character to give this to. Since there are a number of people here who really enjoyed this mechanic, it will be saved for someone more appropriate. It's been suggested a lot that we give it to Wes, which might work, but we will probably end up saving it for a new character.

Thank you. This is what a lot of people have pointed out and I agree.  Wendy is supposed to be the risky caharacter. She is the one who works with her sister.  Personally I believe the petals were an amazing idea that really bring out the idea of working with your sister.

Edited by AngryMan
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Fierystar88    6
5 minutes ago, ScottHansen said:

Thanks again for all the feedback! 

We at the office (home offices) also enjoyed the risk/reward gameplay of the original revamp. In the end though, after reading all the feedback and reassessing how it was implemented, Wendy was not the best character to give this to. Since there are a number of people here who really enjoyed this mechanic, it will be saved for someone more appropriate. It's been suggested a lot that we give it to Wes, which might work, but we will probably end up saving it for a new character.

I really appreciate the changes you guys made to Wendy. I play on PS4 so these changes will help a ton. Any idea when we can expect this hotfix update on consoles?

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Sluvia    0

Just when l was actually having fun with her she goes back to the same old play style, l wish wendy was a more valuable asset in multiplayer, just like warly or wickerbottom, she could apply the petal debuff to enemies for longer, craft more unique potions other players could use as well, (ghostly light, sanity, etc.) that would be really cool and fun.

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Terra M Welch    3864

If klei decided this is the last they're going to do in terms of wendy's rework I am completely fine with it.

I'm more wondering who is up next for a rework, but of course "She sells seashells" comes first! :)

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Mike23Ua    4170
1 hour ago, ScottHansen said:

Thanks again for all the feedback! 

We at the office (home offices) also enjoyed the risk/reward gameplay of the original revamp. In the end though, after reading all the feedback and reassessing how it was implemented, Wendy was not the best character to give this to. Since there are a number of people here who really enjoyed this mechanic, it will be saved for someone more appropriate. It's been suggested a lot that we give it to Wes, which might work, but we will probably end up saving it for a new character.

OMG!!!! I just had a great Idea Can you give it to Charlie?!?! :D (I know you guys have been thinking about making her Playable..) If (Or When) she becomes Playable.. this would be an Excellent feature to Apply to her-

Think of it as like- when at high health she’s the happy go lucky human Charlie we know.., but when dangerously close to dying the Dark Nightmare Side enrages and takes her over.

E323B1EE-165E-43B5-82D8-1F25CB30C03C.png

Edited by Mike23Ua
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Spirit Glow    111
19 hours ago, Viktor234 said:

@ScottHansen It appears that attacking Abigail as the owner does not put Abigail back to her flower but instead kills her instantly like it was before, which is bit annoying since she'll loose all the buffs when doing it. But now you can also use the flower on Abigail to make her return too, without loosing buffs. If that's still the case: Could 'attacking abigail as Wendy' be adjusted to 'using the flower on her' instead of 'killing Abigail instantly'? Not everyone knows about that feature right now and some still play Wendy the old style by attacking Abigail once they don't need her.

Waaiiiittt i'm just now realizing this XD LOL! When people said "return Abby" i just thought they killed her each time like i did. Now i know lol

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JamesBucket    808

image.png.f2d2df3fb41d397badc6f5a6cc1183c6.png
Strangely, Wendy seems to be damaging roughly 50% more with petal effect since [26.6 - 15(abigail day DMG) = 11.1] 
Meanwhile, script shows
"ABIGAIL_VEX_GHOSTLYFRIEND_DAMAGE_MOD = 1.4"
which means wendy should receive 40% damage buff.
Is there some other factor that could be increasing Wendy's damage in this case or is this a bug?

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