Kevin 3947 Report post Posted March 25, 2020 Hey Grifters, This update adds an (early) experiment for Rook's final boss! It also incorporates all of the fixes that were in this morning's hotfix, and a lot of behind-the-scenes support for the translations. New Rook final boss experiment! Competing Bids: Fix stuck state when failing negotiation with the target. Add missing dialog when being betrayed by the other hunter. Ice Cold: Add contact as a combat target so you can bribe bystanders to help. Fix speaker while asking Nadan questions. Fix typos Fights entered in self-defense no longer give you aggressive cards. Avoid moving dead attendee in Don't play chargeup sound when showing ChargeCell UI in the fighter popup. Add a feature tooltip for Doubt. Added a slight delay between Arint's taunt and her switching anim mappins so that they line up correctly Removing parasites now uses DeltaMax rather than hand-rolling its clamp logic. Prevent max health and health from going below 1. Print when cards are upgraded/removed. Activate go_to_hideout before dialog, so that {hiding_spot} gets cast and can be string-substituted. Add support for Encounter:LocFormat to sub for non-Agent cast, like locations. Fix attract state for side_competing_bids. Aggressive battles show the aggressive battle card on the convo option tooltip. Localize all usages of "owner" and "opponent" which occur when displaying a card or modifier without an owner. Notify user when a fight option is aggressive View full update 2 1 Share this post Link to post Share on other sites
SpicyNiceCream 522 Report post Posted March 25, 2020 Does it mean Rook's campaign will only have 4 days? Share this post Link to post Share on other sites
RageLeague 1505 Report post Posted March 25, 2020 (edited) Spoiler I'm assuming the thing left after defeating the grout monster after the fight is the thing that Rook's after. Are we going to fight another boss? Are we going to fight Kalandra or Fellemo? What exactly triggers the Grout Monster? Is it based on certain amount of turns? If so, what is the point of damaging the high priest? Edited March 25, 2020 by RageLeague Share this post Link to post Share on other sites
TF3 194 Report post Posted March 25, 2020 I really like the grout burrs in the fight. The temp power one specifically is really interesting. I randomed into a deck that had Cyclone as a finisher, used against the monster, and then facepalmed when I realized I gave the boss a free permanent 4 power up since I removed his temporary power debuff. I hope you guys keep that interaction as is. Shame I couldnt finish the fight since it crashed on me near the end. 1 Share this post Link to post Share on other sites
RageLeague 1505 Report post Posted March 26, 2020 I feel like this is way too easy compared to Kashio. It would probably be better if this fight's second phase is triggered after dropping the high priest's health to 1 instead of triggering after the 3rd round. Share this post Link to post Share on other sites
Gr1m- 97 Report post Posted March 26, 2020 18 hours ago, TF3 said: I really like the grout burrs in the fight. The temp power one specifically is really interesting. I randomed into a deck that had Cyclone as a finisher, used against the monster, and then facepalmed when I realized I gave the boss a free permanent 4 power up since I removed his temporary power debuff. I hope you guys keep that interaction as is. Shame I couldnt finish the fight since it crashed on me near the end. You can also retain the power by casting Fever (bog card) and Brain Tick on yourself, pretty cool Share this post Link to post Share on other sites