Kevin 3947 Report post Posted February 25, 2020 Hey Grifters. We fixed some bugs today: fix inconsistent dialog when demanding extra payment in drop_smuggle_in_admiralty_weapons fix some dialog inconsistency when dealing with the spy's bar tab in rise_asset_liberation.lua add a fight reason to the nadan fight to remind you not to kill him added flavor to most of the combat cards and item cards in combat make parasites not repeat until they have to mark the speaker in rise_worker_rally as a helper for negotiations during their speech fix negotiation helper/hinder issue that was preventing explictly called out helpers/hinders from affecting negotiations add some missing job descs don't spawn grouts if the enemy team is surrendering make kalandra a skin so that she shows up in the compendium Kalandra now inherits from RISE_BASE instead of NPC_BASE (so that she negotiates properly) added rook flavor to his combat cards fix crime scene map location add job desc to rise_mole_fixer mark the Last Stand bar as an indoor location to preven burrs from spawning burrs always show up when you are fighting boggers fix party def in oppo_bog_explorer so that it's properly boggers Adding the option for conditions to display an effect range in fights fix casting issue in rook_story_bogger_raid if you've killed off the proprietor of the robot shops fix progression stopper in rise_trade_secrets when you kill the researcher use cheaper shaders when we aren't doing colour adjustments (might help performance on integrated gpus) Arint and Flekfis now use their faction negotiation behaviours for non-boss negotiations Fixing mutators listing Add some random delay when adding new fighters, to desync animations Negotiation Parasites with on-draw effects no longer trigger when they are dealt to your hand (from another parasite upgrading) Moved the presentational delay of twig to be before the damage is applied so that Rook doesn't pause in the middle of his hit_mid anim Fixed bug where Shenanigans would add composure to all cards, even if they had no composure Stacked Deck now gains 2 max resolve per additional stack Fixed bug where Call To Rise would cancel out other cost-affecting effects Clarified the desc of Stem and also prevented it from picking 0-cost cards Fixed the upgrade text for Decency fixed bug where Unstable Augmentation would keep removing power after its initial application and removal Over the next couple of days we're focusing on replacing placeholder text, and adding some more rook events and oppos for variety. Oh, and tuning those new bosses. As expected, they're probably a bit too easy when you face them with an actual end-of-day-3 deck, as opposed to the end-of-day-2 decks in the experiment. Once we collect some more real end-of-day-3 decks, we'll update the experiment and do a tuning pass. View full update 6 Share this post Link to post Share on other sites
pacovf 915 Report post Posted February 25, 2020 Seems like the name of the third character is confirmed to be Smith, for those that care about that kind of thing. Share this post Link to post Share on other sites
SpicyNiceCream 522 Report post Posted February 25, 2020 1 hour ago, Kevin said: mark the Last Stand bar as an indoor location to preven burrs from spawning Guess random stuff growing out of the wood floor will become history. 2 1 Share this post Link to post Share on other sites
TF3 194 Report post Posted February 25, 2020 2 hours ago, SpicyNiceCream said: Guess random stuff growing out of the wood floor will become history. Since it's in the screenshot, I gotta ask, is it intended for the Bog Blaster to drop from the Loot Clusters as is? Given how the rest of the items dropped are Hatch items, I assumed the Jammed Blaster would make more sense to be the drop since it hatches into the regular Bog Blaster. On an unrelated note, anyone know how to get the Autodog Blaster and Automech Blaster? Share this post Link to post Share on other sites
ArtixBot 149 Report post Posted February 25, 2020 The Bogger fight is more difficult than the Day 3 Boss. Those shield units are no joke. Share this post Link to post Share on other sites
pacovf 915 Report post Posted February 25, 2020 6 minutes ago, TF3 said: On an unrelated note, anyone know how to get the Autodog Blaster and Automech Blaster? I think the first one is from an opportunity where somebody offers to scrap your autodog for parts, it's one of the possible items you can get (the other one is auto-plating, not sure if there's anything else). You need to have an autodog first though. Dunno about the automech one. Maybe the event where you find a malfunctioning Automech? 1 Share this post Link to post Share on other sites
TF3 194 Report post Posted February 25, 2020 Any plans on implementing Boss Grafts to Rook's campaign? Been wondering that for a while 1 Share this post Link to post Share on other sites
Gr1m- 97 Report post Posted February 26, 2020 Can't get past Arint atm, think it crashes when she tries to do a certain attack, not sure though, sent in reports. Another thing that I was wondering, in this run I just did I had the Flead Egg card early on and then I saw Company Band in the shop. So I thought when the Flead would hatch that it would get the bonus HP but it didn't. It'd be awesome if it applied to these kinds of Fleads aswell! 1 Share this post Link to post Share on other sites