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On the Utility of Space missions

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speckle21    24

i largely agree.

 

I'm just sending rockets after rockets to pick up fullerene (for supercoolant). And once you have a bit of niobium you can "grow" it by decomposing thermium so you never need to send more rockets out after your first 100kg. Insulation is nice... but i've never really NEEDED it when i have ceramic and produce much more of it for cheaper and faster.

 

Overall, it's SO much work to get rockets working that it's often more worth it just to use non-space materials and deal with the issues than to go to space. 

The only thing i really keep coming back for is super coolant since i use so much of it, but it feels like such a boring grind continually launching rockets to get it. A lot times i just stop the game and start a new map before i need to use any space materials. My enjoyment falls off a cliff as i get to space. 

 

 

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Oozinator    2,466
8 hours ago, speckle21 said:

A lot times i just stop the game and start a new map before i need to use any space materials. My enjoyment falls off a cliff as i get to space.

Same here.
I enjoyed starting many times.
Every time i open space biome, my fun changes.
Space biome is first useless thing and it gives not really rewards.
Mostly i completely ignore that part (space biome - rockets), because they cause more frustration then fun.
Regolith handling still sucks.
Moos don't work well.
Fullerene is not really needed, when i have no rockets.
I could think of something like a space hat/spock ears/ mono eye mutation, for dupes as reward, you then could use in later games.
Early game rewards you well for exploring.
Lategame in survival is waiting for building and then priming for dozen of cycles.

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speckle21    24
2 hours ago, Oozinator said:


Lategame in survival is waiting for building and then priming for dozen of cycles.

Oh yes THIS. I couldn't have said it better myself.

 

Late game feels like waiting for stuff to happen. Now don't get me wrong, most games are like that because late game by definition is after you've handled all the tedious stuff and built up a lot of automation and self-sustaining stuff. So there is no reason it shouldn't be waiting for stuff to happen.

 

But early SPACE has that Built-Wait-Build-wait problem. So it's less enjoyable. And once you've built up most of space and gotten things going... that doesn't change. it's still Load-Launch-Wait-Load-Launch-Wait-Load-Launch-Wait.... and what's the ultimate gain from doing that repeatedly? Fullerene and maybe insulation?

 

If the Devs are reading this i want to make clear I LOVE THE GAME, space and all. The first 5-6 times playing space were indeed fun grinding through and learning it for the first time. I love the sense of accomplishment after getting to the temporal tear. And occasionally, like 1 out of 3-5 games, i do exploit space to get space materials for things like sour gas boilers or super efficient coolers.

But overall replayability of space is much worse than the pre-space game. I hate to admit it, but sometimes i just turn on sandbox and give myself the space materials because getting them normally is too painful. 

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Gurgel    1,292

They said something about rockets in the latest dev-cast, but I am not sure they realize that many people do not really enjoy that part. For me, it is OK as by that time I am mostly running the game by itself anyways. But it could be better.

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oosyrag    52

Space materials allow for more extreme temperature management, but there's no application outside of LOX or LH2. Raw materials for survivability or sustainability are not really a consideration at that point.

In Factorio, megabases are constructed to launch x rockets per minute as a goal or milestone. In ONI the point is kinda moot since it takes basically no time to refuel a rocket, but it takes forever for a rocket to come back.

Bigger better rockets are currently made for distance, not speed, while more cargo bays/megarockets are limited by weight. Some sort of resource intensive/extreme temperature requirement speed booster could be interesting. Or likewise for some sort of space critter. The limiting factor for gassy moos is more real estate right now, especially directly competing with solar panels which are not even comparable as far as hassle goes.

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OxCD    467

You can bring back mug & percolator. That IS the real main goal of ONI. Coffee IS everything.

The more mug you have, the more happy dups you get.

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Oozinator    2,466
8 minutes ago, OxCD said:

You can bring back mug & percolator. That IS the real main goal of ONI. Coffee IS everything.

The more mug you have, the more happy dups you get.

Starbucks simulator?

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DarkMaster13    224

Principle complaints about space are that it's too slow and there aren't enough rewards for doing it.  Launching a rocket for the first time is a challenge, refueling and launching again is not.  Additionally, it takes way too long to refuel a steam engine which is next to useless for any practical applications.

Massively cutting down on travel times and making distance scale far less would be a huge help as a starting point.  Having non-rocket based things tied to rocket research would help with rewards.  Giving us cargo bays straight up and removing/reworking steam rockets would avoid the most tedious part of rocketry and let you gather advanced resources almost immediately.  Finally, advanced resources would be a lot better if there was more non-space related stuff that actually required them in interesting ways.  The more build puzzles to solve and waste products to deal with in the game, the better.

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Gurgel    1,292
1 hour ago, DarkMaster13 said:

Principle complaints about space are that it's too slow and there aren't enough rewards for doing it.  Launching a rocket for the first time is a challenge, refueling and launching again is not.  Additionally, it takes way too long to refuel a steam engine which is next to useless for any practical applications.

Massively cutting down on travel times and making distance scale far less would be a huge help as a starting point.  Having non-rocket based things tied to rocket research would help with rewards.  Giving us cargo bays straight up and removing/reworking steam rockets would avoid the most tedious part of rocketry and let you gather advanced resources almost immediately.  Finally, advanced resources would be a lot better if there was more non-space related stuff that actually required them in interesting ways.  The more build puzzles to solve and waste products to deal with in the game, the better.

I agree on all of that, except that refueling steam engines is a problem. Just throw 100t of hot Regolith in an enclosed area, add water as needed and you have steam for many, many launches. 

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Yoma_Nosme    439

All of the above! Space biome is (still) kind of boring and regolith is a nuisance in many, many ways. The one thing that I would love to use more, namely jetpack, wreck fps like a wolverine...oh man...bummer

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