Developer Ipsquiggle Posted February 13, 2020 Developer Share Posted February 13, 2020 Hello friends! We haven't posted a roadmap since before launch, so it's about time we got you up to speed on what the future holds for ONI. Recap Oxygen Not Included dug its first lump of asteroid in a prototype over 5 years ago. Since that time it's had tens of thousands of additions and changes, from tiny tweaks to game-redefining sweeps. Systems have been added, systems have been removed, systems have been ripped up and rebuilt. With your help in Early Access, we guided the game from a basic thermal sim to an elaborate asteroid-spanning, fart-collecting epic! Post-launch, we took time to recover and focused on bug fixes and performance for some time, while we figured out what was next for ONI. We feel like the game still has lots of room for growth and improvement, and there are so many ideas we'd like to try out! So after a season of prototyping and planning, here's what we're up to: DLC Most of the team is hard at work right now building a DLC for ONI! This DLC is going to be quite sizable, including new game systems and many refinements on the base game. Because we're introducing new systems, we want to take our time to test and iterate our ideas -- and throw out things that aren't working. This approach means that we can't predict when the DLC will be ready, but if everything goes well we'd like to have something to show during the summer, and the release would follow in the autumn after further testing and refinement. We had ideas for new systems that we thought would be interesting to add to the game for a while, but because of the incremental nature of Early Access as well as the complexity of the game for new players, we decided not to to make these part of the base game. Putting new features into DLC allows us to more deeply integrate new systems, as well as give new players (or anyone!) an easy way to opt in to additional challenges and facets. Overall we want to emphasize quality over deadlines, so this represents our plan at this moment. If the timeline changes, we will let you know! Ongoing Updates and Bug Fixes While all that happens, we want to make sure we're not ignoring you in the community, and continue to tend to the released version of the game. A portion of the team will still work to address bugs, take in feedback, and make sure the ONI that you are playing today constantly grows and improves. As well, we want to periodically put out new content into the game in the form of free packs. The first of these was Meep's Recreation Pack in December, and there's another one going into public testing next week! Performance We know that ONI is a beast of a game, and we think we can still get some significant performance improvements out of it. Improving performance gets more challenging as we make progress, and all the obvious and easy things have been done now. We’re now at the stage where we come up with ideas, run experiments, and if the experiment is successful, try to work it into the game without breaking the gameplay. The going is slow, but we're still hammering away at it, and look forward to releasing performance improvements to you as they happen! In Summary All in all, ONI is still fully in development, even if we've been pretty quiet from the outside! We're balancing live support with DLC development, and working to ensure that the DLC makes the game better and not just bigger. We love this game and we're so glad that you love it too! Thank you so much for all your support and input over the years, and we look forward to working on ONI together with you from here into the future! Link to comment Share on other sites More sharing options...
watermelen671 Posted February 13, 2020 Share Posted February 13, 2020 OH SNAP!! 3 minutes ago, Ipsquiggle said: and there's another one going into public testing next week! YOU TEASE!! Spoiler You are so lucky that next week just so happens to be Study Break for me, so I don't have to worry about missing out. The file name for this: 7 minutes ago, Ipsquiggle said: Is "Unity_2020-02-13_10-23-22.png" so that was taken today. Link to comment Share on other sites More sharing options...
Thalkas Posted February 13, 2020 Share Posted February 13, 2020 Spoiler Link to comment Share on other sites More sharing options...
WafflyNimb Posted February 13, 2020 Share Posted February 13, 2020 Shut up and take my money! I already feel like a thief for enjoying this game so much for such a little price! So HAND me that DLC and I will FORK over BUCKETS of cash! Buuuut while we're at the topic: I'm sure you're in desperate need for suggestions what should go into that DLC and let me sumn up everything you need in 3.6 words: Nu Cle Ar! Ever since I watched HBO's chernobyl series, I cannot wait to have my Dupes blow up my very own RBMK! And now for that screenshot: Ahem... WHAT! IS! THAT! Are these several parallel Automation wires in one line of tiles!? OMG! The possibilities! This change alone is already huge! Thank you so very much for bringing so much joy with this game! It really deserves more Mainstream Coverage! it's such a tragedy what happened to Brothgar Link to comment Share on other sites More sharing options...
prof_biscuit Posted February 13, 2020 Share Posted February 13, 2020 Def automation wires, i'm calling it. Man I can't wait for more information, though it's kinda unfourtunate you can't share much of what's happening when it comes to DLC. Can't wait for nuclear potentially c: Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 13, 2020 Share Posted February 13, 2020 Check the blue cable .... they just make a join cable connection ??? 2 minutes ago, WafflyNimb said: Shut up and take my money! I already feel like a thief for enjoying this game so much for such a little price! So HAND me that DLC and I will FORK over BUCKETS of cash! Buuuut while we're at the topic: I'm sure you're in desperate need for suggestions what should go into that DLC and let me sumn up everything you need in 3.6 words: Nu Cle Ar! Ever since I watched HBO's chernobyl series, I cannot wait to have my Dupes blow up my very own RBMK! And now for that screenshot: Ahem... WHAT! IS! THAT! Are these several parallel Automation wires in one line of tiles!? OMG! The possibilities! This change alone is already huge! Thank you so very much for bringing so much joy with this game! It really deserves more Mainstream Coverage! it's such a tragedy what happened to Brothgar I hope they adopt the same stuff for the regular electric cables. Link to comment Share on other sites More sharing options...
VitaCoke Posted February 13, 2020 Share Posted February 13, 2020 stuff Link to comment Share on other sites More sharing options...
Lifegrow Posted February 13, 2020 Share Posted February 13, 2020 Any point aiming to roll out a DLC before all the current bugs are cleanly addressed/squished? Link to comment Share on other sites More sharing options...
Ayka Posted February 13, 2020 Share Posted February 13, 2020 I'd say yes? I'm all up for new content and systems. Link to comment Share on other sites More sharing options...
Junksteel Posted February 13, 2020 Share Posted February 13, 2020 Nice to know you guys are actively working on the game and taking feedback from the community. At least we are sure that we will have the best ONI we can get. Thanks! Link to comment Share on other sites More sharing options...
RonEmpire Posted February 13, 2020 Share Posted February 13, 2020 performance updates and bug fixes are always great! Link to comment Share on other sites More sharing options...
Easonade Posted February 13, 2020 Share Posted February 13, 2020 Hopefully soon I can play ONI without turning my computer into a heater Link to comment Share on other sites More sharing options...
Vuelhering Posted February 13, 2020 Share Posted February 13, 2020 1 hour ago, WafflyNimb said: I'm sure you're in desperate need for suggestions what should go into that DLC and let me sumn up everything you need in 3.6 words: Nu Cle Ar! If you guys do implement nuclear energy, please remember we already have steam turbines... using nuclear heat to drive turbines would be the way to go, instead of an all-in-one building where you just slap down a thing and feed it U238 mined from a desert biome and suck out power. Half the fun of this game is designing complex systems and implementing processes in the end-game, instead of just trying to survive by slapping down buildings in the early game. Personally, I'd want to see existing buildings be more tunable and useful, like a weight switch that counted the dup + anything carried, a storage that had a radius where items outside that range were not considered for storage, and a temperature-sensitive storage unit where it can be set for specific temperature ranges of stored items. Link to comment Share on other sites More sharing options...
Griver84 Posted February 13, 2020 Share Posted February 13, 2020 Just when I'd thought I'd put this game down for awhile. My ONI Dealer shows up and tells me they got new stuffz... Time to embrace the addiction again! Link to comment Share on other sites More sharing options...
deathofbarney Posted February 13, 2020 Share Posted February 13, 2020 Ahhh more dlc? Thats great! this is indeed a beast of a game, I can actually hear my computer rev up when its saving game past day 1000 Link to comment Share on other sites More sharing options...
watson895 Posted February 13, 2020 Share Posted February 13, 2020 44 minutes ago, Vuelhering said: If you guys do implement nuclear energy, please remember we already have steam turbines... using nuclear heat to drive turbines would be the way to go, instead of an all-in-one building where you just slap down a thing and feed it U238 mined from a desert biome and suck out power. Half the fun of this game is designing complex systems and implementing processes in the end-game, instead of just trying to survive by slapping down buildings in the early game. Personally, I'd want to see existing buildings be more tunable and useful, like a weight switch that counted the dup + anything carried, a storage that had a radius where items outside that range were not considered for storage, and a temperature-sensitive storage unit where it can be set for specific temperature ranges of stored items. Nuclear can be implemented fairly seamlessly, as most of the mechanics of nuclear energy already exist. Irradiation can be handled like heat, where items get hot and transfer that heat to things they're touching. A germ could represent tritium, and gamma rays like light. Total dose of each worked out in Rem or some other unit, causing damage to health regen or something like that. As someone who works in the field, it's 100 percent what I want to see as a DLC. I'd pay 100 bucks for it. Link to comment Share on other sites More sharing options...
Tytan Posted February 13, 2020 Share Posted February 13, 2020 nuclear and something with sabatier reaction kkkkkkkkkkkkkkkkkkkkkkkkkkkk Link to comment Share on other sites More sharing options...
Lutzkhie Posted February 13, 2020 Share Posted February 13, 2020 I hope they make a separate DLC campaign about the rise and fall of Gravitas and the origin of the dupes like in the flesh not in text form from reading Codex, you know relive what happened. Link to comment Share on other sites More sharing options...
Galifrey1965 Posted February 13, 2020 Share Posted February 13, 2020 Can't wait for the DLC, some multicore support would be amazing as well! Is now my favourite game of all time, and I am 55 this year! Link to comment Share on other sites More sharing options...
PhatPingu Posted February 14, 2020 Share Posted February 14, 2020 When ever I get to turn 800 it's like the game is telling me I need to start a new asteroid... Performance is RALEALLY the main issue of ONI today... But I still love you guys so.. Link to comment Share on other sites More sharing options...
goboking Posted February 14, 2020 Share Posted February 14, 2020 3 hours ago, Vuelhering said: If you guys do implement nuclear energy, please remember we already have steam turbines... using nuclear heat to drive turbines would be the way to go You're not wrong, but given how ubiquitous steam turbines already are, I think I'd rather see a dedicated nuclear reactor produce power (in addition to heat, radiation, and radioactive waste). Link to comment Share on other sites More sharing options...
Wintersdark Posted February 14, 2020 Share Posted February 14, 2020 4 hours ago, Lifegrow said: Any point aiming to roll out a DLC before all the current bugs are cleanly addressed/squished? Hard yes. Link to comment Share on other sites More sharing options...
Aeglefire Posted February 14, 2020 Share Posted February 14, 2020 Thank you for acknowledging the performance issue time and time again, this is what makes Klei so great, you guys always listen to the community, you guys are the best of the best!!! Link to comment Share on other sites More sharing options...
minespatch Posted February 14, 2020 Share Posted February 14, 2020 Can mopping sweepies make small watercanisters? How do we get the water back from sweepies? Link to comment Share on other sites More sharing options...
Siigari Posted February 14, 2020 Share Posted February 14, 2020 Yesssss! THANK YOU FOR LISTENING! Finally, DLC! Also Klei could you please add a pressure overlay? Thanks Link to comment Share on other sites More sharing options...
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