KleiForums113 Posted November 12, 2020 Share Posted November 12, 2020 awesome tutorial i love it Link to comment Share on other sites More sharing options...
Totopon_XD Posted November 12, 2020 Share Posted November 12, 2020 So i try to add a skin for my Duplicant (oxygen not included) character and the game crash in the selection screen when i select the character @Hornete Link to comment Share on other sites More sharing options...
Hornete Posted November 13, 2020 Author Share Posted November 13, 2020 On 11/12/2020 at 2:47 PM, Totopon_XD said: So i try to add a skin for my Duplicant (oxygen not included) character and the game crash in the selection screen when i select the character @Hornete Hi. What does your "character_none" lua file look like? Link to comment Share on other sites More sharing options...
Totopon_XD Posted November 14, 2020 Share Posted November 14, 2020 Here isdupe_none.lua Link to comment Share on other sites More sharing options...
Hornete Posted November 14, 2020 Author Share Posted November 14, 2020 Just now, Totopon_XD said: Here isdupe_none.lua Looks like you forgot to do this part of the tutorial! Link to comment Share on other sites More sharing options...
Totopon_XD Posted November 14, 2020 Share Posted November 14, 2020 well that explain a lot of things and thanks! Link to comment Share on other sites More sharing options...
icantevenname Posted November 29, 2020 Share Posted November 29, 2020 Just wondering, is someone working on an updated Mods in Menu? Sorry if it feels weird askin' this here, it feels mildly appropriate to me. Link to comment Share on other sites More sharing options...
Hornete Posted February 4, 2021 Author Share Posted February 4, 2021 There was a recent crash/error with Modded Characters changing skins in the wardrobe that came with Year of the Beefalo, I just fixed it now so be sure to update your files! 1 Link to comment Share on other sites More sharing options...
Buzzhive Posted March 11, 2021 Share Posted March 11, 2021 (edited) Hi! Pretty late to the discussion, but I have a quick question about this section of the tutorial; On 2/9/2020 at 3:57 PM, Hornete said: Now that we made that clear, You're going to want to create... well your actual skin! If you've followed the Extended Character Template (Which i'm pretty sure you obviously have) you can simply download it again, or if you already have it, and then get your exported folder and start drawing your new skin! What'd I reccomend is copying all your characters files over to this new exported folder and then start drawing your new pngs. Would it work if I just duplicated the character folder already in my mod's exported folder, or do I need an entirely separate exported folder? Edited March 11, 2021 by Buzzhive To better explain myself Link to comment Share on other sites More sharing options...
Hornete Posted April 1, 2021 Author Share Posted April 1, 2021 On 3/10/2021 at 8:48 PM, Buzzhive said: Would it work if I just duplicated the character folder already in my mod's exported folder, or do I need an entirely separate exported folder? Yup! You can just duplicate the character folder you've already got : ) 1 Link to comment Share on other sites More sharing options...
Hornete Posted August 15, 2021 Author Share Posted August 15, 2021 An issue with the most recent update has been fixed. 1 Link to comment Share on other sites More sharing options...
TheRealEllzilla Posted September 8, 2021 Share Posted September 8, 2021 Hi! I've been using this tutorial and for some reason my mod is trying to use the skin for the default files? Probably a super easy fix but I can't find it lmao Link to comment Share on other sites More sharing options...
vaniok3101 Posted September 12, 2021 Share Posted September 12, 2021 Hi everyone, i have a problem, before update it was wor king, but now i getting this error On 8/15/2021 at 9:46 PM, Hornete said: An issue with the most recent update has been fixed. Can you help? Link to comment Share on other sites More sharing options...
FurryEskimo Posted November 2, 2021 Share Posted November 2, 2021 Quick question, is there a way to check which skin is being used? For context, I tried to hide and reveal part of a skin, but it messed up the other skin options. self.inst.AnimState:OverrideSymbol("swap_body", "________", "swap_body") It's using the default skin's swap_body sprite instead of the individual spite for each skin option. I need to be able to detect what skin is currently being selected, and being able to designate which of the skin's swap_body spites would be a bonus. Link to comment Share on other sites More sharing options...
Wonderlarr Posted December 20, 2021 Share Posted December 20, 2021 (edited) Guide is working well as of December 2021! Edited December 20, 2021 by TheSkylarr Link to comment Share on other sites More sharing options...
Twitchy_Girl Posted December 23, 2021 Share Posted December 23, 2021 (edited) This mod is great! Once you figure it out is really really good. I was able to revive old modded skins back to their old glory! Edited December 24, 2021 by Twitchy_Girl Fixed my issue because I didn't understand Link to comment Share on other sites More sharing options...
EXulT Posted January 2, 2022 Share Posted January 2, 2022 Hello! I did everything as in the tutorial, but my game simply closes once i try making a world. I hope somebody answers! Thanks! Link to comment Share on other sites More sharing options...
basketspace Posted January 7, 2022 Share Posted January 7, 2022 (edited) On 1/2/2022 at 4:59 AM, ExulTYY said: Hello! I did everything as in the tutorial, but my game simply closes once i try making a world. I hope somebody answers! Thanks! hey, do you have a copy of the file download to the skin.lua file that was linked in the first post? the op deleted their account and i cannot dl this file at all because it keeps saying it isn't found fsr, so i can't take a look at it and can't tell you how to help fix this. Edited January 7, 2022 by basketspace needed to add more info Link to comment Share on other sites More sharing options...
Wonderlarr Posted January 8, 2022 Share Posted January 8, 2022 19 hours ago, basketspace said: hey, do you have a copy of the file download to the skin.lua file that was linked in the first post? the op deleted their account and i cannot dl this file at all because it keeps saying it isn't found fsr, so i can't take a look at it and can't tell you how to help fix this. The only file you need to download is still linked on the first post here https://forums.kleientertainment.com/applications/core/interface/file/attachment.php?id=331572 Link to comment Share on other sites More sharing options...
Well-met Posted March 22, 2022 Share Posted March 22, 2022 (edited) This guide worked great however my console keeps reporting this error My character is not a werebeaver so any ideas what this means? @Hornete Edited March 22, 2022 by Well-met Link to comment Share on other sites More sharing options...
Hornete Posted March 22, 2022 Author Share Posted March 22, 2022 2 hours ago, Well-met said: This guide worked great however my console keeps reporting this error My character is not a werebeaver so any ideas what this means? @Hornete It's nothing to worry about, there was an old bug way long ago where werebeaver could just turn invisible at random times, and this was related to skin mode stuff, for your character it will not matter. 1 Link to comment Share on other sites More sharing options...
Garamonde Posted April 7, 2022 Share Posted April 7, 2022 Hello @Hornete, I ran into a rather weird problem after following your guide and reading all the posts in this thread. Firstly, I assume your file in the OP is up to date? If not, then I guess I know what the problem is. But anyway, I have a character mod with only one skin. And after lots of trial and error, I got everything to work except for his default skin's big portrait... No idea what the issue is, as I think I named all the files and paths and all that correctly, but please let me know what, if anything, you need me to show you and I will. Thank you if you read this and can help! Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2022 Author Share Posted April 7, 2022 48 minutes ago, Garamonde said: Hello @Hornete, I ran into a rather weird problem after following your guide and reading all the posts in this thread. Firstly, I assume your file in the OP is up to date? If not, then I guess I know what the problem is. But anyway, I have a character mod with only one skin. And after lots of trial and error, I got everything to work except for his default skin's big portrait... No idea what the issue is, as I think I named all the files and paths and all that correctly, but please let me know what, if anything, you need me to show you and I will. Thank you if you read this and can help! Can you share your tex and xml files for the portrait? Are they being loaded in the assets table? 1 Link to comment Share on other sites More sharing options...
Garamonde Posted April 7, 2022 Share Posted April 7, 2022 (edited) capn.xmlcapn.tex I assume you mean the ones for the portrait that isn't working. Here you go! (Also apologies for the ping) Here's what my ASSETS table looks like: Assets = { Asset( "IMAGE", "images/saveslot_portraits/capn.tex" ), Asset( "ATLAS", "images/saveslot_portraits/capn.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/capn.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/capn.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/capn_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/capn_silho.xml" ), Asset( "IMAGE", "bigportraits/capn.tex" ), Asset( "ATLAS", "bigportraits/capn.xml" ), Asset( "IMAGE", "bigportraits/capn_alt.tex" ), Asset( "ATLAS", "bigportraits/capn_alt.xml" ), Asset( "IMAGE", "images/map_icons/capn.tex" ), Asset( "ATLAS", "images/map_icons/capn.xml" ), Asset( "IMAGE", "images/avatars/avatar_capn.tex" ), Asset( "ATLAS", "images/avatars/avatar_capn.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_capn.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_capn.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_capn.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_capn.xml" ), Asset( "IMAGE", "images/names_capn.tex" ), Asset( "ATLAS", "images/names_capn.xml" ), Asset( "IMAGE", "images/names_gold_capn.tex" ), Asset( "ATLAS", "images/names_gold_capn.xml" ), Asset( "SOUNDPACKAGE", "sound/capn.fev" ), Asset( "SOUND", "sound/capn.fsb" ), Edit: Not sure why the indenting came out like that... Edited April 7, 2022 by Garamonde 1 Link to comment Share on other sites More sharing options...
Garamonde Posted April 8, 2022 Share Posted April 8, 2022 UPDATE: I got it to work! I simply had to rename all the default big portrait files to be appended with "_none"...which I thought I tried already and it didn't work. But I digress. I'm just happy it works now. Thank you for your attention! 1 Link to comment Share on other sites More sharing options...
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