JoeW

Don't Starve Together Roadmap 2020

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SinancoTheBest    1618

Hmm, nothing new really but thank you very much for reviewing last year and restating a commitment to the goals of the last rework. Statistical notes on the success of rhe game is also reassuring. It seems they haven't backed down from the 4 DLC characters promise and we will indeed be getting the 4th one for sure. It's good that they also didn't close the door to any new additions either so hang on, fans of Walani, Wheeler, Wagstaff, Warbucks, Wilbur, Wilba, Waverly and Winnie; no matter how slim the chances are.

As for the reworks, I'm now fully convinced that the next one will be Wendy, as if I wasn't sure pf that already. Looking at 2019, there were a total of 7 character updates: 4 reworks and 3 DLC character releases. This year we're likely to get a similar amount of character updates and from the tone of this rework I can tell they're planning way less new character additions and more reworks- might be as crazy as 1 New character and 6 reworks. If that's the case, I sense that klei will be using one rework slot to bring a singleplayer character like Warly to the game for the novelty effect and I hope to stars that it's gonna be Walani. After Wendy, the most likely candidates for the rework slots (~4 according to my prediction) in my opinion are Webber, Wilson, Wes and WX87.

My biggest frustration from this roadmap is the lack of anouncement regarding the next RoT update. The next step is really unpredictable and I can't wait for the 4th batch given the awesome quality of Turn of Tides, Salty Dog and Hook, Line and Inker. I got a slight feeling that they'll be focusing more on characters and less on content updates this year but I hope we get at least 3-4 RoT updates this year. The creativity they bring with those substantial updates never seize to amaze me

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MrNaxeros    504

A secret refresh. Not sure if it's a right move but if it is the one almost everyone wishes to get right now then I suppose it would add some tension.

Thank you Klei for your honesty, even if that roadmap is vague, I appreciate that you are still trying to give us as much info without trapping yourselves into a corner.

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Danieru    2

I never saw Wendy mains that often, I really hope that Wendy comes to be more helpful on public servers, cause even solo, Wendy have some problems with Abigail attacking anything without Wendy's command.

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0rutyna0    563
17 hours ago, JoeW said:

ReForged and Re-Gorge-itated are both super good so until we have something new we want to contribute, you should check those out. 

So do you have plans to transfer the mechanics from these events to the main game?
The forge is funny, but it is about tactics and calculations (and not about the ability to quickly make decisions and use abilities on time), and after the optimal team composition is found, it is actually completed and ceases to be interesting. It is necessary to add dynamics and various modes.
I like Gorge even more, there are more nuances and options for passing, but there is a very high threshold for entry. The team needs a plan and voice communication. With random players this is not possible to achieve. For almost two years, I could not find people to play Gorge.
Maybe you should add the ability to play solo in these modes. Give the player the ability to manage the entire team, as in tactical games?
And yet, if people cannot use paid characters during these events (many of them are suspiciously strong), this will be regarded as PtW.

Maybe you should add weekly competitive tasks to the game? For example, each week a unique map will be generated (common for everyone) with a unique task (to collect as many specific resources as possible in the allotted time, defeat a specific boss, etc.). Who (single player or team, depending on the nomination) will cope with this better (faster or get more points) at the end of the week will receive a few spools.

I hope you rework the mechanics of fire. In its current form, it gives rise to many abuses (especially the joint use of stars call staff and ice flingomatic).

Spoiler

1. All that burned, but was extinguished, can no longer be used for crafting (only as fuel).
2. The duration of the re-burning of extinguished items will decrease depending on how long they burned before.
3. The extinguished buildings will need to be repaired.
4. Give the opportunity to extinguish burning things, albeit at the cost of a large loss of health. Now, if you have not found the gear for ice flingomatic, you can only stand powerless and look at burning things. Around is full of water, but the game does not even have fire bucket, burning bushes can be dug up with a shovel (thereby extinguishing), but lying things can not be covered with earth to extinguish them. The character does not need to drink, which means that he always has enough drinking water with him, but he does not have water to extinguish something. Nonsense.

Can the walls finally cease to be decor, and fragile sculptures cease to be insurmountable walls?

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Mike23Ua    4243
7 minutes ago, 0rutyna0 said:

So do you have plans to transfer the mechanics from these events to the main game?
The forge is funny, but it is about tactics and calculations (and not about the ability to quickly make decisions and use abilities on time), and after the optimal team composition is found, it is actually completed and ceases to be interesting. It is necessary to add dynamics and various modes.
I like Gorge even more, there are more nuances and options for passing, but there is a very high threshold for entry. The team needs a plan and voice communication. With random players this is not possible to achieve. For almost two years, I could not find people to play Gorge.
Maybe you should add the ability to play solo in these modes. Give the player the ability to manage the entire team, as in tactical games?
And yet, if people cannot use paid characters during these events (many of them are suspiciously strong), this will be regarded as PtW.

Maybe you should add weekly competitive tasks to the game? For example, each week a unique map will be generated (common for everyone) with a unique task (to collect as many specific resources as possible in the allotted time, defeat a specific boss, etc.). Who (single player or team, depending on the nomination) will cope with this better (faster or get more points) at the end of the week will receive a few spools.

I hope you rework the mechanics of fire. In its current form, it gives rise to many abuses (especially the joint use of stars call staff and ice flingomatic).

  Reveal hidden contents

1. All that burned, but was extinguished, can no longer be used for crafting (only as fuel).
2. The duration of the re-burning of extinguished items will decrease depending on how long they burned before.
3. The extinguished buildings will need to be repaired.
4. Give the opportunity to extinguish burning things, albeit at the cost of a large loss of health. Now, if you have not found the gear for ice flingomatic, you can only stand powerless and look at burning things. Around is full of water, but the game does not even have fire bucket, burning bushes can be dug up with a shovel (thereby extinguishing), but lying things can not be covered with earth to extinguish them. The character does not need to drink, which means that he always has enough drinking water with him, but he does not have water to extinguish something. Nonsense.

Can the walls finally cease to be decor, and fragile sculptures cease to be insurmountable walls?

I don’t know what this is about because Consoles never actually got the Forge Event... 

but I was under the Impression that the Forge was a Battle Arena where you fought tougher and tougher enemy A.I. opponents until your team either won.. or you all had been slain. All while being surrounded by rivers of Molting hot Lava.

——————————

And NOW that Klei has added the Pig Kings Mini-Game into the game (where you can trade him a Championship Belt to engage in a funny little mini game where his Pigs smack you around with a Gigantic wooden sign) I want a Circular Battle Arena surrounded by Lava where the goal is to use those signs & knock all the enemies (or other players if PvP is enabled) Off into the Lava, Last Man Or Team Standing wins.

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axxel    1140
50 minutes ago, RogueGamer12 said:

Try a reminder to those who were disappointed with this roadmap, Klei might release another one this year like last time. Where they talk about RoT, and the two characters, Wormwood and Warly.

Why should people dissapointed about this? It was great. But I admit I had a rough idea what Klei was planning because ROT wasn't finished and most character reworks aren't released and perhaps they release one or two new characters.. But I am not dissapointed. If people plays the game for its new content, ok.

 

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TemporaryMan    1508
20 hours ago, GetRektKids said:

YESSS!!!!! FINALLY!!!! 

Also, are we done making fan made roadmaps now?

We won't know until the Roadmap to Fan Made Roadmaps is out.

 

17 hours ago, Thieverpedia said:

People keep saying that lore thing will be about Wendy and Abby, but what if it's Webber? Would we see what he was like before being eaten? This gets me all giddy thinking about it!

It's on a cliff-side.  His father raised goats.  WE'RE GONNA LEARN ABOUT CIVILIZED GOAT-HERDING SPIDERS!

Don't know if we'll learn anything about the boy half, though.

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Mike23Ua    4243
16 minutes ago, minespatch said:

curiosity_made_the_spidergoat_by_ohthehuSpidergoat?

You wouldn’t have happened to have watched a Cartoon before called Bunnicula with an Episode named “SpiderLamb” before have you???

I literally saw that on TV the other night and I just find this whole Spider-Goat thing Hilarious now.

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Mike23Ua    4243
Just now, minespatch said:

I made that image in 2010.

I don’t actually know what year Bunnicula actually came out, I just saw it on tv a night or so ago on Boomerang TV (where they air Old Cartoons that don’t Air Anymore..)

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