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Neotuck

Automating Wheezeworts

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Neotuck    2,210

I was pip planting some bristle blossoms when I ran into a problem, the lamps would heat up the plants too much till they wilted

However a wheezewort would cool them too fast so I had to find some way to automate them when I reached the ideal temp

I discovered that a planter box can disable a planted wheezewort if there is no tile below it.

Using a mech door automated with thermal sensors did the trick!

Thinking of updating my warm water sleet wheat farm design

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Neotuck    2,210
9 minutes ago, SharraShimada said:

Another way would be to place the lamps in a glass box, and cooling the thing inside only. No heat to the plants anymore.

I know there are lots of ways of cooling a base.  This topic is for wheezeworts

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Sparkstorm    0

I would recommend making a cooler box nearby and just running piping through the planted area.  Attach the atmo sensor to the sweeper in the cooler box.  Here are a few examples from my current playthrough.

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20200203233802_1.jpg

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Junksteel    804

I'm sure this is not the design you're going for right now but I achieved nice results using wild wheezeworts to plant bristle blossoms.

You cut dupe work that won't have to fertilize them and the 1/4 cooling from the wild wort seemed to balance the heat from light source perfectly.

 

 

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Neotuck    2,210
3 minutes ago, Junksteel said:

I'm sure this is not the design you're going for right now but I achieved nice results using wild wheezeworts to plant bristle blossoms.

You cut dupe work that won't have to fertilize them and the 1/4 cooling from the wild wort seemed to balance the heat from light source perfectly.

true, but pip planting is limited so for each wild wheezewort you'll have to give up a bristle blossom.

besides even at 1/4th cooling that might cool lamps too fast and you'll end up with frost bitten blossoms

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Junksteel    804
14 minutes ago, Neotuck said:

besides even at 1/4th cooling that might cool lamps too fast and you'll end up with frost bitten blossoms

Yeah, I didn't test it in an isolated enviroment. I did this placing a natural park in front of bedrooms with 3 blossoms and 1 wort each room. You might be right as they were also dealing not directly with the more "spread heat" of the whole living area.

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Neotuck    2,210
7 minutes ago, Junksteel said:

Yeah, I didn't test it in an isolated enviroment. I did this placing a natural park in front of bedrooms with 3 blossoms and 1 wort each room. You might be right as they were also dealing not directly with the more "spread heat" of the whole living area.

If you are making a natural park you could place a wild shine bug in the room, they don't generate heat

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Junksteel    804
14 minutes ago, Neotuck said:

If you are making a natural park you could place a wild shine bug in the room, they don't generate heat

Yeah, I actually enjoy primitive builds that barely use any power. But in this case bugs wandered way too much to the spot away from the blossoms. Honestly it was a just a little, but it triggered my OCD and I installed a single ceiling lamp in each room which actually helped to achieve the temperature balance. It was getting way too cold without the lamps. I'll post a ss when I get home... I actually kept the bugs there because of the egg shells but also the lights because of the heat and also the worts to deal with part of the heat. How much heat exactly I have no idea. Doesn't seem very efficient, right? That's what happens when you love this game but don't care about math and is actually terrible at it 

Edited by Junksteel

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Neotuck    2,210
6 minutes ago, Junksteel said:

Yeah, I actually enjoy primitive builds that barely use any power. But in this case bugs wandered way too much to the spot away from the blossoms

20200204085754_1.thumb.jpg.8874a7954562d96d9edba83e1a70c80f.jpg

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Neotuck    2,210
2 minutes ago, Junksteel said:

Nice!!! Can i pile 20 of those in that cube and stick a solar panel underneath?

that's were I got the idea

 

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Neotuck    2,210
2 minutes ago, FenrirZeroZero said:

Yes you can but they are noisy and don't generate that much energy.

wow, you just reminded me of what real world coal industries say about wind turbines

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Slvrsrfr    77

are the shines glum, confined?

I didn't even notice that they were dirt planted, and not in a 'cultivating' tile. In the 1st pic. This is great.

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Neotuck    2,210
1 minute ago, Slvrsrfr said:

are the shines glum, confined?

no, the water lock to the left keeps the room open so they don't get the glum/confined debuff

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beowulf2010    572
41 minutes ago, Neotuck said:

wow, you just reminded me of what real world coal industries say about wind turbines

Even my 5 year old got that one. :D

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Junksteel    804
57 minutes ago, BT_20 said:

Only cost is 5 frames per KW

I'll give it a go on my next run. I'm already playing maps cut in half, 3 dupes only and almost no critters. I think I'll be able to afford some inefficient fun for a number of cycles...

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KittenIsAGeek    1,432
13 hours ago, Neotuck said:

I was pip planting some bristle blossoms when I ran into a problem, the lamps would heat up the plants too much till they wilted

I have run into this problem as well.  My solution was to run a circulating pipe with a radiant segment at each lamp.  Your solution is very elegant, and on maps with wheezewarts, I may use this idea.

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Neotuck    2,210
1 hour ago, Slvrsrfr said:

image.png.80b8e08563e4b8040799bb8d3fc4f27f.png

this is for the nature area? new one to me.

Wild plants and critters only.  It's like the rec room but cheeper.

50 minutes ago, Zarquan said:

Does the disabled wheezewort use resources?

Nope

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