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Mike23Ua    2,927

It couldn’t be retro-Fitted into already existing worlds, because if they did that you would log into your game to discover a massive mountain just sprung up over night in the middle of your living room.

It would have no choice but to be something that can only exist in new worlds.

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__IvoCZE__    7,223
1 hour ago, Mike23Ua said:

It couldn’t be retro-Fitted into already existing worlds, because if they did that you would log into your game to discover a massive mountain just sprung up over night in the middle of your living room.

It would have no choice but to be something that can only exist in new worlds.

Why wouldn't it retrofit just like that?

To be honest a new land ( a realistic actual volcano?) would be way better for this.

People hate major change and propably everyone knows that.

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Mike23Ua    2,927
26 minutes ago, __IvoCZE__ said:

Why wouldn't it retrofit just like that?

To be honest a new land ( a realistic actual volcano?) would be way better for this.

People hate major change and propably everyone knows that.

But it’s not like something like this would effect their current already existing game saves..? The game has tons of customization options prior to starting your server.

I in Particular want an Archipelago style World Gen Setting. 

Elevated plots of Land would work in the same exact Way as that.

The only real issue is.. is it too much work to do for Klei to bother with?

This kinda Idea seems like the kind of HUGE gameplay change you would see between a game and it’s Sequel.

So I highly doubt Retro-Fitting already existing worlds to be compatible would be an option.

But then again.. only Klei knows for sure.

But the TL:DR more World Gen Settings are never a BAD Thing, Maybe one day I feel like playing Classic DS Biomes, Maybe the Next day I feel like playing on an Archipelago Server. 

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minespatch    67,392
17 minutes ago, QuartzBeam said:

It's not the short of thing that you introduce to a game that's already 5-6 years into its lifetime.

How would DS celebrate it's decade long anniversary?

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minespatch    67,392

Now that you bring that up Skye, this would be perfect to test on a new island. Maybe a mountain range island that introduces bicycles? We could find out the origins of Bigfoot.

Edited by minespatch
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Kuba5565    3,090

I like the idea, it would add something really interesting and new to the game expirience + imagine how many amazing projects creative people would do with this kind of power.

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Mike23Ua    2,927
1 hour ago, QuartzBeam said:

Elevation is one of those things that I'd love to see in the DS/T franchise, but only in a new game.

It's not the short of thing that you introduce to a game that's already 5-6 years into its lifetime.

I would agree with this, except we live in the year 2020, Where game companies have (mostly) phased out churning out a new sequel every year or so, and instead focus on adding more and more to a game that’s already out there.

I can name several off the top of my head.

SMITE

Paladins

For Honor

State of Decay 2

GTA V

Rainbow Six Siege

STEEP

Ark Survival Evolved

Minecraft

Fortnite

 

We live in a age were Sequels are a thing of the past.. and instead we get year 1, year 2, year 3 etc game updates.

 

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FuffledBeeQueen    3,744

Tbh I had a few talks with someone that has experimented with walls, and in fact if you were to place Walls in a specific manner (can't be done without cmds Im afraid) you can create 'stairs' and elevation, Frog Rain already uses the physics we talk about here and its possible for a frog to get stuck on top of a wall, so in theory it is completly possible without many changes to Physics, I could try to recreate it in a way to maybe make a demo

Edited by FuffledBeeQueen
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Lbphero    1,088
1 minute ago, FuffledBeeQueen said:

a gif of magic wall stairs

you have no idea how happy this collection of images played in such a way to create the illusion of movement makes me 

Edited by Lbphero
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Mike23Ua    2,927
1 hour ago, FuffledBeeQueen said:

Last One, shows that also multilayers are possible
uwOiFdAQFF.gif
The only issues so far are, Player Gravity is too weak, needs to be strengthened by a lot, Players can interact with Objects below or above them, some rendering issues for objs higher up (Or I have no idea how to math these out properly) and your shadow doesnt follow, but that's about all I noticed. Just a few things behind the scenes to do and its p. much ready. Also, for some reason the Ocean still exists when you are on y 100 and drowns you as soon as you attempt to enter it in mid air

This looks soooo good. :( I want this why is it not already in the game?

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Desblat    639
6 hours ago, FuffledBeeQueen said:

Last One, shows that also multilayers are possible
uwOiFdAQFF.gif
The only issues so far are, Player Gravity is too weak, needs to be strengthened by a lot, Players can interact with Objects below or above them, some rendering issues for objs higher up (Or I have no idea how to math these out properly) and your shadow doesnt follow, but that's about all I noticed. Just a few things behind the scenes to do and its p. much ready. Also, for some reason the Ocean still exists when you are on y 100 and drowns you as soon as you attempt to enter it in mid air

Well, you now need to place some grass on top of that thing and you are done. I don't think it's possible to render normal ground texture up there as it's very tricky coded, some sort of fake covering will be required.

Your hills idea is doable code-wise, but it will require to recode lots of things, because Y is mostly ignored and unused.

Edited by Desblat
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FuffledBeeQueen    3,744
4 hours ago, Desblat said:

Well, you now need to place some grass on top of that thing and you are done. I don't think it's possible to render normal ground texture up there as it's very tricky coded, some sort of fake covering will be required.

Your hills idea is doable code-wise, but it will require to recode lots of things, because Y is mostly ignored and unused.

Indeed, but this is a case with all new features,
The Ocean needed its Filters, smooth transitioning between different water levels, new method of traveling through it, new void with a new edge (which is a 3D model with heavy filters)
The Skins needed to completely turn the game's AnimState on its head, have virtual inventories made, have a way to trasition between it, currency, [blah blah blah]

What I'm trying to say, Elevation doesn't require as much as people want to believe it to

Edited by FuffledBeeQueen
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Nickolai    1,024

Even if Klei makes this biome specific, it would change modding altogether. Even more people would like it since it wouldn't effect their mega bases, it would be retrofitting possible. Even if other people like me who would like it for the entire world gen, it will still be possible since you can make mods so it effect the entire world because it would already be in the game via that biome.

Edited by Nickolai
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