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Ipsquiggle

[Game Update] - 390131

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DarkMaster13    224

Glad this is on the testing branch.  I'm always wary when Friday patches come up.  Both for the game's stability and the sanity of the development team.

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aymanoracle    27

Game crash when a balloon artist dupe in a rocket

Log file :

 

[12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter
System.NullReferenceException: Object reference not set to an instance of an object
  at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0
  at Equippable.Unassign () [0x00000] in <filename unknown>:0
  at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0
  at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0
  at Equippable.Unassign () [0x00000] in <filename unknown>:0
  at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0
[12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active).
Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter
System.NullReferenceException: Object reference not set to an instance of an object
  at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0
  at Equippable.Unassign () [0x00000] in <filename unknown>:0
  at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0
  at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0
  at Equippable.Unassign () [0x00000] in <filename unknown>:0
  at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

 

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