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[Game Update] - 388647


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  • Toast emote now works while riding a Beefalo
  • Fixed a crash when a boat sinks with an anchor on it
  • Fixed a crash when the Gingerbread Varg does its icing attack
  • Fixed a server crash when leaving the game while wearing the Bone Helm
  • Fixed the amount of gold the Pig King gives for Freshwater Fish
  • Having the required materials for the Masonry Oven or Winter's Feast Table no longer makes the structures crafting tab indicate that something new can be prototyped (it was showing the light bulb icon)
  • Fixed a bug where using a fish on the Pocket Scale would not reduce the scale’s durability, while using the Pocket Scale on a fish would.
  • Increased art resolution for the Loyal Merm Guard when the King of the Merms is not present
  • Increased art resolution for Wade, Ignatius, Dmitri, and Sawyer
  • Fixed price text from getting clipped on certain currencies in the Shop.

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shouldn't we be due for another roadmap for the new year? last roadmap update was about 8 months ago. the roadmap update at the beginning of 2019 was nice because we could see the direction the game was going for the year.

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15 minutes ago, Bird Up said:

shouldn't we be due for another roadmap for the new year? last roadmap update was about 8 months ago. the roadmap update at the beginning of 2019 was nice because we could see the direction the game was going for the year.

Last year's was posted January 22nd, so this year's may be around the same time

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Beefalo /toast

Spoiler

beefalo_glossamer_wurt_toast.gif.8820ff1686b0c15c103911f2656266a0.gif

And while I'm at it, here are the older Beefalo emotes:

Beefalo /angry

Spoiler

beefalo_glossamer_wurt_angry.gif.853583ffdea1ad7897a7ba3d6d3fcd70.gif

Beefalo /bonesaw

Spoiler

beefalo_glossamer_wurt_bonesaw.gif.e5cbcdd622380732676a70999092600c.gif

Beefalo /carol

Spoiler

beefalo_glossamer_wurt_carol.gif.f6c33c0b3982f9f54e07c6eb268c1ecb.gif

Beefalo /cheer

Spoiler

beefalo_glossamer_wurt_jumpcheer.gif.f855270cad61dae8dcc686d7f8fdc2fb.gif

Beefalo /chicken

Spoiler

beefalo_glossamer_wurt_dance6.gif.7d05c86484ecbc1640e2876b7538665d.gif

Beefalo /cry

Spoiler

beefalo_glossamer_wurt_sad.gif.efbbb3460a9069ef8eb9738c9893b5f2.gif

Beefalo /facepalm

Spoiler

beefalo_glossamer_wurt_facepalm.gif.adf82da1f1a4203b22ed6152de8a2e84.gif

Beefalo /fistshake

Spoiler

beefalo_glossamer_wurt_fistshake.gif.c742793ee254db3a46d88c41c9ddee6c.gif

Beefalo /flex

Spoiler

beefalo_glossamer_wurt_flex.gif.ada76604a87f3608dbf01131fd9f48eb.gif

Beefalo /happy

Spoiler

beefalo_glossamer_wurt_happycheer.gif.48e718c3644e08ea2e45c34606cf086e.gif

Beefalo /impatient

Spoiler

beefalo_glossamer_wurt_impatient.gif.6c29bd93c264a46a39cd0846f9aa29c4.gif

Beefalo /kiss

Spoiler

beefalo_glossamer_wurt_kiss.gif.cb4dfe1e903031514f9c496c869766ad.gif

Beefalo /laugh

Spoiler

beefalo_glossamer_wurt_laugh.gif.032df3fd20aa46718f8018ace906e656.gif

Beefalo /no

Spoiler

beefalo_glossamer_wurt_annoyed.gif.f88dff8ab71e4c86fc0eeda6cd9f4bcd.gif

Beefalo /pose

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beefalo_glossamer_wurt_strikepose.gif.61fe757095930ab8f6b8e3ce6371d075.gif

Beefalo /robot

Spoiler

beefalo_glossamer_wurt_dance8.gif.c5520000e7892397c73dc4c6f3bc6e49.gif

Beefalo /rude

Spoiler

beefalo_glossamer_wurt_waving4.gif.2200ba5ce1abe791540db8efbbe7b21c.gif

Beefalo /shrug

Spoiler

beefalo_glossamer_wurt_shrug.gif.d9a702c9823948ec29859a4d3064d97c.gif

Beefalo /sleepy

Spoiler

beefalo_glossamer_wurt_sleepy.gif.b82730e4dcc4b0596cd85f3d3d190f2f.gif

Beefalo /slowclap

Spoiler

beefalo_glossamer_wurt_slowclap.gif.ba07e1e596c6b6fbde2232af96b447ec.gif

Beefalo /step

Spoiler

beefalo_glossamer_wurt_dance7.gif.b735630b4d55f3ca5c89f96702e0aefa.gif

Beefalo /swoon

Spoiler

beefalo_glossamer_wurt_swoon.gif.255813246a71495764ba491a4b2d7586.gif

Beefalo /wave

Spoiler

beefalo_glossamer_wurt_waving1.gif.fbfadf7035c93a83749224e43a8af979.gif beefalo_glossamer_wurt_waving2.gif.e9a9ed8a060076b1f53ee6ec1b69a8b2.gif beefalo_glossamer_wurt_waving3.gif.f7165c58fa43358eb176d3b1e873a2cb.gif

Beefalo /yawn

Spoiler

beefalo_glossamer_wurt_yawn.gif.9c49955e9cca110785c5217e4001a1fd.gif

EDIT:  Forgot the /sit and /squat emotes...

Beefalo /sit

Spoiler

beefalo_glossamer_wurt_sit2.gif.8f056cb2dd7d37d582d82ead23993ce8.gif beefalo_glossamer_wurt_sit4.gif.c233ce0a9d7e3a7b6dad1bf8b89cc42c.gif

Beefalo /squat

Spoiler

beefalo_glossamer_wurt_sit1.gif.65715a49d0c6dd2b6f45f7ca9518f2e3.gif beefalo_glossamer_wurt_sit3.gif.d1a0b15f068b786af24b35d28d032be9.gif

 

Edited by Instant-Noodles
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2 hours ago, Bird Up said:

shouldn't we be due for another roadmap for the new year? last roadmap update was about 8 months ago. the roadmap update at the beginning of 2019 was nice because we could see the direction the game was going for the year.

We usually regroup a bit at the top of the year, figure out what we want to get done for the year coming up. That takes a little bit of time for us to settle into something we're sure of enough to publicly commit to. But yeah, we should have a roadmap here in the next couple weeks probably. 

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24 minutes ago, JoeW said:

We usually regroup a bit at the top of the year, figure out what we want to get done for the year coming up. That takes a little bit of time for us to settle into something we're sure of enough to publicly commit to. But yeah, we should have a roadmap here in the next couple weeks probably. 

Don't sweat on it, we await the challenges to come.:wilson_pirate:

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3 hours ago, JoeW said:

We usually regroup a bit at the top of the year, figure out what we want to get done for the year coming up. That takes a little bit of time for us to settle into something we're sure of enough to publicly commit to. But yeah, we should have a roadmap here in the next couple weeks probably. 

It’s good to know that a new roadmap is coming soon but what I would really like to know is when will Some Of the Xbox One glitches be fixed?

I have very bad memory & I tend to keep forgetting NOT to craft a Tragic Torch and well my Console Crashes and Powers off, :( that’s not fun.

But also Xbox One can’t plant Butterflies either- I only have the option to Murder them.. please fix, it is blocking my Achievement Progress- I only have 7 more to Unlock.

Busy Bee, Tough Crowd, Turtling, Ancient History, No Fly Zone, Beast of the Bottomless Stomach.

Wait- I Literally got a patch update for the game, maybe this fixes it.

Edit- YES this update fixes the Tragic Skin crash and the Butterflies being Unplantable. THANK YOU <3 

Edited by Mike23Ua
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11 minutes ago, Mike23Ua said:

But also Xbox One can’t plant Butterflies either- I only have the option to Murder them.. please fix, it is blocking my Achievement Progress- I only have 7 more to Unlock.

Are there two murder options? If so, I believe the "plant" option is mislabeled as "murder", and you should still be able to plant them by trying both options (being careful not to actually murder the butterfly). I remember it being like this on the Wii U version of DS, and I think it might be the same here.

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12 minutes ago, Sunset Skye said:

Are there two murder options? If so, I believe the "plant" option is mislabeled as "murder", and you should still be able to plant them by trying both options (being careful not to actually murder the butterfly). I remember it being like this on the Wii U version of DS, and I think it might be the same here.

You couldn’t plant them at all till the update I just got, but now it says Murder but they CAN be planted.

Its something that broke with the WintersFeast update. 

I’m more happy that the Tragic Torch Skin no longer straight up Powers Off my Console though.

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13 hours ago, ScottHansen said:
  • Toast emote now works while riding a Beefalo
  • Fixed a crash when a boat sinks with an anchor on it
  • Fixed a crash when the Gingerbread Varg does its icing attack
  • Fixed a crash when disconnecting while wearing the Bone Helm
  • Fixed the amount of gold the Pig King gives for Freshwater Fish
  • Having the required materials for the Masonry Oven or Winter's Feast Table no longer makes the structures crafting tab indicate that something new can be prototyped (it was showing the light bulb icon)
  • Fixed a bug where using a fish on the Pocket Scale would not reduce the scale’s durability, while using the Pocket Scale on a fish would.
  • Increased art resolution for the Loyal Merm Guard when the King of the Merms is not present
  • Increased art resolution for Wade, Ignatius, Dmitri, and Sawyer
  • Fixed price text from getting clipped on certain currencies in the Shop.

 

View full update

 

Hey @ScottHansen thank you for all the fixes. Any chance that we get a fix on the Invisible Gingerbread Houses? When Offloading/loading some became invisible.

Best Regards and Happy New Year

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10 hours ago, JoeW said:

We usually regroup a bit at the top of the year, figure out what we want to get done for the year coming up. That takes a little bit of time for us to settle into something we're sure of enough to publicly commit to. But yeah, we should have a roadmap here in the next couple weeks probably. 

All I ask is some new epic land or cave boss or both. And possibly a Lunar island cave system . But of course take your time , no rush. 

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2 hours ago, GLERMZ said:

Any chance that we get a fix on the Invisible Gingerbread Houses? When Offloading/loading some became invisible.

This actually looks to be a race condition bug between the client setting the animstate and the server networking its change.

I'll upload a bug report shortly with a fix that mimics how the flower prefab handles animations, though with a smaller savedata footprint (saving index, not big strings).  Small caveat is that if the animdata table changes, then the houses will all shift aesthetically.  Small price to pay for smaller save file sizes, I say!

 

Bug report filed:

 

Edited by CarlZalph
Filed bug report.
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1 hour ago, ScottHansen said:

I'll try to get a fix for this out today.

If I'm placing Gingerbread Fences or Gates next to a Hay/Wood/Stone Wall while facing with the camera to the South-West, my Fences/Gates will be placed like my camera would face to the North-East. Also Gates will in most cases face to the right if placed to the left of a wall, which forbids others to make a double gate. Could you fix these details?

Spoiler

image.png.9cbc2b702bbe5357b1d2c0a06aa69e

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On 09/01/2020 at 1:23 AM, JoeW said:

We usually regroup a bit at the top of the year, figure out what we want to get done for the year coming up. That takes a little bit of time for us to settle into something we're sure of enough to publicly commit to. But yeah, we should have a roadmap here in the next couple weeks probably. 

2019 was an amazing year, and I'm sure 2020 will be even more, thanks Klei :wilson_love:

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