Developer Ipsquiggle Posted November 21, 2019 Developer Share Posted November 21, 2019 Hello friends! Duplicants everywhere are chilling out with Meep's Manadatory Recreation Content Pack! This free content pack contains a set of new recreation buildings to help our Duplicants relax and enjoy the leisure time all that Automation has brought to them. As well, we've added a new mechanic called “Overjoyed Responses” which gives a chance of bonus improvements to decor or productivity along with new Overjoyed reaction animations when Duplicant morale is much higher than expectations! The team has been hard at work these last few months improving performance issues, building Meep’s Recreation Pack, as well as working on bigger things for the future. We've fixed a number of bugs in this update as well, so thank you to everyone who has reported bugs in the forum! We always appreciate your reports and feedback! Changes New Overjoyed Reactions Balloon Artist Sparkle Streaker Super Productive Sticker Bomber New Buildings Sauna Mechanical Surfboard Hot Tub Soda Fountain Beach Chair Juicer Vertical Wind Tunnel Changes New Research categories Carpets now give better decor and a stress reduction effect, but also slow down movespeed somewhat. Moved gas bottler into the "Improved Ventilation" tech tier Rocket fuel tanks and oxidizer tanks now support Copy Settings Several of the Recreation buildings now have a de-stressing effect. Beach chair provides sleep as well. Updated translations for Chinese, Russian, and Korean Duplicants now auto-assign to a Medical Cot if they get to critical health. Add notarization to macOS builds Bump max Rec Room size to 96 Update desalinator sounds Misc The first rockets and Duplicants sent to the temporal tear do not return Fix crash when loading older saves that do not have a world definition Fix Bed and Bath achievement being permanently failed Fix crash when mods trigger a write access dialog Fix lit workspace buff not correctly applying when researching Fix crash when building items with liquid conduit input or output Eating in a well lit area no longer causes Duplicants to waste calories Fix Duplicants overlapping walls when emptying the Algae Terrarium Fix overlay icon crash when building Fix conduit crash when loops are present Steam turbines correctly obtain boost from Engie's Tune-up Do not cancel tune-up errands if a building becomes nonfunctional Fix a crash when opening the pause menu for a save whose world ID is missing Fix Duplicants getting stuck in a loop if they are incapacitated near the bottom of a ladder Reduce texture usage on the Ethanol Distillery Baby Pacu variants now use the correct animations Save files work correctly when moving between OSes Fix several buildings not playing their "finish up" animations Fix bug where pumps will toggle blocked status even when flowing freely Fix "Not 0K, But Pretty Cool" achievement not calculating minimum correctly Update the Mod Uploader tool for macOS Catalina Fix bug preventing the "Temporal Tear" victory sequence from playing Work "post" animations play more reliably Fix bug where Duplicants can't pump liquids on the surface of stacked liquids Loading a world with no starmap target will put telescopes in an active state while researching nothing. Telescope doesn't show status warning for no starmap analysis target if all targets already analyzed Fix for Duplicants getting stalled at the end of a construct or dig for a few seconds. Rockets properly turn off and on manual deliveries when they launch. (No more oxylite delivery while the rocket is in space!) Fix stackable items like lumber not properly splitting when going over 100t Performance Fix load screen reloading files unnecessarily Add Low Res Textures option to the graphics menu UI Load screen now stretches to fit the width of the screen Fix lit workspace tooltip Remove extra description for carpeted tile Align decor text in building descriptions Fixed order of cycle entries in My Log database Fix various keyword highlights in tooltips Fix newly researched build categories not appearing when there are insufficient materials Fix video playback on Linux Update power circuit descriptions Load screen now correctly groups saves by colony Improve readability of date text when a save game is selected in the load screen Add spaces to keyboard shortcut commands Remove unused hotkey build menu strings Truncated the displayed mod list in error messages when it gets too large Deselecting a building plan after entering an overlay no longer exits the overlay Added Lux output to light descriptors Fix mipmapping issues on various UI images Graphics Options screen now selects the current resolution by default, even if it's an odd resolution. Add missing keybindings for Plan 13 and Plan 14 Fix UI staying disabled but visible if in screenshot mode when timelapser kicks in Logging/Crash Reporter Print more explicit error messages to the log file when IO errors occur Add ModUploader logging to macOS builds Improve errors when trying to load Yaml files Clean up lots of log spam and log warnings Spoiler View full update 22 12 Link to comment Share on other sites More sharing options...
MarcinW Posted November 21, 2019 Share Posted November 21, 2019 Yupii! Thanks Guys! Good work 2 Link to comment Share on other sites More sharing options...
ALPHAP2712 Posted November 21, 2019 Share Posted November 21, 2019 (edited) Wow... Now We have anti-gravity field outside wind tunnel Awesome. BTW. Thank you for your hard work!! Edited November 21, 2019 by ALPHAP2712 2 1 Link to comment Share on other sites More sharing options...
XtremeYOLO Posted November 21, 2019 Share Posted November 21, 2019 "Add Low Res Textures option to the graphics menu" -This might help me get some more fps in the late game, keep it going, soon enough I will be able to turn on fast speed.Thank you! -I'm going to try this update now. 1 Link to comment Share on other sites More sharing options...
SharraShimada Posted November 21, 2019 Share Posted November 21, 2019 44 minutes ago, XtremeYOLO said: "Add Low Res Textures option to the graphics menu" -This might help me get some more fps in the late game, keep it going, soon enough I will be able to turn on fast speed.Thank you! Dont think so. ONI runs on any newer iGPU. The game is just not really demanding in graphics. The fps drops are from CPU-load, which has nothing to do with graphics resolution. 3 Link to comment Share on other sites More sharing options...
Thalkas Posted November 21, 2019 Share Posted November 21, 2019 Winter is coming, but Klei adding summer theme recreation structures to ONI! 2 2 Link to comment Share on other sites More sharing options...
Abilify Posted November 21, 2019 Share Posted November 21, 2019 Thank you for keeping these free updates coming you rock! 1 Link to comment Share on other sites More sharing options...
Maxposting Posted November 21, 2019 Share Posted November 21, 2019 15 minutes ago, Thalkas said: Winter is coming, but Klei adding summer theme recreation structures to ONI! This is sad as meep will never experience the true winter. hAHA I RUINED THIS THREAD Link to comment Share on other sites More sharing options...
Glassyfo Posted November 21, 2019 Share Posted November 21, 2019 I think this update broke my mods. Now my save won't even run. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 21, 2019 Author Developer Share Posted November 21, 2019 4 minutes ago, bleeter6 said: I think this update broke my mods. Now my save won't even run. Mind posting your save file and game log and we'll see what we can figure out? 1 1 Link to comment Share on other sites More sharing options...
Glassyfo Posted November 21, 2019 Share Posted November 21, 2019 (edited) I can load the save, but the run button does nothing, none of the three speeds do anything, and the spacebar also does nothing. It was fine before lunch this morning. The Dangerous Timeline Cycle 344.sav output_log.txt Edited November 21, 2019 by bleeter6 2 Link to comment Share on other sites More sharing options...
0xFADE Posted November 21, 2019 Share Posted November 21, 2019 I guess a lot of people get overwhelmed by stress? How deep are these things in the tech tree? I mean can you even get access to these in the point of the game where stress usually wrecks new players bases? Link to comment Share on other sites More sharing options...
Alexander Block Posted November 21, 2019 Share Posted November 21, 2019 9 minutes ago, 0xFADE said: I guess a lot of people get overwhelmed by stress? How deep are these things in the tech tree? I mean can you even get access to these in the point of the game where stress usually wrecks new players bases? I think, this is preparation for new professions or a new stress system. Link to comment Share on other sites More sharing options...
Juggzor Posted November 21, 2019 Share Posted November 21, 2019 39 minutes ago, bleeter6 said: I think this update broke my mods. Now my save won't even run. I had issue with Sweep By Type mod (an awesome mod by the way) after the update. Disabling it resolved it and I was no longer loading into an error state. I can see you are using the mod as well, try disabling it. 1 Link to comment Share on other sites More sharing options...
Glassyfo Posted November 21, 2019 Share Posted November 21, 2019 13 minutes ago, 0xFADE said: I guess a lot of people get overwhelmed by stress? How deep are these things in the tech tree? I mean can you even get access to these in the point of the game where stress usually wrecks new players bases? Late game you get to a point where you have to stop assigning skills because you can't boost morale enough. 1 minute ago, Juggzor said: I had issue with Sweep By Type mod (an awesome mod by the way) after the update. Disabling it resolved it and I was no longer loading into an error state. I can see you are using the mod as well, try disabling it. It worked thanks. Good thing that mod isn't that necessary. 2 Link to comment Share on other sites More sharing options...
Satyrical364 Posted November 21, 2019 Share Posted November 21, 2019 5 minutes ago, bleeter6 said: Late game you get to a point where you have to stop assigning skills because you can't boost morale enough. I guess, but you can still max everyone in digging, building, plumbing, carrying, and another profession of your choice until you reach that point (assuming barbeque diet, great hall, washroom, bedroom, and decor bombs in living area). There really isn't much point in assigning more skills than that. 1 Link to comment Share on other sites More sharing options...
gotnoface Posted November 21, 2019 Share Posted November 21, 2019 The sweet spot right now seems to be between 18-25 stress points. Honestly I doubt you need to überskill all dupes to superlevel, so anything beyond that is just an extra. Priorities management > superdupes. Dupe has only so much time in one cycle to run through your base chores and so having specialized dupes is the way to play. Honestly this patch is nice for variety and I already love soda machine. And the wind tunnel seems like a nice toy too. I like it, even if it doesn't add anything gameplay changing or particularly useful. More toys mean more fun. Link to comment Share on other sites More sharing options...
Chintam Posted November 21, 2019 Share Posted November 21, 2019 1 minute ago, gotnoface said: The sweet spot right now seems to be between 18-25 stress points. Honestly I doubt you need to überskill all dupes to superlevel, so anything beyond that is just an extra. Priorities management > superdupes. Dupe has only so much time in one cycle to run through your base chores and so having specialized dupes is the way to play. Honestly this patch is nice for variety and I already love soda machine. And the wind tunnel seems like a nice toy too. I like it, even if it doesn't add anything gameplay changing or particularly useful. More toys mean more fun. You're forgetting a very important game changer. Steam turbine are tuneable now. Link to comment Share on other sites More sharing options...
MKminerHacks Posted November 21, 2019 Share Posted November 21, 2019 Don't know what i did... But now theres literal orange chunks everywhere. Is this for eating in front of my computer again? 2 Link to comment Share on other sites More sharing options...
gotnoface Posted November 21, 2019 Share Posted November 21, 2019 (edited) 3 minutes ago, Chintam said: You're forgetting a very important game changer. Steam turbine are tuneable now. Oh yes, love that change. I need to run some math, but aqua-steam supercoolant perpetual motion machine seems viable now. Edited November 21, 2019 by gotnoface 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 21, 2019 Share Posted November 21, 2019 ...you guys are killing me over here. Spoiler You guys are killing Mae over here. Anyways back into the trenches to see if you guys snuck anything into the files while I wasn't looking. 1 Link to comment Share on other sites More sharing options...
Buzkill Posted November 21, 2019 Share Posted November 21, 2019 17 minutes ago, Juggzor said: I had issue with Sweep By Type mod (an awesome mod by the way) after the update. Disabling it resolved it and I was no longer loading into an error state. I can see you are using the mod as well, try disabling it. 1 Link to comment Share on other sites More sharing options...
Novo Posted November 21, 2019 Share Posted November 21, 2019 I love the new soda machine and sauna! Link to comment Share on other sites More sharing options...
Chintam Posted November 21, 2019 Share Posted November 21, 2019 11 minutes ago, gotnoface said: Oh yes, love that change. I need to run some math, but aqua-steam supercoolant perpetual motion machine seems viable now. Pretty much, steam turbine power goes from 850 -> 1275. This means the steam turbine needs to be tuned up 82% of the time. This is assuming that a tuned up steam turbine doesn't need to consume 50% more heat for the duration of the tune up. Link to comment Share on other sites More sharing options...
goboking Posted November 21, 2019 Share Posted November 21, 2019 20 minutes ago, watermelen671 said: Anyways back into the trenches to see if you guys snuck anything into the files while I wasn't looking. Come on nuclear power! Show me nuclear power! /crosses fingers 1 Link to comment Share on other sites More sharing options...
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