Duplicants everywhere are chilling out with Meep's Manadatory Recreation Content Pack! This free content pack contains a set of new recreation buildings to help our Duplicants relax and enjoy the leisure time all that Automation has brought to them.
As well, we've added a new mechanic called “Overjoyed Responses” which gives a chance of bonus improvements to decor or productivity along with new Overjoyed reaction animations when Duplicant morale is much higher than expectations!
The team has been hard at work these last few months improving performance issues, building Meep’s Recreation Pack, as well as working on bigger things for the future.
We've fixed a number of bugs in this update as well, so thank you to everyone who has reported bugs in the forum! We always appreciate your reports and feedback!
New Overjoyed Reactions
Vertical Wind Tunnel
New Research categories
Carpets now give better decor and a stress reduction effect, but also slow down movespeed somewhat.
Moved gas bottler into the "Improved Ventilation" tech tier
Rocket fuel tanks and oxidizer tanks now support Copy Settings
Several of the Recreation buildings now have a de-stressing effect. Beach chair provides sleep as well.
Updated translations for Chinese, Russian, and Korean
Duplicants now auto-assign to a Medical Cot if they get to critical health.
Add notarization to macOS builds
Bump max Rec Room size to 96
Update desalinator sounds
The first rockets and Duplicants sent to the temporal tear do not return
Fix crash when loading older saves that do not have a world definition
Fix Bed and Bath achievement being permanently failed
Fix crash when mods trigger a write access dialog
Fix lit workspace buff not correctly applying when researching
Fix crash when building items with liquid conduit input or output
Eating in a well lit area no longer causes Duplicants to waste calories
Fix Duplicants overlapping walls when emptying the Algae Terrarium
Fix overlay icon crash when building
Fix conduit crash when loops are present
Steam turbines correctly obtain boost from Engie's Tune-up
Do not cancel tune-up errands if a building becomes nonfunctional
Fix a crash when opening the pause menu for a save whose world ID is missing
Fix Duplicants getting stuck in a loop if they are incapacitated near the bottom of a ladder
Reduce texture usage on the Ethanol Distillery
Baby Pacu variants now use the correct animations
Save files work correctly when moving between OSes
Fix several buildings not playing their "finish up" animations
Fix bug where pumps will toggle blocked status even when flowing freely
Fix "Not 0K, But Pretty Cool" achievement not calculating minimum correctly
Update the Mod Uploader tool for macOS Catalina
Fix bug preventing the "Temporal Tear" victory sequence from playing
Work "post" animations play more reliably
Fix bug where Duplicants can't pump liquids on the surface of stacked liquids
Loading a world with no starmap target will put telescopes in an active state while researching nothing.
Telescope doesn't show status warning for no starmap analysis target if all targets already analyzed
Fix for Duplicants getting stalled at the end of a construct or dig for a few seconds.
Rockets properly turn off and on manual deliveries when they launch. (No more oxylite delivery while the rocket is in space!)
Fix stackable items like lumber not properly splitting when going over 100t
Fix load screen reloading files unnecessarily
Add Low Res Textures option to the graphics menu
Load screen now stretches to fit the width of the screen
Fix lit workspace tooltip
Remove extra description for carpeted tile
Align decor text in building descriptions
Fixed order of cycle entries in My Log database
Fix various keyword highlights in tooltips
Fix newly researched build categories not appearing when there are insufficient materials
Fix video playback on Linux
Update power circuit descriptions
Load screen now correctly groups saves by colony
Improve readability of date text when a save game is selected in the load screen
Add spaces to keyboard shortcut commands
Remove unused hotkey build menu strings
Truncated the displayed mod list in error messages when it gets too large
Deselecting a building plan after entering an overlay no longer exits the overlay
Added Lux output to light descriptors
Fix mipmapping issues on various UI images
Graphics Options screen now selects the current resolution by default, even if it's an odd resolution.
Add missing keybindings for Plan 13 and Plan 14
Fix UI staying disabled but visible if in screenshot mode when timelapser kicks in
Print more explicit error messages to the log file when IO errors occur
Add ModUploader logging to macOS builds
Improve errors when trying to load Yaml files
Clean up lots of log spam and log warnings
View full update