Character Balances  

132 members have voted

  1. 1. Which Character do you think is well balanced?

    • Wilson
      77
    • Willow
      60
    • Wendy
      29
    • Wx-78
      22
    • Wolfgang
      17
    • Wickerbottom
      22
    • Webber
      45
    • Wigfrid
      67
    • Woodie
      49
    • Maxwell
      44
    • Wes
      29
    • Warly
      65
    • Wortox
      46
    • Wormwood
      66
    • Wurt
      42


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trinket_4    761
18 minutes ago, sinisterrkid said:

I like how even Wes has one vote but WX has zero.

(at the time of posting)

WX is as broken as all mod characters

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Canis    9,457
3 minutes ago, Jessie223 said:

all characters should be overpowered

Imo a good downside makes or breaks a character for me. Of course, upsides are equally as important. This idea is most likely why I have gotten more and more bored with the new/reworked DST characters...

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Zeklo    17,454

I ended up voting Wendy & Webber (among others) mostly because I find them [fairly] balanced. However with recent updates shifting the norm they definitely fall victim to being overshadowed. In order to better align with this new trend they absolutely need to be tweaked.

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Jessie223    709

i can think of a lot more things to waste my time on than watch dweebs trying to argue what's "balanced" or "unbalanced", which is like half of the arguments on this forums

just go play the game

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jantonio    2,707

all character are themselves, there is no standard but how easy they can survive and what makes people play the game more.

Spoiler

but wx is bes, destroy all humans but 1.

 

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sinisterrkid    505
57 minutes ago, Canis said:

Imo a good downside makes or breaks a character for me. Of course, upsides are equally as important. This idea is most likely why I have gotten more and more bored with the new/reworked DST characters...

I also love a good downside, but let's not pretend that before the reworks there were these big downsides that were erased. And all the added upsides on the reworks are optional stuff:

Winona's structures

Willow's new Bernie

Woodie's forms (except during full moon, but no big difference from full moon beaver there)

 

(Which is different than say, Wolfgang automatically getting a super buff when you eat a meatball)

 

Which is why I sincerely and politely don't resonate with your comments regarding your striking shift of opinion of the game, including the ones talking about difficulty, since it's very easy making the game harder on World settings and/or personal rules (I for instance have never rolled back, just resetting the world instead, and if I can't reach a touchstone or amulet in ghost form before the world regenerates itself, that's tough luck, making death in DST actually less forgiving than in solo DS)

I believe, and correct me if I'm wrong here, but it seems you care about the official rules more than me, as if you had to play not only withing, but fulfilling all official proposals the game offers.

Edited by sinisterrkid

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Canis    9,457
1 minute ago, sinisterrkid said:

I believe, and correct me if I'm wrong here, but it seems you care about the official rules more than me, as if you had to play not only withing, but fulfilling all official proposals the game offers.

Meh? You honestly might be onto something, I'm most likely just really stubborn. I just like uniqueness, whether it be upside or downside.

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sinisterrkid    505
Just now, Canis said:

Meh? You honestly might be onto something, I'm most likely just really stubborn. I just like uniqueness, whether it be upside or downside.

Yeah, I totally get it. I hope I didn't come across as de-legitimizing your concerns and preferences.

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Mike23Ua    988

Considering only about 5 characters of the 15+ roster of playable characters have seen their promised character refreshes... the answer is no, the characters are not balanced.

not even probably 35% balanced.

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Seero    786
1 hour ago, Canis said:

** Maxwell: 75 health forces you to play more carefully, which isn't that much to ask as Maxwell's main job is to be a harvester and not necessarily combat. I'd say that he is balanced, but how fun he can be is up for debate.

 

I'm going to go EVEN MORE indepth because I play solo and main Maxwell. 

So what happens when you give the low health pool guy suited for harvesting every job? Well it's actually pretty fun. I enjoy being able to harvest more and it really helps when playing solo games, since this game was made for multiple people, so having those minions help a lot with progressing faster as if you had more people. His low health pool really balances him out considering that I cannot just go 500 days without avoiding a raidboss.

Even if I bring a lot of armor/healing it's pretty difficult for me atleast since i'm already inept at fighting raidbosses but at that point it's a me problem.

 

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Bernado1    1,220
1 hour ago, Jessie223 said:

i can think of a lot more things to waste my time on than watch dweebs trying to argue what's "balanced" or "unbalanced", which is like half of the arguments on this forums

just go play the game

And I thought only Warly could handle this much salt...

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Jessie223    709
3 minutes ago, Bernado1 said:

And I thought only Warly could handle this much salt...

everyone that cares about "character balance" or "character tier lists" or whatever is a dweeb

this is just fact, sorry

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Bernado1    1,220
12 minutes ago, Jessie223 said:

everyone that cares about "character balance" or "character tier lists" or whatever is a dweeb

That’s a great way to thank the developers for the work putted into the new characters rework.

Edited by Bernado1
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Theukon-dos    2,186

I think that the most balanced characters are Wigfrid, Waxwell, Warly, and Wormwood.

They all offer strong utility with a good downside to back it down. I need more experience wiht Wurt to say for certain, but for now she's feeling pretty good.

 

Everyone else is either lacking in a proper downside, or a bit on the weak side in the case of Wendy and Wes.

 

However, I think something that's important to realize is that a good downside isn't just about balancing a character. Often times, a good downside is the most fun part about the character.

Ask nearly, if not any Wormwood main. They'll tell you that one of there favorite things about playing him is not being able to heal from food. It gives them new challanges and obsticals to overcome, and changes how they play in a way that they may not have done otherwise.

 

Likewise with Warly, I love how he makes starvation an actual threat that you have to be cautious about, even if you can fairly easally cheese it with meaty stew & bacon and eggs.

 

Now I don't think that every character needs to be balanced with this philosophy, however, I do think that Klei should try and go above just faster hunger/sanity drain, as that tends to be rather boring

 

And please, get rid of Damage penelties in they're entirty. they where fine in DS, but now things have way more HP, and they just hurt WAY more. seriously, on average, a 25% decrease in damage would be equivelent to a 75% decrease in damage in DS, due to how much more HP everything has. 

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Rosten    913

The characters aren't really balanced, and a few of them just don't really work in a multiplayer setting without everyone playing them (i.e. Webber, rip.) 

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Jessie223    709
15 minutes ago, Bernado1 said:

That’s a great way to thank the developers for the work putted into the new characters rework.

the developers don't care about either of those things

this is a good thing

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Seero    786
1 hour ago, Zeklo said:

Yet you still ended up commenting on the thread for no reason. If you have nothing to add then don't comment.

Simple.

I've had an idea of a thread to unite everyone's view on what's balanced or not, and what the game needs. Right now I feel like there is a huge division on what people think is balanced/unbalanced and i'm really not a fan of it, it becomes harder to make suggestions and I feel like something can be changed - no forcing but showing others a better way to think about balancing, to increase quality and decrease the division. 

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Canis    9,457
14 minutes ago, Seero said:

I've had an idea of a thread to unite everyone's view on what's balanced or not, and what the game needs. Right now I feel like there is a huge division on what people think is balanced/unbalanced and i'm really not a fan of it, it becomes harder to make suggestions and I feel like something can be changed - no forcing but showing others a better way to think about balancing, to increase quality and decrease the division. 

As someone who made a large thread about the game's balance and attempted to propose changes to fix them on a large scale, I can tell you one thing:

Don't.

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