Playr10

So Apparently Hostile/Evoke decks are godlike in Experimental

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Playr10    17

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Decided I'd try something different for this run so I tried out an Evoke deck. Since 2/3 of the Evoke cards in the game are Hostile, I went for a mostly Hostile deck. So then we're here. On the first turn, (The first 10 damage was dealt by Nadan before my turn started) I did 47 damage. Every time I start a negotiation, I basically have a fully loaded cannon in my deck. Just build up a little dominance and then finish my turn evoking my Erupts, doing upwards of 30 free damage. Maybe new negotiation meta is Evoke in Experimental or did I just get ridiculously lucky? Then again, I've only unlocked P3 in this build so I don't know it's effectiveness in P7.

Here's the deck in it's entirety:

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Oh, and bonus: 

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TF3    38

As far as Im aware, theres currently no difference in hostile/evoke cards between stable and experimental. I think you've just been sleeping on the power of evoke until now.

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Playr10    17

Yeah, most likely. Actually, I never even knew Evoke cards could be played from your draw pile before I tried this. I just thought Evoke cards were trash and left it at that.

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TF3    38

Ye when I started I thought that too. Took me three games after I unlocked them to give them a shot, and I found out how stupid strong they actually are. On a side note, you dont need to upgrade every single erupt to Pale. Every evoked erupt procs off each other, so you only really need one and the rest be boosted for even more stupid good damage.

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pacovf    536

Hmmm, how does this work to deal that much damage? Short fuse and 2 Dominance means each Erupt deals 5 damage, so 3 of them will deal 15, which is very good for free damage, but a far cry from 30. What am I missing?

Edited by pacovf
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Playr10    17

I didn't really bother doing the math, mostly this turn I got super lucky with Caprice turning into Bulldoze, drawing Bolstered, 0 cost cards, and second winds. guess what I meant is it's easy to to do 30 damage in the first turn since I have several high damage cards and several ways to combo cards into each other. If I were to get lucky enough first turn, I could play Obtuse, Lucid Threaten, and Bolster all in a row to rack up 4 dominance, causing 21 free damage + 5-8 card damage + any damage from 0 cost cards like Pale Impression and Veiled Anger.

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