Jump to content

Know Bugs/Issues (to prevent some unnecessary bug reports and give users a base)


Recommended Posts

I want to make a list of know issues and bugs, to provide a) a help for players, and to avoid some of the multiple bug reports.

Rules: Post an issue, explain it, if possible, and if there is one, give a solution or workaround. Please dont discuss problems here. 

If there is enough feedback here, i will edit this post and make some kind of sorting (gamebreaking/crash, cosmetic...)

 

1.Bug: Bunker doors wont stop meteoroids:  Cause: The door is repaired, but not acknowleged as functional. Solution: Open and close the bunker doors when repaired.

2.Bug: Rocket parts are there, allthough the rocket is in space. Cause: The system renders parts not there (mainly on save load). Solution: Ignore it. Its just cosmetic.

 

Link to comment
Share on other sites

This list you speak of will be long and comprehensive. Just scrape what you want out of here. 80% of it is bugs, exploits, and unintended designs. There are even workarounds in the uni like aquatuner bypasses for those pesky packet slips, and don't forget about the power shutoff bug on save/load. Then you have flashing and flaking mechanics that are a beast in of itself. And every building related to pacu is just broken and bugged. Good luck :encouragement:

more bugged/exploited cases off the top of my head

  • Lit workspaces for certain buildings
  • conveyor temperature transfers
  • critter dropoff wrangling for babies
  • tile/ladder speed boost ineffective (unconfirmed)
  • Low priority auto dispenser (now a mod to fix this)

Need I say more.

I'm going to let this speak for itself.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...