BoySyrup

What Ideas/Tweaks do you have for the game?

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thomas4845    520

i would like every item to be more useful or have more relevance because rn it's just using the same gear, dark swords, football helms e.c 

the blue amulet and orange amulet is basically just for vanity because there not good enough

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maradyne    4,427
26 minutes ago, Mike23Ua said:

port over

All of my this.
There's so much content designed for the game, presently going unused. So much development that got left behind in Single Player. Items, equipment, mob designs, attack patterns, world features...so much that could be implemented together for a cohesive experience.
A really cohesive, structured worldgen overhaul is one of my dreams for this game.

 

Cohesion in general, though.
The game is largely compartmentalized; ie, new and old content rarely interact. Content introduced tends to be 'self-contained'.
Worldgen overhaul could help with that, but I feel work would need to be done to crafting, player mobility, and quite a few other things for the contents of the game to feel less sudden, random, and disconnected from one-another.

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Mike23Ua    728

I’m not sure everyone understands what I mean when I say Pokémon style evolution table.. or even if Pokémon is even the same thing it was back when I played Red/Blue/ Yellow on my old gameboy system (yeah those are seriously the only ones I’ve played.. outside of Stadium & Snap on N64) but to Elaborate:

Pokemon had stages of Evolution which made there creatures into more Powerful versions of their former selves, ill just use my all time favorite Charizard as an Example: Charizard started out as a low level lizard named Charmander very weak and not that great- Charmander evolves into Charmeleon, gaining some new abilities and becoming stronger- in his final stage.. Charmeleon evolves into Charizard a big fearsome dragon that I used to complete the entire game with all those years ago.. but anyway..

I look at Don’t Starve in the same way.. well to be more exact- I look at INSANITY in DS The same way..  we should start out with a low level harmless insanity creature- and over time to more insane we become, the bigger.. meaner, uglier, and more dangerous it gets.

so in that context let’s pretend the first stage of Insanity is a Shadow Mandrake that follows you around hopping up and down doing nothing, then it evolves to the crawling horror, terrorbeak etc... until finally at full on lowest insanity your fighting some huge ugly boss that can’t be beaten EVER and the only way to live is to “reduce insanity levels”

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Well-met    1,309
2 hours ago, reverentsatyr said:

My biggest thing is that I want the boss fights to be more exciting. Right now, most are long and boring, and people defeat bosses through exploits or kiting for all eternity.

I want exciting bosses where they change forms/difficulties as the fight progresses, and where there's certain things you have to do during the fight to survive and win. Like: destroying creatures/objects that the boss spawns; dodging slow projectiles that the boss throws; having to fight in an arena-type environment for raid bosses that have different types of hazards. These are just random ideas I'm spitting out. Please, make the fights less boring!

why not just fix the exploits then lol

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reverentsatyr    2,362
2 hours ago, Well-met said:

why not just fix the exploits then lol

Then it would still be boring from kiting in a boss fight all day.

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Well-met    1,309
26 minutes ago, reverentsatyr said:

Then it would still be boring from kiting in a boss fight all day.

do you mean the seasonal bosses or the big boys like dragon or queen

cuz maybe I'm really bad but the "raid" ones are pretty good at beating up people when there isn't a wall maze blocking off all of their abilities.

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reverentsatyr    2,362
3 minutes ago, Well-met said:

do you mean the seasonal bosses or the big boys like dragon or queen

cuz maybe I'm really bad but the "raid" ones are pretty good at beating up people when there isn't a wall maze blocking off all of their abilities.

I'm talking about pretty much all the bosses.

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