cblack Posted September 25, 2019 Share Posted September 25, 2019 I finally went through the insane hassle it is to get Gas Grass up and running, but now I'm trying to figure out how to get the Gassy Moo into the area. I assume I need an Airborne Critter Bait to capture it, but what resource do I use as bait? Link to comment Share on other sites More sharing options...
dama789123 Posted September 25, 2019 Share Posted September 25, 2019 just put a critter dropoff and set it to zero gassy moes. they will wrangle it without any lure. Link to comment Share on other sites More sharing options...
Nitroturtle Posted September 25, 2019 Share Posted September 25, 2019 5 hours ago, dama789123 said: just put a critter dropoff and set it to zero gassy moes. they will wrangle it without any lure. The catch is, the dropoff must be in a room. The best part about setting up a Gassy Moo farm is that they don't reproduce. So you'll get real good at dealing with getting them wrangled if you continue to raise them. With the amount of work involved in setting up the infrastructure to support a Gassy Moo farm, they could produce tungstun and I'd still question if it's worth the effort. Link to comment Share on other sites More sharing options...
dama789123 Posted September 25, 2019 Share Posted September 25, 2019 ye i had rocketsilos. so really big rooms and because of lategamelagg it took a while for them to get wrangled. Link to comment Share on other sites More sharing options...
Chthonicone Posted September 25, 2019 Share Posted September 25, 2019 1 hour ago, Nitroturtle said: The catch is, the dropoff must be in a room. The best part about setting up a Gassy Moo farm is that they don't reproduce. So you'll get real good at dealing with getting them wrangled if you continue to raise them. With the amount of work involved in setting up the infrastructure to support a Gassy Moo farm, they could produce tungstun and I'd still question if it's worth the effort. No it does not. I've done this tons of times with the drop off being in an area that was thousands of tiles. It just takes a while for the moo to get to the dropoff sometimes. Link to comment Share on other sites More sharing options...
Nitroturtle Posted September 25, 2019 Share Posted September 25, 2019 1 hour ago, Chthonicone said: No it does not. I've done this tons of times with the drop off being in an area that was thousands of tiles. It just takes a while for the moo to get to the dropoff sometimes. I stand corrected. It's actually the dropoff location that has to be in a room. Just tested both scenarios. Link to comment Share on other sites More sharing options...
0xFADE Posted September 25, 2019 Share Posted September 25, 2019 The moos seem more like a challenge to do than something worth doing. Which pretty much sums up all aspects of the game. You make your own fun. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 25, 2019 Share Posted September 25, 2019 There was a bug they got attracted to slime on the critter bait. I`m not sure if it still works. A nice QoL would be the moos (critters in general) leaving the rocket wrangled. Link to comment Share on other sites More sharing options...
Promethien Posted September 25, 2019 Share Posted September 25, 2019 Aren't they easier now that we can wild plant gas grass? Link to comment Share on other sites More sharing options...
cblack Posted September 26, 2019 Author Share Posted September 26, 2019 7 hours ago, Promethien said: Aren't they easier now that we can wild plant gas grass? The whole "issue" with gas grass is you need to give them sunlight, as you can't get artificial lights to be bright enough to grow them. I believe they still keep that requirement if wild planted, but I haven't tested to verify. Link to comment Share on other sites More sharing options...
Tonyroid Posted October 2, 2019 Share Posted October 2, 2019 On 9/25/2019 at 1:05 PM, Promethien said: Aren't they easier now that we can wild plant gas grass? Omg. Wild gas grass... I didn't even think of that until I read this. I must go mess with that right now. 2 minutes ago, Tonyroid said: Omg. Wild gas grass... I didn't even think of that until I read this. I must go mess with that right now. I discovered very quickly that it requires a column of sunlight, and that it's production is so slow that it's basically a waste of perfectly good sunlight. Link to comment Share on other sites More sharing options...
Steve Raptor Posted October 2, 2019 Share Posted October 2, 2019 22 minutes ago, Tonyroid said: Omg. Wild gas grass... I didn't even think of that until I read this. I must go mess with that right now. I discovered very quickly that it requires a column of sunlight, and that it's production is so slow that it's basically a waste of perfectly good sunlight. Yeah, its hard to argue and justify to make a moo farm instead of solar farm in the same area. Right now its really just for the challenge of it, its nowhere near practical or useful. Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 3, 2019 Share Posted October 3, 2019 Why don't you just overcrowd them with shinebugs. This is the easiest way to keep your plants happy and the moos producing. Just sift the eggs passively with shinebugs and limit them to one tile. Critter Crowder Concept - replace with glass tiles to emit light. Spoiler Gassy moos are still useless imo, but I'll keep one as a mascot for my colony. Link to comment Share on other sites More sharing options...
OxCD Posted October 3, 2019 Share Posted October 3, 2019 I can't stop dreaming about more useful Moos. I'm lovin' them and ranching them all the time, but as said only for challenge, when no more stuff is really needed. Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 3, 2019 Share Posted October 3, 2019 I feel like it would have been more balanced if they let the moos reproduce. I bet someones already working on a mod for this. Link to comment Share on other sites More sharing options...
Stoned Posted October 4, 2019 Share Posted October 4, 2019 On 26.9.2019 at 5:09 AM, cblack said: The whole "issue" with gas grass is you need to give them sunlight, as you can't get artificial lights to be bright enough to grow them. That is correct concerning artificial lighting, but it is easily possible to get enough light with the excessive eggs of a sun bug farm. Unfortunately you can‘t see any buildings or other stuff due to the light. And your dupes get sunburned quickly. Link to comment Share on other sites More sharing options...
Prince Mandor Posted November 27, 2019 Share Posted November 27, 2019 Can we now use sunlamps to make grass grow? Link to comment Share on other sites More sharing options...
suicide commando Posted November 27, 2019 Share Posted November 27, 2019 1 hour ago, Prince Mandor said: Can we now use sunlamps to make grass grow? Yes, this is possible, Sunlamps produce enough light to grow gas grass. Brothgar has done a video on this. Link to comment Share on other sites More sharing options...
OxCD Posted November 27, 2019 Share Posted November 27, 2019 3 hours ago, Prince Mandor said: Can we now use sunlamps to make grass grow? Unfortunately the whole process will be power negative (and quite a lot). It is "close" to negative when you use free light from sun, if you add nearly 1kW per 4 gas grass, you're going to lose a lot of power. Only foresee this articifial ranching as a late game ranching when you have some power excess. Link to comment Share on other sites More sharing options...
Prince Mandor Posted November 27, 2019 Share Posted November 27, 2019 After sour-cooler power became theoretical concept Am I understand correctly: It is more efficient to put grass for one totem cow in place of some solar panels, than place solar panels under sun and put solar lamp somewhere else? After a minute of thinking, of course it is, or else we use lamps to shine on solar panels Link to comment Share on other sites More sharing options...
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