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ostapische

Steam App crash

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ostapische    10

Download and nstall game in Steam app, then try to launch and Windows says:

Сигнатура проблемы:

Имя события проблемы: APPCRASH

Имя приложения: dontstarve_steam.exe

Версия приложения: 0.0.0.0

Отметка времени приложения: 50946051

Имя модуля с ошибкой: dontstarve_steam.exe

Версия модуля с ошибкой: 0.0.0.0

Отметка времени модуля с ошибкой: 50946051

Код исключения: 80000003

Смещение исключения: 0006e3e0

Версия ОС: 6.2.9200.2.0.0.256.48

Код языка: 1049

Дополнительные сведения 1: 5861

Дополнительные сведения 2: 5861822e1919d7c014bbb064c64908b2

Дополнительные сведения 3: dac6

Дополнительные сведения 4: dac6c2650fa14dd558bd9f448e23afd1

I'll try to rehash content, but the same problem after rehash...

I found file 'log.txt' in a 'bin' folder, it's content:

Starting up

THREAD - started 'GAClient' (5940)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile data/scripts/main.lua

DoLuaFile loading buffer data/scripts/main.lua

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(93,1) running main.lua

LOADING LUA SUCCESS

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\mixer.lua(76,1) Set set_sfx 0.1

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\mixer.lua(76,1) Set set_ambience 0.1

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\mixer.lua(76,1) Set set_music 0.1

...ackage\workspace\data\scripts\screens\mainscreen.lua:202: attempt to perform arithmetic on local 'local_tz' (a nil value)

LUA ERROR stack traceback:

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\screens\mainscreen.lua(202,1) in function 'GetDaysToUpdate'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\screens\mainscreen.lua(253,1) in function 'DoInit'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\screens\mainscreen.lua(21,1)

=[C] in function 'CheckPersistentStringExists'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\screens\mainscreen.lua(20,1)

=[C] in function 'CheckPersistentStringExists'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\screens\mainscreen.lua(19,1) in function '_ctor'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\class.lua(28,1) in function 'MainScreen'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\gamelogic.lua(368,1) in function 'complete_callback'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\upsell.lua(31,1) in function 'UpdateGamePurchasedState'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\gamelogic.lua(356,1) in function 'callback'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\playerprofile.lua(153,1)

=[C] in function 'GetPersistentString'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\playerprofile.lua(137,1) in function 'Load'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\gamelogic.lua(375,1) in main chunk

=[C] in function 'require'

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(551,1)

Assert failure '0' at ..\source\simlib\luatools.cpp(72): Trace follows...

I'm use Steam clien from 22.10.12 Steam API v012 Package version 2026 and Windows 8 with all last updates on notebook ACER Aspire 5755G with all last drivers.

P.S. can't insert dxdiag file cause he's size 69.2 kb, but upload limit 19.5 kb, zipped - 12.8 kb, but can't upload zip.

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Kevin    3716

Strange - it looks like it is crashing in the code that calculates the time to the next update. I notice that your error log has Cyrillic in it as well. I wonder if there is some kind of locale-specific problem with the way I'm calculating the time? That would maybe help to explain why it works for some people but not others.

Come to think, Google analytics has only been reporting steam players from North America and England. Hmmmmm...

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