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Deustodo

You know I feel like someone lied to me

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Deustodo    145

It's common knowledge that a tamed drecko requires 2 plants to keep it's belly full while a glossy requires 3, or at least that's what I believed. Here I was with my first drecko ranch, feeding them mealwood so they would lay glossy eggs more frequently, and eventually I replaced all the regular dreckos on the stable with glossy ones, always reminding myself to make another stable because those 16 mealwoods would not keep up with the 8 glossy dreckos. 

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turns out 16 mealwoods are enough to keep 8 glossy dreckos happy. 

Huh.

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nakomaru    1,431

All critters need to eat 1 calorie nearly every 10 cycles to not starve (after running out of calories). If you could cycle them deliberately, one plant would be enough.

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0xFADE    460

I remember having a glossy ranch underfed and they would starve out.  It didn't really matter much since they were dropping lots of eggs.

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storm6436    63

Weird.  I had 5 mealwood for 8 glossies and they never starved out that I was aware.  Wasn't exactly keeping track of their kcal levels though.  Didn't see critter starvation from them that I remember.  Odd.  I'll have to load up that old save and watch levels now.

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BLACKBERREST3    235

Technically, you could let them die out early and replace them with one of their offspring, then the number of plants don't really matter as much as the room size to keep them happy. I don't think that approach can be automated though. Also, this is just a guess, but I'm pretty sure they will eventually starve and slow down reproduction. It's that starting pool of calories they have that is keeping them alive and happy.

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Chthonicone    89

Strange. I never had a problem with 12 mealwoods for 8 regular and glossy dreckos. They went their entire lives without starving. (150 cycles)

Maybe I was at the point where they would eat just enough to avoid getting to that part?

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BLACKBERREST3    235

Could be, it's just difficult to test this unless we can manipulate time in ONI without crashing our game. I'll do some passive observation when I'm playing. I'll set up a couple drecko ranches with different amounts of mealwood. I could probably do the same test for pips as well. It will take 150 cycles, but the research must go on.

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snoozer    111
14 hours ago, Deustodo said:

turns out 16 mealwoods are enough to keep 8 glossy dreckos happy. 

Huh.

It´s a bug reported multiple times, but got no attention so far. Their Calories Counter always jumps to 10000kCal whenever they eat something. Even when they were starving.

 

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Promethien    200

I personally play the game as if anything that appears like it shouldn't work will get patched out by the next time I load up the game. Thus I make sure I have the 3 plants per glossy when I make my Drecko stable. Dreckos are especially important to not have to redo because of the gas balance requirement. 

Its not like its difficult to make a full feed Drecko stable. This one sweeps the eggs and fleece. Can set up dirt delivery to the mealwood from the bottom. Haven't gotten around to it yet myself so the dupes are doing it. 

20190914022931_1.thumb.jpg.87b55d4b4fe2805e61684a6e60dc0e64.jpg

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beowulf2010    537
6 hours ago, Promethien said:

I personally play the game as if anything that appears like it shouldn't work will get patched out by the next time I load up the game. Thus I make sure I have the 3 plants per glossy when I make my Drecko stable. 

Agreed. One of these days my base will literally explode when doors/airflow tiles finally start to break under extreme pressures and I will laugh. And probably reload a couple times just to watch the destruction... 

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