woodchip Posted September 12, 2019 Share Posted September 12, 2019 I'm not sure how to feel about this yet... Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted September 12, 2019 Developer Share Posted September 12, 2019 1 minute ago, Brago-sama said: So how do you retrofit a pre-existing world. Or does the update just do it automatically The beta uses a separate save folder. Hopefully this post will answer any questions you have:https://forums.kleientertainment.com/forums/topic/106156-how-to-opt-in-to-return-of-them-beta-for-dont-starve-together/ Link to comment Share on other sites More sharing options...
Whisperlisc Posted September 12, 2019 Share Posted September 12, 2019 2 minutes ago, Mobbstar said: Dooes he do the idle with any tool, or just Lucy? I think just with Lucy, like Willow just with Bernie. Link to comment Share on other sites More sharing options...
Prajdo Posted September 12, 2019 Share Posted September 12, 2019 18 hours ago, JoeW said: Every character has their story, and with each refresh, secrets will be revealed. See what new surprises Woodie has to share with you here: Okay! Where are those secrets and surprises? Short is nice but I was sure it would take place in Canada when I first saw the teaser last week. Wasn't really hoping for any important lore but this time I'm seriously disappointed. There was nothing new. It's just a promo video about Woodie's new abilities which I personally liked to discover during game play. I'm glad Klei said that his new forms comes with him being exposed to lunar power more directly because otherwise it would be just speculation. It would be more accurate to actually shot the short about him discovering new powers and changes I guess, but that's just my opinion. Link to comment Share on other sites More sharing options...
Loki99 Posted September 12, 2019 Share Posted September 12, 2019 Canadians take over the world! Link to comment Share on other sites More sharing options...
Pruinae Posted September 12, 2019 Share Posted September 12, 2019 16 minutes ago, KCDA said: -snips- Well, he can't spawn treeguards as werebeaver anymore but he does uses wood to make the idol. Link to comment Share on other sites More sharing options...
Szczuku Posted September 12, 2019 Share Posted September 12, 2019 Epic Link to comment Share on other sites More sharing options...
minespatch Posted September 12, 2019 Share Posted September 12, 2019 Switching characters with the idol, the idols for Woodie do not affect other characters and Lucy is replaced with another axe. Link to comment Share on other sites More sharing options...
Scrimbles Posted September 12, 2019 Share Posted September 12, 2019 That animation was honestly a bit underwhelming, the art style didn't seem to fit, there wasn't any story/backstory, we learned nothing about Woodie... and the way that Moose thing was animated... GREAT UPDATE ALL AROUND THOUGH YES Edit: nevermind woodie is fundamentally broken. Link to comment Share on other sites More sharing options...
Spirit Glow Posted September 12, 2019 Share Posted September 12, 2019 Transforming back also seems to instantly drop your hunger to 0. Link to comment Share on other sites More sharing options...
Sweaper Posted September 12, 2019 Share Posted September 12, 2019 15 minutes ago, Spirit Glow said: Can someone give me quick rundown of how the transformations work? I turned into weremoose 3 times and within seconds turn back into human form before getting to try it out. also sucks that u loose health for transforming >.> The one that runs faster you can keep it the transformation longer if you run, werebeaver when you chop and the other one while you attack something. Link to comment Share on other sites More sharing options...
ResettePlayer Posted September 12, 2019 Share Posted September 12, 2019 That short was better than I could have possibly imagined. Hot Take: Woodie is essentially a joke character and doesn't need a detailed backstory Link to comment Share on other sites More sharing options...
woodchip Posted September 12, 2019 Share Posted September 12, 2019 Is there a new work theme? It might not be from this update I haven't played in a while, but seriously is it new? Link to comment Share on other sites More sharing options...
Pelontriques Posted September 12, 2019 Share Posted September 12, 2019 can someone please clarify if it's the Goose for locomotion or the horned thing for locomotion. Link to comment Share on other sites More sharing options...
Brago-sama Posted September 12, 2019 Share Posted September 12, 2019 1 minute ago, ScottHansen said: The beta uses a separate save folder. Hopefully this post will answer any questions you have:https://forums.kleientertainment.com/forums/topic/106156-how-to-opt-in-to-return-of-them-beta-for-dont-starve-together/ Ahh actually I just loaded up my world and it did it by itself Thanks for the help tho Link to comment Share on other sites More sharing options...
1v0 Posted September 12, 2019 Share Posted September 12, 2019 Nice update! Btw the Goose form reminded me of One piece - Chopper. Link to comment Share on other sites More sharing options...
Whisperlisc Posted September 12, 2019 Share Posted September 12, 2019 @JoeW can you give atleast a hint of who is next for refresh please? Link to comment Share on other sites More sharing options...
Russian_Philin Posted September 12, 2019 Share Posted September 12, 2019 Just now, Kuba5565 said: @JoeW can you give atleast a hint of who is next for refresh please? Link to comment Share on other sites More sharing options...
Bleksmits Posted September 12, 2019 Share Posted September 12, 2019 new animal forms is /dancing Link to comment Share on other sites More sharing options...
rollerrot Posted September 12, 2019 Share Posted September 12, 2019 34 minutes ago, KCDA said: RIP. Woodie had a chance to finally beat Maxwell in the title of, "Best Forest Clearer," and it was thrown away. Treeguards are the only thing that stops Maxwell's shadows productivity since they don't want to be hit. Woodie spawning more Treeguards just means he has less time to actually chop Trees, making him even more out-classed by Maxwell... Actually, thanks to that one detail, I feel LESS inclined to chop Trees as the LUMBERJACK character. The End-game was already flooded with Treeguards spawning in constantly, and in pairs of threes even. Now Woodie gets 50% more spawn chances. **Note: 50% higher spawn chance does not mean 1.5x Treeguards. Let's say that in the late game, if you chop 10 Trees on average you get one set of Treeguards spawning. If you chop 100, you would get on average 10 sets of Treeguards, 30 Treeguards total. Woodie with his 50% higher chance of spawning Treeguards after chopping 100 Trees would get 15 sets of Treeguards... 45 TREEGUARD TOTAL. Keep in mind, those numbers and chances are made up, but hopefully people start to notice just how big a spike that is. We already have a character that can grow Living Logs, and another character to instantly remedy the HP penalty by killing a Butterfly. 1 Living Log for 2 people's time, and the killing of a single Butterfly, a great trade. We don't need to sacrifice Woodie's potential to clear a forest by increasing his chance to spawn Treeguards. If anything it should be lowered. Here's what I propose: That simple change would give Woodie the chance to out-pace Maxwell's shadows, and take his rightful place as the LUMBERJACK character. Sure Woodie becoming more than a gatherer is great, and so is his new-found ability to be productive in other ways, but he's originally designed as a gatherer, and now he's just worse at that job... Werebeaver will not spawn any Treeguards though. So you can change that from 45 to 0 if you want Link to comment Share on other sites More sharing options...
FyreIsBoss Posted September 12, 2019 Share Posted September 12, 2019 So 39 minutes ago, KCDA said: RIP. Woodie had a chance to finally beat Maxwell in the title of, "Best Forest Clearer," and it was thrown away. Treeguards are the only thing that stops Maxwell's shadows productivity since they don't want to be hit. Woodie spawning more Treeguards just means he has less time to actually chop Trees, making him even more out-classed by Maxwell... Actually, thanks to that one detail, I feel LESS inclined to chop Trees as the LUMBERJACK character. The End-game was already flooded with Treeguards spawning in constantly, and in pairs of threes even. Now Woodie gets 50% more spawn chances. **Note: 50% higher spawn chance does not mean 1.5x Treeguards. Let's say that in the late game, if you chop 10 Trees on average you get one set of Treeguards spawning. If you chop 100, you would get on average 10 sets of Treeguards, 30 Treeguards total. Woodie with his 50% higher chance of spawning Treeguards after chopping 100 Trees would get 15 sets of Treeguards... 45 TREEGUARD TOTAL. Keep in mind, those numbers and chances are made up, but hopefully people start to notice just how big a spike that is. We already have a character that can grow Living Logs, and another character to instantly remedy the HP penalty by killing a Butterfly. 1 Living Log for 2 people's time, and the killing of a single Butterfly, a great trade. We don't need to sacrifice Woodie's potential to clear a forest by increasing his chance to spawn Treeguards. If anything it should be lowered. Here's what I propose: That simple change would give Woodie the chance to out-pace Maxwell's shadows, and take his rightful place as the LUMBERJACK character. Sure Woodie becoming more than a gatherer is great, and so is his new-found ability to be productive in other ways, but he's originally designed as a gatherer, and now he's just worse at that job... i think u missed the part where the werebeaver cant spawn treeguards Link to comment Share on other sites More sharing options...
me real life Posted September 12, 2019 Share Posted September 12, 2019 Sorry if it's been brought up here already, I haven't read the whole thread, but UHHHH You can't tell me these weren't people. Link to comment Share on other sites More sharing options...
woodchip Posted September 12, 2019 Share Posted September 12, 2019 spicy voltgoat jelly totally works on the M oose transformation! Link to comment Share on other sites More sharing options...
rollerrot Posted September 12, 2019 Share Posted September 12, 2019 the left one does seem bulky like Wolfgang. The other is too hard to tell, could have been deteriorated by the sea, just look at that thin waist. Link to comment Share on other sites More sharing options...
ASaurous Posted September 12, 2019 Share Posted September 12, 2019 4 minutes ago, Sunset Skye said: Sorry if it's been brought up here already, I haven't read the whole thread, but UHHHH You can't tell me these weren't people. Feels almost biblical. Who looked back when they shouldn't have? Link to comment Share on other sites More sharing options...
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