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Ezaroth    902
2 hours ago, GetNerfedOn said:

Here's a question for you guys: what's your greatest sruggle when you settle down and base?

Digging turfs. It feels so slow and boring, we really need better pitchforks.

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maradyne    4,446
50 minutes ago, Ezaroth said:

Digging turfs. It feels so slow and boring, we really need better pitchforks.

turf digging reaction-based minigame when

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NSAiswatchingus    1,927
2 hours ago, Ezaroth said:

Digging turfs. It feels so slow and boring, we really need better pitchforks.

Moving turfs for a base is nothing. It's the entire biome customization that takes for ever. 

1 hour ago, maradyne said:

turf digging reaction-based minigame when

There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. 

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maradyne    4,446
7 minutes ago, NSAiswatchingus said:

There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. 

Heh, also the case with stump gathering. If you've got a full team of choppers and a digger, you can just barely keep up grabbing everything that drops without slowing the shadows with that trick.

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GetNerfedOn    3,135
16 hours ago, Maxil20 said:

Do tidy arenas count? I decided to rework my bee queen catapult arena that I’ve had since day 300, and I like the result I got afterwards.660AADDF-9570-4E7D-BF82-8EC68959237D.thumb.jpeg.96a13a7f860995c190e1caf8c53873d4.jpeg

Well, this is tidier than a tentacle field, so it's tidy alright :D

that amount of blueprints unsettles me tho XD

 

Also, why exactly is regeneration and regrowth an obstacle in terms of megabasing?

Edited by GetNerfedOn

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maradyne    4,446
11 hours ago, GetNerfedOn said:

Also, why exactly is regeneration and regrowth an obstacle in terms of megabasing?

The concept that dirty weed trees could grow up and ruin the calculated perfection of your parks and nature walks.

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GetNerfedOn    3,135

So here's the latest pics of my caveless world base:

20190917212230_1.thumb.jpg.e71c6aacece2510d84931fdb33a74ce4.jpg20190917212210_1.thumb.jpg.16cf38803ca5ed22be87a16d6b52139b.jpg20190917212149_1.thumb.jpg.fa900223c382a8417c458d92fd05d1e9.jpg20190917212238_1.thumb.jpg.1e7e91aba868ec1b796297d5ed307113.jpg

 

Question for this week: what are fundamentals of cave megabasing? Like, which biome to base in, do's and don'ts, etc.

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maradyne    4,446
13 hours ago, GetNerfedOn said:

Question for this week: what are fundamentals of cave megabasing? Like, which biome to base in, do's and don'ts, etc.

No matter where you base down there, if you get lucky, one of the cave entrances you open might lead nearby, so it's worthwhile to open them all, and hop into each briefly just to get the position recorded on your cave map. Tedious given the load times, but the shortcuts you find will be worth it in the long run; cave exits often spawn near eachother, and can be used like wormholes.

Typically I megabase in the Light Bulb biome (brown area before the lichen). It has large land areas, the light bulbs grant free light periodically, and if you need space/want to tidy up, you can always burn them out. There also tend to be sizable, otherwise-clear areas with minable stalagmites, if you really don't want to harm the bulbs.
Usually at least one of the Toadstool spawners will be nearby, meaning underground ponds which never freeze; you don't have to make the trek into the Ruins for Fish dishes.

You'll probably want outposts but not a full-on base in the Ruins; regen via Fuelweaver kill can mess up buildings.
Specifically, you'll probably want to find the Metheus puzzle formation and make a safeish, fenced path to it, since the altar there is fully functional from the start and it tends to have a path to near the beginning of the ruins, ie it should remain one of the less perilous altar journeys even after a regen. Visit to craft stuff during the inactive phase of the ruins and the nightmare spawners won't be a concern.

Import a forest worth of pinecones early on. You don't realize quite how much you miss forests until you're having to sit through the world transfer loading screen every time you want a decent amount of wood.

A couple nests for normal spiders in farming range is a plus. Being able to farm them for silk instead of having to tackle Dwellers is nice.

Remember the threat of Splumonkeys and Slurtles. They'll rob stuff from your chests if able. Protect any storage zones; they don't seem to be able to make it past fences, so I typically just fence the chests in with a few gates for myself...or separate my base by sections with walls/fences/boulders.

You may want to let Antlion be angry and do its thing; the boulders it sends down can't hit you as long as you move away quickly, and they're an easy source of rocks and rock accessories. They also function the same as statues, meaning you can make them into gates, or use them to mess with AI pathing to split up Depth Worms and other waves of mobs. I normally go to an empty spot somewhere around my center of operations, and just let all the boulders pile up in one spot until I'm ready to use them.

The supplies for Life Giving Amulets literally rain from the sky down there. You can be more risky with your playstyle. Use your map or the minimap mod frequently to check for hidden loot that fell unnoticed.

Abigail can mass-farm Splumonkeys. Abi's power is boosted down below, making her able to decimate the Monkeys with AoE, and they drop meat, fruit, and Beard Hair (just fuel with all the Life Giving Amulets you can make down there, but hey, that's less trees you have to chop!).
Alternatively, Lichen and Spider meat can be a sustainable food source.

 

Also, Hutch makes a great distraction for those times when you thought you could handle something but you really can't and it's just time to
G O

 

If you're interested in using mods...
Carnassial Teeth. If you're mostly in the caves, you miss out on Hound waves, and thereby teeth. This lets the worms and bats drop some teeth.
Nightmare Phase Indicator. More accurate than the Thulecite Medallion.
You may want some mods for more aesthetic lighting options; they're a bit limited in the base game, and that becomes more noticeable in the caves where there are few natural light sources. There are quite a few of them on the Workshop; Maxwell Lights, Path Lights, Gorge Lights...more out there.

Edited by maradyne
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Bee2017    187

20190508215040_1.jpg.ab7f50fa17c311e80d9c346e3f54153a.jpg (1408Ã706)As I am Wicker/Max I would suggest to put the farm by the bushes so when books are read they are closer.    Just a suggestion other than that very neat.

 

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