Hraklea

Today I learned: defense can't go above 99

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pacovf    438

I am more curious about how you managed to get 69 power, by turn 5 no less!

(Also, I have a feeling Oolo won’t be happy with you :p)

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Hraklea    31
49 minutes ago, pacovf said:

I am more curious about how you managed to get 69 power, by turn 5 no less.

I was using two Boosted Rummage to cycle the deck and keep discard Barbstorm and Seeker. I was getting the power bonus from a Shadow Mastery. I could keep cycling it until the limit, but I guess power is probably capped at 99 as well.

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Hraklea    31

I just got over 100 defense with Stone Roll. Was the 99 cap patched today? Is the 99 cap only valid to Seeker? Is it intended or a bug?

image.thumb.png.d5bdedff6ca65780765afa74b5385ea8.png

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s5unaMe    35
51 minutes ago, Daxterr said:

This game's balance is whack.

But it's really cool if you could go broken sometimes, isn't it?

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Hraklea    31

Damage can go above 99, but assuming power, combo points, and wound are all capped at 99, it should be impossible to go over 999 damage in a single card.

I don't know if there's any practical way to create a loop that would allow a player to test such scenario.

image.thumb.png.c58515929afdc7581ba941fd978df7b0.png

And the bug allowing Stone Roll to go above 99 defense has been fixed.

image.thumb.png.154b314de62421d6798eaa6cc06ff665.png

 

Edited by Hraklea
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s5unaMe    35
6 hours ago, Hraklea said:

Damage can go above 99, but assuming power, combo points, and wound are all capped at 99, it should be impossible to go over 999 damage in a single card.

You ment OVER 9000! ? :D

Over9000v2.jpg

Edited by s5unaMe
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s5unaMe    35

Is discarded\played cards counter also capped at 99?

Edited by s5unaMe

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BadScra    322

I have no idea what happened. But Sal had 4 'Thin skin' social banes, Sal have 99 wound debuff now.

99woundsal.thumb.png.e77c4f24a8e414fb6bee0c6753d43ff2.pngnewhated.png.a372942f9cbf3394b3778886cf0f66c8.png

 

Edit: Oh no. look these on the Sal head. but still 99-98 wounds. huge of damage!lotsofdamage.thumb.png.c508191f0b7ca23ef67e2971d32050b1.png

Edited by BadScra
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s5unaMe    35
37 minutes ago, BadScra said:

I have no idea what happened. But Sal had 4 'Thin skin' social banes, Sal have 99 wound debuff now.

Today I learned: wounds can't go above 99 on your Hero!

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BadScra    322
7 minutes ago, s5unaMe said:

Today I learned: wounds can't go above 99 on your Hero!

Yeah. but check edit new screenshot. that's huge of damage.

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s5unaMe    35
2 minutes ago, BadScra said:

Yeah. but check edit new screenshot. that's huge of damage.

But there is only 98 wounds. It's much less than 99. So everything is ok. :D

Kidding.

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pacovf    438
32 minutes ago, BadScra said:

Yeah. but check edit new screenshot. that's huge of damage.

It looks like the graft that doubles the effect of wounds also (mistakenly?) applies to your own wounds. Probably a bug.

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s5unaMe    35

Here is also something interesting to learn :D e.g. how to get a tunnel syndrome :D:D

If this is enough damage.png

Edited by s5unaMe
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BadScra    322
6 hours ago, s5unaMe said:

Here is also something interesting to learn :D e.g. how to get a tunnel syndrome :D:D

If this is enough damage.png

Wow, very overkill.

I think 'Persistent Exertion' card really need limit and fair. My rework idea: Expend after 3 uses. that's enough?

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s5unaMe    35
9 hours ago, BadScra said:

Wow, very overkill.

I think 'Persistent Exertion' card really need limit and fair. My rework idea: Expend after 3 uses. that's enough?

Not sure if this a case. E.g. Hraklea made infinit combo with 2 Rummagies and Barbstorm. 

And I don't think the infinit is a problem because it's not that easy to make it work. You need to get lucky on removing your basic cards and obtaining appropriate set of other cards asap. 

I restarted my run more than 50 time to gather all puzzle pieces. And it was boring :D

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