JarrettM 1575 Report post Posted September 5, 2019 Reverted update 364722 changes to plant air pressure sensing as they caused issues with waterweed growth and plant "blocked" status. Quote Plants and critters that are sensitive to atmosphere pressure check a larger footprint of cells for “safe” air which should make their state more stable. View full update 1 12 Share this post Link to post Share on other sites
Grimgaw 523 Report post Posted September 5, 2019 I would question why that change was necessary in first place. Surely it wouldn't increase performance and I didn't see anyone complain that their plants or pufts are 'unstable'. Surely there are other, more pressing issues you guys could be working on. Surely. 4 Share this post Link to post Share on other sites
JarrettM 1575 Report post Posted September 5, 2019 I'd also like to mention that while we don't have any performance related changes ready for release right now, we definitely are working on it. 11 26 Share this post Link to post Share on other sites
SharraShimada 1211 Report post Posted September 5, 2019 19 minutes ago, JarrettM said: I'd also like to mention that while we don't have any performance related changes ready for release right now, we definitely are working on it. We believe in your skills. You´ve already done "wonders" with pipe-coding. Do your thing ^^ Share this post Link to post Share on other sites
Xuhybrid 259 Report post Posted September 5, 2019 (edited) 47 minutes ago, Grimgaw said: I would question why that change was necessary in first place. Surely it wouldn't increase performance and I didn't see anyone complain that their plants or pufts are 'unstable'. Surely there are other, more pressing issues you guys could be working on. Surely. While nobody is talking about it as an issue, when small packets of gas float onto a tile like CO2 or natural gas (etc), they stop the plant growing. Even if there's a majority of good air pressure right next to it. I can see room for this feature if maybe it checks one tile above as well and build in an exception for waterweed because it only needs to check one tile. Edited September 5, 2019 by Xuhybrid 20 Share this post Link to post Share on other sites
Lilalaunekuh 888 Report post Posted September 5, 2019 I hope the resource list will be changed again [maybe to offer a customizable list] or the change will be reverted. That´s in my eyes one of the most annoying UI changes ... [I dislike the new automation sensor coloring aswell, but that´s cause I would say it doesn´t fit the overall art style.] 1 1 Share this post Link to post Share on other sites
aymanoracle 29 Report post Posted September 5, 2019 there is a lag when moving the camera around after yesterday's hot fix anybody notice the same? Share this post Link to post Share on other sites
Mya Katsura 0 Report post Posted September 5, 2019 I have crashes (when a dup enter a rocket or when i open schedule windows) since the update, so what can i do ? Share this post Link to post Share on other sites
Satyrical364 80 Report post Posted September 5, 2019 17 minutes ago, Mya Katsura said: I have crashes (when a dup enter a rocket or when i open schedule windows) since the update, so what can i do ? If you use mods perhaps try removing all mods first. Otherwise, submit bug report with save file attached. Share this post Link to post Share on other sites
jambell 679 Report post Posted September 5, 2019 16 minutes ago, Mya Katsura said: I have crashes (when a dup enter a rocket or when i open schedule windows) since the update, so what can i do ? We are currently testing a fix for this! Thanks for the other feedback everyone, we are reading it 8 2 Share this post Link to post Share on other sites
Mya Katsura 0 Report post Posted September 5, 2019 Seems that I fixed the crash for the rocket in my save, deconstruct and rebuild it (every stage, command capsule is not enough) Share this post Link to post Share on other sites
Majestix 620 Report post Posted September 5, 2019 1 hour ago, Xuhybrid said: While nobody is talking about it as an issue, when small packets of gas float onto a tile like CO2 or natural gas (etc), they stop the plant growing. Even if there's a majority of good air pressure right next to it. I can see room for this feature if maybe it checks one tile above as well and build in an exception for waterweed because it only needs to check one tile. There is nothing wrong with attempting such improvements, I just wish they did some testing before rolling out new mechanics. 2 2 Share this post Link to post Share on other sites
Vampenguin 13 Report post Posted September 5, 2019 (edited) 4 minutes ago, Majestix said: I just wish they did some testing before rolling out new mechanics. I'm sure the developers have thought of this, but they could revive a beta branch/channel. I'm guessing it may be too much effort or possibly technical limitations in the Steam platform that are preventing them from doing so. Then the community would happily test for them. Edited September 5, 2019 by Vampenguin 2 Share this post Link to post Share on other sites
celest-kn 9 Report post Posted September 5, 2019 (edited) 1 hour ago, aymanoracle said: there is a lag when moving the camera around after yesterday's hot fix anybody notice the same? I've noticed it since 361684 or 359645 and it happens after I reveal a good portion of the map, by dupes, sandbox or backspace in debug. Edit: is like the camera is stuttering while moving around I have a q8400 with 8gb ram on w7, what are your specs? Edited September 5, 2019 by celest-kn Adding info 1 Share this post Link to post Share on other sites
zzKratoszz 122 Report post Posted September 6, 2019 Good job. Although I was wondering if the extra work needed for a beta branch would be worth it to keep the game feeling stable. You've got the release crowd who have waited for the stability of release and steam forces an update if you want to try and play modded. Share this post Link to post Share on other sites
Gurgel 3145 Report post Posted September 6, 2019 5 hours ago, Lilalaunekuh said: I hope the resource list will be changed again [maybe to offer a customizable list] or the change will be reverted. That´s in my eyes one of the most annoying UI changes ... I actually like this one, but I wish you could change the size and the status (open, closed) would be saved with the game. 3 Share this post Link to post Share on other sites
Squeegee 833 Report post Posted September 6, 2019 I almost never look at the resource list so this shrinking down is really good for me Share this post Link to post Share on other sites
aymanoracle 29 Report post Posted September 6, 2019 7 hours ago, celest-kn said: I've noticed it since 361684 or 359645 and it happens after I reveal a good portion of the map, by dupes, sandbox or backspace in debug. Edit: is like the camera is stuttering while moving around I have a q8400 with 8gb ram on w7, what are your specs? 7 hours ago, celest-kn said: my specs are Intel Quad process at 3.8GHz (4 physical cores 16threads) 32GB ram , NVIDIA 1060 TI 6GB dedicated ram , M2 SSD drive so of course i have no issue in my hardware to run the game smoothly Share this post Link to post Share on other sites
Ambaire 365 Report post Posted September 6, 2019 (edited) 10 hours ago, Vampenguin said: I'm sure the developers have thought of this, but they could revive a beta branch/channel. I'm guessing it may be too much effort or possibly technical limitations in the Steam platform that are preventing them from doing so. Then the community would happily test for them. It's called unit testing. You make a map that's full of different stuff that you expect to work correctly, then you load the map and run a custom script that ensures everything is working as expected. The Factorio devs are really good at doing this. Edited September 6, 2019 by Ambaire Share this post Link to post Share on other sites
DreamApart 125 Report post Posted September 6, 2019 18 hours ago, Grimgaw said: I would question why that change was necessary in first place. Surely it wouldn't increase performance and I didn't see anyone complain that their plants or pufts are 'unstable'. Surely there are other, more pressing issues you guys could be working on. Surely. I guess the plants switching between withered and normal state too frequently might harm the performance. Share this post Link to post Share on other sites
kapoff 3 Report post Posted September 6, 2019 19 hours ago, JarrettM said: I'd also like to mention that while we don't have any performance related changes ready for release right now, we definitely are working on it. Very happy to read this Thank you Jarrett Share this post Link to post Share on other sites
Sasza22 4079 Report post Posted September 6, 2019 I lke that they are not afraid to test fairly big changes after release. Gives me hope that some systems like germs or ranching will get some more attention. 1 Share this post Link to post Share on other sites
nakomaru 2081 Report post Posted September 6, 2019 2 hours ago, DreamApart said: Surely it wouldn't increase performance and I didn't see anyone complain that their plants or pufts are 'unstable'. Yep. Given that you can perfectly control the atmosphere in rooms, this was at worst an issue for some people that already had a solution. Share this post Link to post Share on other sites