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maciu67    359

Im my opinion caves with "abyss" have more dark and mysterious atmosphere. Walls make claustrophobic look and the exploration is almost impossible.

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Auth    9,586

Even with more improved textures, their square nature is incredibly jarring. They block a lot of view, they are incredibly claustrophobic especially on bridge areas, and they caused performance issues back when they originally existed, apparently. All in all, I don't think they're worth it. The caves being isolated plateaus with a deeper abyss beneath has a much spookier vibe anyway, and is able to make the whole thing place look darker by extension.

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lbphero    559
On 9/2/2019 at 4:51 PM, Auth said:

Even with more improved textures, their square nature is incredibly jarring. They block a lot of view, they are incredibly claustrophobic especially on bridge areas, and they caused performance issues back when they originally existed, apparently. All in all, I don't think they're worth it. The caves being isolated plateaus with a deeper abyss beneath has a much spookier vibe anyway, and is able to make the whole thing place look darker by extension.

Caves are supposed to be sorta claustrophobic, and i think them being flat isnt much a problem if the entire world is such as well. I think it would look fine, all i would want in terms of their shape is for their corners to be rounded out a little. 

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maradyne    4,500

Less boxy looking cave walls are achievable by applying a repeating texture transparent on the edges (just like Turf is applied) rather than solid squares.
How walls would look isn't really a concern. The previous graphics were an early placeholder.
Performance can be worked on; the caves already have vertical textures on the land edges, just like the overworld (the portion displayed on cliffs, underneath the Turf layer). Basically, there's no need to add anything as far as new texture faces go; we're just moving existing faces upward. There should be little difference.

The big concern here is how their display affects gameplay; if you can't see what's near the bottom part of the turf, how do you know to interact with it? Camera turning at random to navigate is...generally bad. And there are situations where you'll still have trouble seeing through solid objects everywhere.
...my first thought it to do it Hamlet-style. Only display certain walls at camera angles that would place them 'at the back', and cover up the bottom turf edges with less blocking textures.

This mod might also be of interest. Makes it possible to see through the currently present 'pillar' elements of the caves (pillars, entrances, stone columns), without actually removing them.

Edited by maradyne

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I_Link_I    544

I think the main reason why walls were removed was because they blocked the view.

I think that not being abled to look around corners (without rotating the camera) and getting abushed by enemys would be quite anoying

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