Sign in to follow this  
suxkar

Questions about wild critters debuffs and "ranching"

Recommended Posts

suxkar    99

To my understanding, wild critters reproduction rate is unaffected by any defuff, correct?
Does this apply to "confined" as well?
I was trying to find a way to exploit wild pokeshells, i wanted to find a space efficient way to "store" them, so that I need few sweepers.
I've been putting them into 2x4 rooms, multiple ones since a critter drop off allows up to 20 critters. I was expecting "overcrowded" and/or "cramped", but not "confined", so far i've only seen in in critters trapped in 1x1 rooms or inside tiles/doors.
Can anyone explain how this works to me in detail?
Does anyone have a better way to "store" pokeshells?
Thanks!

Share this post


Link to post
Share on other sites
FutureJohny    36

AFIK, overcrowded affects wild critters too. Since currently no ground based critters can walk on ladders, I “ranch” wild ones, by placing them on small unattached platform in some large open area.

Share this post


Link to post
Share on other sites
Dextrome    10
Posted (edited)

Each critter has differrent values for being cramped / overcrowded (I don't know the exact numbers) based on the size of the room and the number of critters in the room

Afaik only shove voles don't get cramped 

But you could use liquid airlocks instead of doors (or some other way to keep your critters from escaping) in order to circumvent the room size

19 hours ago, suxkar said:

Does anyone have a better way to "store" pokeshells?

After you reached your 20 critter limit, just remove the door from your room, and leave a 1 tile gap so the pokeshells can't escape. That's how I do it. (I keep 'em in my water sieve "room" so they can eat the polluted dirt)

If you want to wrangle even more poke shells you can make a room right next to it, wrangle to there and then remove that door too ;) Just gotta make sure the room size is big enough for the number of critters

Edited by Dextrome
  • Thanks 1

Share this post


Link to post
Share on other sites
suxkar    99

Yes, it should be 12 tiles for every critter exepct pufts, which require 16, but my question is: do these debuffs apply to wild critters? I think I read somewhere that they do not but I can't seem to find it.

Share this post


Link to post
Share on other sites
bzgzd    275
Posted (edited)
1 hour ago, suxkar said:

Yes, it should be 12 tiles for every critter exepct pufts, which require 16, but my question is: do these debuffs apply to wild critters? I think I read somewhere that they do not but I can't seem to find it.

They do apply. I tested it on shine bugs.

Cramped or confined means zero reproduction wild or tamed no difference.
Overcrowded has no effect on reproduction, same as with tamed.
Happy wild reproduction is same as Glum Tamed - one egg at 75% adulthood.

wild_tame.thumb.png.908d48dbbe141051c6a74a7f37d1a8cb.png

 

Cycle 54 - eggs

Spoiler

cycle54_eggs.thumb.png.28c645f323b9ef4bacf69125a2861931.png

 

Cycle 54 - new born

Spoiler

cycle54_born.thumb.png.8fd7e23bc55efead0298a8b228f2322e.png

 

Cycle 74 (15 = 0.75*20 cycles later as they reproduce 6.6666%)
 

Spoiler

 

cycle74_no_eggs.thumb.png.1e30342a8255734cf066fd65f73c84b0.png

cycle74_eggs.thumb.png.b5ec920812fbf924d1c098768c4bfba6.png

 

 

Those 2 overcrowded wild where spawned at same moment so managed to drop egg but Tame overcrowded had few seconds age difference and so when first dropped egg second is remaining at almost 100% because of now cramped...

---

After that I dropped in phosporite and checked consumption during those 20 cycles but I am too lazy to look at those numbers now :)

 

Edited by bzgzd
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this