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Tenshi Kirai    21

All new updates, I look forward to increasing performance. I am playing on a map where the amount of water is too high and the frame rate too low, I wonder if the water is thrown away will the FPS increase?

 

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habuky    46
49 minutes ago, Ipsquiggle said:

Game saves preview screenshots when saving the game, and displays them in the load menu

@Ipsquiggle I like the idea with the screen shots, but can we please come back to the old display of the save files itself?
This very long list of

Name of the Colony 1
name of the save file 1 your are maybe looking for

Name of the Colony 1
name of the save file 2 your are maybe looking for

Name of the Colony 1
name of the save file 3 your are maybe looking for

Name of the Colony 1
name of the save file 4 your are maybe looking for

Name of the Colony 1
name of the save file 5 your are maybe looking for

makes it very inconvenient to browse save files. And browsing colonies is potentially not the main use of the load menu. Thx.
 

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bzgzd    276
2 minutes ago, Lilalaunekuh said:

Shouldn´t I the critter whisperer achievement ?(All critters are marked green)

I have them also all green but I didn't tame all critter types at all so it seems bug is with that checkboxes progress.

But when starting new game they are correctly all unchecked...

 

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Ipsquiggle    5784
3 minutes ago, KittenIsAGeek said:

The file doesn't exist.

I believe it is found at ~/.config/unity3d/Klei/Oxygen Not Included/Player.log on linux.

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krop    75
1 hour ago, Ipsquiggle said:
  • Various strings typo fixes

 

STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.BUILT_A_ROOM
 

Quote

Built a {0}.

No ending dot in the other strings modified today

STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.UPGRADE_ALL_BUILDINGS
 

Quote

All {0} updgraded to {1}

typo ;)

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Nebbie    299
1 hour ago, Ipsquiggle said:
  • Research screen nav improvements: smooth zoom, wider max zoom, smooth keyboard panning, respects mousewheel rebinds

...

  • Incubators can select their preferred egg even if zero are available

...

  • Molar mass of solid and gaseous ethanol fixed

...

  • Critter Sensor allows choosing to activate when Above or Below the chosen value

...

  • Suit Checkpoint placer now more strongly indicates its usage and direction

...

 

  1. Nice, one of people's biggest UI complaints.
  2. This is pretty huge for the way I use incubators and egg crackers together (I want always one egg there to make sure things don't die out, and not being able to select when no eggs around was pretty bad).
  3. Does this effect gas stacking? Numbers at least would be nice.
  4. Finally, critter sensor before was so weird unlike temperature etc. sensors, and I had to do a not gate on it for what I wanted (incubator only going if too few critters). Of course, I'll still be having an and gate with a clock cause right now there's no point in incubators running more than a small amount a cycle...
  5. I had been confused by this before my first time placing a suit checkpoint, which I can say can almost be disastrous with a stranded dupe, so nice.
1 minute ago, Ipsquiggle said:

I believe it is found at ~/.config/unity3d/Klei/Oxygen Not Included/Player.log on linux.

As a Linux player who's had to submit bug reports before, can confirm.
Just note when reporting bugs that Klei's bug tracker has a slight issue where it doesn't believe .log files are text and thus forces them going through the standard attachment system instead.

Edited by Nebbie
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KittenIsAGeek    1449
1 minute ago, Ipsquiggle said:

I believe it is found at ~/.config/unity3d/Klei/Oxygen Not Included/Player.log on linux.

OK, looks like a huge memory leak.  I'll post a bug report after I crash the system again and it recreates the player log file. Wow.  Its crashing because its eating all my RAM.  Each frame jumps my memory profile by about 1.2gb.

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Nebbie    299
7 minutes ago, KittenIsAGeek said:

OK, looks like a huge memory leak.  I'll post a bug report after I crash the system again and it recreates the player log file. Wow.  Its crashing because its eating all my RAM.  Each frame jumps my memory profile by about 1.2gb.

Looks like I'm getting similar, although at a smaller scale, something like 3MB per frame.

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KittenIsAGeek    1449
3 minutes ago, Nebbie said:

Looks like I'm getting similar, although at a smaller scale, something like 3MB per frame.

I wonder if the difference is because I changed my timelapse resolution.  Hmm.

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Gunhaver    51
1 hour ago, Ipsquiggle said:
  •  
  • Colony summary screen no longer leaks memory

 

View full update

 

THANK YOU THANK YOU THANK YOU! I was getting to the point here I would sigh every time I would get a new colony achievement. 

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