KittenIsAGeek Posted August 22, 2019 Share Posted August 22, 2019 I just have to say.. you guys rock. =^.^= 2 Link to comment Share on other sites More sharing options...
Nebbie Posted August 22, 2019 Share Posted August 22, 2019 Welp, seems the critter sensor has the jitters in below mode. It does seem to be sending the correct signal, but it's going to that signal again every tick, creating quite a bit of noise. I've put up a bug report. 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 22, 2019 Share Posted August 22, 2019 (edited) Job Suitability For 10 cycles in a row, havevery Duplicant in the colony complete at least one chore while wearing an Exosuit. Just tried(/failed) to the complete the new achievment: => Is there no love for jet suits ? [I am running a core base with 4 jet suits exits^^] PS: I found some strange things/bugs: Seems the "no dock available" message and a duplicant dropping his suit at a checkpoint (all vacancy only) seems to trigger if (but not always) when a duplicant is exhausted and will sleep at the checkpoint. The errands screen for my duplicants seems to show "test text" or some other "test strings" while they stutter. Edited August 22, 2019 by Lilalaunekuh 1 Link to comment Share on other sites More sharing options...
N00bieMeap Posted August 23, 2019 Share Posted August 23, 2019 10 hours ago, Ipsquiggle said: Critter Sensor allows choosing to activate when Above or Below the chosen value thanks Link to comment Share on other sites More sharing options...
fishoutofwater Posted August 23, 2019 Share Posted August 23, 2019 10 hours ago, Ipsquiggle said: Molar mass of solid and gaseous ethanol fixed what is wrong with ethanol before? Link to comment Share on other sites More sharing options...
chasinji Posted August 23, 2019 Share Posted August 23, 2019 9 hours ago, Lilalaunekuh said: jet suits please just dont, it is artificial shove vole. it eats my fps and drops nothing, not even meat. Link to comment Share on other sites More sharing options...
Oozinator Posted August 23, 2019 Share Posted August 23, 2019 Lategame performance still sucks very much, stuttering / rubberband every 5 - 25 secs. with only 9 dupes and <50% of map uncovered. Not amused. Link to comment Share on other sites More sharing options...
SamLogan Posted August 23, 2019 Share Posted August 23, 2019 Quote Game saves preview screenshots when saving the game, and displays them in the load menu I get some memory leak on that @Ipsquiggle Link to comment Share on other sites More sharing options...
rafker Posted August 23, 2019 Share Posted August 23, 2019 Clicking notifications for new skills, no research, or no analysis opens the corresponding screen FINALLY! Link to comment Share on other sites More sharing options...
Guest aresd Posted August 23, 2019 Share Posted August 23, 2019 (edited) Why does the exit to the main menu last much longer than the exit from the game completely? P.S. do I alone feel that the game is really highly optimized? My FPS returned home after a long time of absence Edited August 23, 2019 by aresd Link to comment Share on other sites More sharing options...
adferrari Posted August 23, 2019 Share Posted August 23, 2019 (edited) 15 hours ago, Lilalaunekuh said: Job Suitability For 10 cycles in a row, havevery Duplicant in the colony complete at least one chore while wearing an Exosuit. Just tried(/failed) to the complete the new achievment: => Is there no love for jet suits ? [I am running a core base with 4 jet suits exits^^] PS: I found some strange things/bugs: Seems the "no dock available" message and a duplicant dropping his suit at a checkpoint (all vacancy only) seems to trigger if (but not always) when a duplicant is exhausted and will sleep at the checkpoint. The errands screen for my duplicants seems to show "test text" or some other "test strings" while they stutter. I tried this achievement in 3 different games. One with 1 dupe, other with 2 dupes and another one with 19 duplicants. Even though all dupes have completed a chore wearing an exosuit, the "cycle counter" was always showing 0/10. I don't know if this is a bug or if I'm missing something Edited August 23, 2019 by adferrari 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 23, 2019 Share Posted August 23, 2019 8 hours ago, chasinji said: 18 hours ago, Lilalaunekuh said: jet suits please just dont, it is artificial shove vole. it eats my fps and drops nothing, not even meat. My suggestion wasn´t a jet suit only achievement, but to allow the "job suitability" achievement to trigger for both types of suits. @Ipsquiggle After the critter sensor was reworked I revisited my old stables: How should the "Fish Release" work ? [Right now it always shows 0/X critters and the slider is pointless.] Link to comment Share on other sites More sharing options...
Satyrical364 Posted August 23, 2019 Share Posted August 23, 2019 7 hours ago, aresd said: P.S. do I alone feel that the game is really highly optimized? My FPS returned home after a long time of absence My FPS is quite better than it has been, actually. Then again, I don't cover the whole surface with bunker doors and mine every biome. Before launch my bases were getting 25-30 FPS before even breaching the surface, let alone any rocketry. After launch, I made a base that got to space, set up a couple detectors and 5 solar panels, built a rocket and sent it out numerous times. My FPS was always around 40-45 with 10 dupes I think. I mined out a few biomes but not that many, and had three natural gas geysers tapped. I have AMD Ryzen 5 2600X 6-core, 3.6 GHz processor. Graphics is NVIDIA GTX 1070. Link to comment Share on other sites More sharing options...
Saturnus Posted August 23, 2019 Share Posted August 23, 2019 (edited) I genuinely cannot play the game at the moment as the research screen gets stuck. Once you've finally managed to select a research at the bottom of the research tree then the screen is stuck and you cannot see the top of the tree until you restart the game. There's no way to move the research screen around by clicking it and move the mouse as you could before. Nor does the keyboard panning work. It's just stuck... until you restart the game then you can pan and zoom again until you select one research. After that it's stuck. Rinse repeat. Example: Edited August 23, 2019 by Saturnus 1 Link to comment Share on other sites More sharing options...
cezarica Posted August 23, 2019 Share Posted August 23, 2019 Ah, so it's not something on my side after all... I'm experiencing something similar to you. In order to see a research branch i can only zoom out completely then zoom slowly in to the branch I'm interested. Moving left or right? Not possible. Clearly the change you guys just did to research window messed something up. Research screen nav improvements: smooth zoom, wider max zoom, smooth keyboard panning, respects mousewheel rebinds Paging @Ipsquiggle 1 Link to comment Share on other sites More sharing options...
CDoroFF Posted August 23, 2019 Share Posted August 23, 2019 Am I mad or Nat. Gas Generator was not mentioned in Super Sustainable? Link to comment Share on other sites More sharing options...
Slvrsrfr Posted August 23, 2019 Share Posted August 23, 2019 (edited) Research screen is incredibly tough to navigate. Were we able to move the screen with a left click and hold? Or is it me...The boundaries of the menu are too large, imho. There is to much padding on the left side, and the top row is unnecessarily thick. Also the dig tool says abys is a 150 hardness, and when you click on it, the dialog menu says it's 200 hardness. I didn't have a picture to post yet in bug reports... At CY200 doing anything else than the game, i.e, if I minimize it, it locks up. Edited August 23, 2019 by Slvrsrfr Link to comment Share on other sites More sharing options...
Nebbie Posted August 23, 2019 Share Posted August 23, 2019 5 minutes ago, Slvrsrfr said: Research screen is incredibly tough to navigate. Were we able to move the screen with a left click and hold? Or is it me...The boundaries of the menu are too large, imho. There is to much padding on the left side, and the top row is unnecessarily thick. Also the dig tool says abys is a 150 hardness, and when you click on it, the dialog menu says it's 200 hardness. I didn't have a picture to post yet in bug reports... At CY200 doing anything else than the game, i.e, if I minimize it, it locks up. Yes, I think before it was left click and drag to navigate, now it's right click just as with the main game. More consistency is generally good long-term, but there is a bit of muscle memory issue involved right after a change. Abyssalite should be 150 hardness. 1 1 Link to comment Share on other sites More sharing options...
Satyrical364 Posted August 23, 2019 Share Posted August 23, 2019 The research screen is working just fine for me... Link to comment Share on other sites More sharing options...
Saturnus Posted August 23, 2019 Share Posted August 23, 2019 (edited) 11 minutes ago, Nebbie said: Yes, I think before it was left click and drag to navigate, now it's right click just as with the main game. More consistency is generally good long-term, but there is a bit of muscle memory issue involved right after a change. There you go. Thanks. Keyboard panning still not working for me though but that's fine. Honestly @Ipsquiggle would it have been too much bother to mention that you moved the button you click and pan with from left to right? It's like the time when you changed all pipe input and output colours around without mentioning it.That was also a "fun" day. Edited August 23, 2019 by Saturnus 1 Link to comment Share on other sites More sharing options...
Satyrical364 Posted August 23, 2019 Share Posted August 23, 2019 1 minute ago, Saturnus said: Honestly @Ipsquiggle would it have been too much bother to mention that you moved the button you click and pan with from left to right? That's a bit passive aggressive. What happened to being nice to devs? 1 Link to comment Share on other sites More sharing options...
Saturnus Posted August 23, 2019 Share Posted August 23, 2019 3 minutes ago, Satyrical364 said: That's a bit passive aggressive. What happened to being nice to devs? That's a bit passive aggressive. What happened to being nice to other commenters? Link to comment Share on other sites More sharing options...
Satyrical364 Posted August 23, 2019 Share Posted August 23, 2019 2 Link to comment Share on other sites More sharing options...
Red Shark Posted August 23, 2019 Share Posted August 23, 2019 1 hour ago, CDoroFF said: Am I mad or Nat. Gas Generator was not mentioned in Super Sustainable? It was previously listed as "Methane Generator". 1 Link to comment Share on other sites More sharing options...
CDoroFF Posted August 23, 2019 Share Posted August 23, 2019 1 minute ago, Red Shark said: It was previously listed as "Methane Generator". That mean my "every achievement on the single base" failed a couple of weeks and hunderd cycles ago=( I apparently don't want to handle making of locavore,carnivere and supersustainable simultaniously once again. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now