What happens when liquid chlorine gets in contact with abyssalite under the just right circumstances? Both have extremely low heat conductivity, so no change should occur. Right? Except one!       similarly as with insulation "flaking", "burping" - liquid's phase change (PCh) occurs under the right circumstances: heat source temperature is above PCh temp target's mass is larger than 5kg enough energy in the heat source to stay in the same phase and temp remains above target's PCh temp compared to solid's PCh, where only gas can be the heat source, liquid's PCh can be triggered by source in any phase. it's possible to displace the target/source as we need room for newly created material* *if the displacement rule is omitted, flaked liquid is lost (cause it's created as a liquid drop + one element rule); source looses way more energy(bug or calculation optimization ?)  with getting PCh in the opposite direction ( gas->liquid, liquid->solid )  might somebody else have a better luck knowing this, we can either force the PCh to occur, or plan our builds to avoid it: rapid boiling / heat pipes primitive early game petroleum cooker    pump made from basic ores pumping hot gases   better liquefaction builds(LOX, LH2, LSG, ...): when avoiding PCh, better efficiencies can be reached, because sometimes PCh in terms of energy bugs out and the system (gas and liquid) as a whole GAINS energy :-/, which means more work for AT getting tungsten from abbysalite  using Abyssolator™ debug tools are the limit, go find more and sometimes you just get the bugged out result the only initial difference was the amount of the steam, yet 20kg steam is colder than 10kg steam, and yet both tungsten blobs have the same weight and temp