6Havok9

A question for the old timers (Feb-Mar 2017?)

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dearmad    117

I've had dupes eaten by critters in the early days, but never an exploding battery. Doesn't mean that it couldn't happen though- I've always been careful around electricity.

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bzgzd    270

In debug mode there is DebugExplosion Ctrl+F8 but has no visual... it just kills criters and incapacitate dups.

debug_explosion.png

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minespatch    56,676
23 hours ago, Ellilea said:

I'd LOVE to see a hazardous version of ONI. Dangerous gasses, homicidal hatches, deadly diseases, zombifying plants, radiation.

 

Isn't that Don't Starve Hamlet?:wilson_sneaky:

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SamuraiJones    87

My only memory was that hatches used to get real agro if you dug them up during the day. I remember them killing them for that specific reason, before there were good ways to use em as coal generators.

I like the sound of such macabre content... but i also recognize that people whine alot about the game being too hard, and the devs had to listen to keep their consumer base.

I'm one of those guys who has some questions about the ethicality of DLC, but if there was an extra horrifying mechanics with don't-starvish humerously impartial disdain for characters' wellbeing (exploding hydrogen, dupe-eatting critters, base-ending epidemics, crop parasites, scavenging hive insects tearing apart buildings, dupe rampaging psychotic breaks), I would be interested.

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Ellilea    698
14 minutes ago, minespatch said:

Isn't that Don't Starve Hamlet?:wilson_sneaky:

Combining of my two favorite games together? Sign me up, son!

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Nitroturtle    585
10 minutes ago, SamuraiJones said:

My only memory was that hatches used to get real agro if you dug them up during the day. I remember them killing them for that specific reason, before there were good ways to use em as coal generators.

I like the sound of such macabre content... but i also recognize that people whine alot about the game being too hard, and the devs had to listen to keep their consumer base.

I'm one of those guys who has some questions about the ethicality of DLC, but if there was an extra horrifying mechanics with don't-starvish humerously impartial disdain for characters' wellbeing (exploding hydrogen, dupe-eatting critters, base-ending epidemics, crop parasites, scavenging hive insects tearing apart buildings, dupe rampaging psychotic breaks), I would be interested.

I remember hostile hatches, that's probably around when I started playing.

I completely agree about having extreme difficulty mechanics.  This would probably make a lot of people happy.  I'd love to have random disasters added to the game.  SHTF is half the fun in this game for me, and I imagine many others.  It's something I find happens less and less often though, as I've improved at the game and developed blueprints for most of my builds.

With that said, it's easy to lose perspective after putting so many hours into the game.  I just read a review today about ONI claiming it was extremely difficult.  I really wish I could unlearn everything about the game and do it all over again.  I hope future DLC brings back that feeling.

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Darkin Coaled    176
On 8/7/2019 at 10:39 PM, Junksteel said:

hatches used to devour entire dupes alive

Whaaaa..? And they patched it out? KLEEEI! WTH!

So now it's two fun things that used to be in the game but are gone, the other being duplicant entombment.

SRSLY, what game maker sees an emergent behavior like that and doesn't simply standarize it? (Meep is sleeping on the floor? OHMNOMNOMNNGGGHHHHUFF! 20 kg of coal!)

Narcoleptic duplicants would be suicide mode.

Disappointing.

To make myself feel better I'm imagining @Saturnus having built that cathedral specifically so that his duplicants can worship Nurgle.

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chasinji    75
Posted (edited)
11 hours ago, Nitroturtle said:

completely agree about having extreme difficulty mechanics.  This would probably make a lot of people happy

is it masochist traits? should be added in the game.

masochist: +3 morale when hp below 90, +6 when moral when below 50+ -5% stress. 5 cycle immune to stress after incapacitated heals

Edited by chasinji
misgrammar as always
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Xuhybrid    254

Batteries explode in Rimworld. You sure it wasn't a memory from that? I've played since before heat was a feature so i'm sure i'd remember it lol.

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DreamApart    119
19 hours ago, Risu said:

There was an explosion however I don't think it was ever used by batteries since it was never given a texture.

20170709055445_1.thumb.jpg.c803e086fe714705f4fb507e4c19dcfd.jpg

20170709055453_1.thumb.jpg.3b28dde985fae2b4ca0f3b04b4804705.jpg

Naturally when I was playing with it I had to go overboard.

20170709065327_1.thumb.jpg.233663fff52ad059bc9c86d1e40496ec.jpg
 

Oh no!! I start playing since the first beta but I misses this patch!

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minespatch    56,676
On 8/8/2019 at 12:17 PM, Risu said:

20170709055445_1.thumb.jpg.c803e086fe714705f4fb507e4c19dcfd.jpg

Wait a sec... Those r2d2s were BOMBS????

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Risu    496
30 minutes ago, minespatch said:

Wait a sec... Those r2d2s were BOMBS????

It's quite clear they went through a LOT of ideas for this game back then.
 

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SamuraiJones    87
On 8/9/2019 at 5:08 AM, Darkin Coaled said:

SRSLY, what game maker sees an emergent behavior like that and doesn't simply standarize it? (Meep is sleeping on the floor? OHMNOMNOMNNGGGHHHHUFF! 20 kg of coal!)

Narcoleptic duplicants would be suicide mode.

 

If hatches ever start eating dupes again, they shouldn't output coal after eating one... they should out "coal in uniform" or "Ari shaped coal" so it was more clear what happened. You could of course run those items through the granulator to get your 20kg of coal.

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mathmanican    2,257
On 8/8/2019 at 12:24 PM, Gurgel said:

Exploding batteries? Seems I really missed something! 

I started the party too late.  That did sound like loads of fun. 

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