Ipsquiggle

[Game Update] - 357226

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crbd115    46
7 minutes ago, Ipsquiggle said:
  • Squeaky Pufts now appear in Rust biomes
  • Puft temperature ranges widened and made unique per species.

 

Have you guys thought about adding a liquid chlorine geyser to the game and putting  one in the rust biome? 

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LuteroK    2
  • World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world.

Cool. 

 

  • Additional colony summary charts, now with colors!

    Yay graphs!
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  • Thanks 1

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chasinji    76
5 minutes ago, Ipsquiggle said:

Solid Boosters now actually consume their fuel

oops.no one report it yet recently, still get hotfix. the devs read the forum content, literally. great job!
bye bye 4 stacks solid booster. we wont miss you. 

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Sasza22    2,284

Nice. A lot of needed changes.

9 minutes ago, Ipsquiggle said:

Squeaky Pufts now appear in Rust biomes

Did the egg chances change? If not they will go back to regular pufts after 2 generations. Well it`s still enough time to tame some of them but after 75 cycles it`s all princes and after 150 it`s regulars.

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Saturnus    3,534
25 minutes ago, Ipsquiggle said:
  •  
  • Added new Colony Initiatives/Achievements

 

Can we have an option to disable them so we're not constantly annoyed with the notification.

(If there already is a way to do that, please someone tell me as I haven't found it).

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chemie    665
1 minute ago, Lilalaunekuh said:

Where can I find/make electrum?

debug and custom worlds...i recall a scenario used it

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chemie    665
Just now, Cairath said:

It's not nearly as bad. Affecting only maps with exclusive traits. I can easily wipe only the affected maps leaving the rest untouched - this was the best scenario.

cool.  I just checked the exclusive traits part...did not check the other ones

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