Developer Ipsquiggle Posted August 1, 2019 Developer Share Posted August 1, 2019 Fix muted video playback Fix crash when viewing an old colony's summary graphs Fixed the height of the park sign Updated Korean translations Updated Chinese translations Added new Colony Initiatives/Achievements Fix problem where newly earned initiatives would not update on the summary screen Summary screen no longer crashes if two colonies have the same name Updated game credits Fix numerous strings typos Make more strings translatable Fix glitchy Duplicant portraits on the colony summary screen World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world. Boulder world traits will less frequently appear on the same world. Corrected the in-conduit colours of ethanol, ethanol gas, and sour gas Hatch diets now include aluminum ore and electrum Added two new meteor showers, one with Copper meteors, and one with Gold meteors. Squeaky Pufts now appear in Rust biomes Puft temperature ranges widened and made unique per species. The Serum Vial now takes Steel instead of Wolframite to craft Automation sensor statuses now use red/green terminology Automation ports show their descriptions when hovered while building an automation wire Fix for several cases where fabricator buildings would stop being worked even when there were open orders Tweaked skill names and descriptions Remove references to "Toxic" elements Solid Boosters now actually consume their fuel Additional colony summary charts, now with colors! Steam Achievements are no longer earned after Sandbox mode is enabled. View full update 38 11 Link to comment Share on other sites More sharing options...
mathmanican Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Ipsquiggle said: Added two new meteor showers, one with Copper meteors, and one with Gold meteors. Sweet. 18 2 Link to comment Share on other sites More sharing options...
CannedSmeef Posted August 1, 2019 Share Posted August 1, 2019 3 minutes ago, Ipsquiggle said: Squeaky Pufts now appear in Rust biomes Oooh interesting, lettuce farmers rejoice! 3 Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 @Ipsquiggle are you guys looking into the mod manager nightmare? 12 Link to comment Share on other sites More sharing options...
crbd115 Posted August 1, 2019 Share Posted August 1, 2019 7 minutes ago, Ipsquiggle said: Squeaky Pufts now appear in Rust biomes Puft temperature ranges widened and made unique per species. Have you guys thought about adding a liquid chlorine geyser to the game and putting one in the rust biome? 1 Link to comment Share on other sites More sharing options...
Volmancer Posted August 1, 2019 Share Posted August 1, 2019 World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world. Cool. Additional colony summary charts, now with colors! Yay graphs! 1 1 Link to comment Share on other sites More sharing options...
goboking Posted August 1, 2019 Share Posted August 1, 2019 9 minutes ago, Ipsquiggle said: Remove references to "Toxic" elements 6 4 3 Link to comment Share on other sites More sharing options...
chasinji Posted August 1, 2019 Share Posted August 1, 2019 5 minutes ago, Ipsquiggle said: Solid Boosters now actually consume their fuel oops.no one report it yet recently, still get hotfix. the devs read the forum content, literally. great job! bye bye 4 stacks solid booster. we wont miss you. 2 Link to comment Share on other sites More sharing options...
Sasza22 Posted August 1, 2019 Share Posted August 1, 2019 Nice. A lot of needed changes. 9 minutes ago, Ipsquiggle said: Squeaky Pufts now appear in Rust biomes Did the egg chances change? If not they will go back to regular pufts after 2 generations. Well it`s still enough time to tame some of them but after 75 cycles it`s all princes and after 150 it`s regulars. 1 3 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted August 1, 2019 Share Posted August 1, 2019 11 minutes ago, Ipsquiggle said: Additional colony summary charts, now with colors! :shinebug: Link to comment Share on other sites More sharing options...
Neviiir Posted August 1, 2019 Share Posted August 1, 2019 Does this invalidate all the worldgen seeds we know so far? 1 Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Neviiir said: Does this invalidate all the worldgen seeds we know so far? I am checking right now ~~ 7 Link to comment Share on other sites More sharing options...
Rebrait Posted August 1, 2019 Share Posted August 1, 2019 Electron.... nice.... Link to comment Share on other sites More sharing options...
wronny Posted August 1, 2019 Share Posted August 1, 2019 13 minutes ago, Ipsquiggle said: Added two new meteor showers, one with Copper meteors, and one with Gold meteors. Golden (meteor) showers! 15 minutes ago, Ipsquiggle said: Squeaky Pufts now appear in Rust biomes Puft temperature ranges widened and made unique per species. Puft: Comfort Range: 15°C to 55°C, Livable Range: -30°C to 105°C, Puft Prince: Comfort Range: -15°C to 65°C, Livable Range: -60°C to 115°C, Squaky Puft: Comfort Range: -15°C to 35°C, Livable Range: -60°C to 85°C Dense Puft: Comfort Range: 30°C to 65°C, Livable Range: -15°C to 115°C 24 minutes ago, Ipsquiggle said: Solid Boosters now actually consume their fuel Solid change! 5 3 5 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted August 1, 2019 Author Developer Share Posted August 1, 2019 14 minutes ago, Cairath said: @Ipsquiggle are you guys looking into the mod manager nightmare? Yes we are looking in to it. Thanks for the description in your bug report! 11 8 Link to comment Share on other sites More sharing options...
Saturnus Posted August 1, 2019 Share Posted August 1, 2019 25 minutes ago, Ipsquiggle said: Added new Colony Initiatives/Achievements Can we have an option to disable them so we're not constantly annoyed with the notification. (If there already is a way to do that, please someone tell me as I haven't found it). Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 Just now, Ipsquiggle said: Yes we are looking in to it. Thanks for the description in your bug report! Thanks! Please contact me if you need more info/help testing/troubleshooting and I'll be happy to help! 6 Link to comment Share on other sites More sharing options...
Maxposting Posted August 1, 2019 Share Posted August 1, 2019 Will the meteor showers appear on saves pre-update? 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 1, 2019 Share Posted August 1, 2019 43 minutes ago, Ipsquiggle said: Hatch diets now include aluminum ore and electrum. Where can I find/make electrum? Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Lilalaunekuh said: Where can I find/make electrum? debug and custom worlds...i recall a scenario used it Link to comment Share on other sites More sharing options...
Ellilea Posted August 1, 2019 Share Posted August 1, 2019 I read the achievement name as "Drown the Hatch" and was horrified to think Klei is now an official supporter of the barbaric hatch drown farms! That's a phew from me, leave hatches alone! Hatches are love. 3 11 3 Link to comment Share on other sites More sharing options...
goboking Posted August 1, 2019 Share Posted August 1, 2019 4 minutes ago, Ellilea said: Hatches are love. Hatches are food. 6 9 3 Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 40 minutes ago, Cairath said: I am checking right now ~~ Yup. They are changed. Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 Just now, chemie said: Yup. They are changed. It's not nearly as bad. Affecting only maps with exclusive traits. I can easily wipe only the affected maps leaving the rest untouched - this was the best scenario. 8 1 Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 Just now, Cairath said: It's not nearly as bad. Affecting only maps with exclusive traits. I can easily wipe only the affected maps leaving the rest untouched - this was the best scenario. cool. I just checked the exclusive traits part...did not check the other ones Link to comment Share on other sites More sharing options...
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