Recommended Posts

Xenologist    1,291
7 hours ago, erny0507 said:

Those animations do play, the growing up is so fast i barely could take a picture.

Screenshot_78.thumb.png.3d3cabeec080af114304c3d0c12bd386.png

I used debug mode to get my results

Share this post


Link to post
Share on other sites
erny0507    211
On 25/8/2019 at 7:53 AM, Xenologist said:

I used debug mode to get my results

Thats ok, thanks for you help and hope you enjoy the mod :3

Share this post


Link to post
Share on other sites
erny0507    211

The floral hatch will add new germ, new medicine, new food and would nice if someone offer me help testing before is released to steam and breakes everything lol.  So let me know if you interested in getting a copy in a rar file for early testing, I reallyappreciated that.

Also i've been thinking about adding a new biome, a prehistoric biome, prehistoric hatch, the one shown on the fossils brought on the space missions, lime, fossil and adding new resours and plants.

Idea summary:

  • Prehistoric hatch: Eats x to fossile or to lime. Could need CO2 to live.
  • Prehistoric puft: Eats CO2 to Refine carbon, thats an idea im not sure about.
  • Another Critter reskin, new ideas are wellcome.
  • Plant that gives fruits that thrives on carbon (so oxyfern is not effect directly):
  • Plant that lives on natural gas. More ideas needed.
  • A few decor plants.
  • Calcium, usefull to do strenght pill?
  • more ideas needed...

Share this post


Link to post
Share on other sites
Sasza22    2,149
19 hours ago, erny0507 said:

Plant that lives on natural gas. More ideas needed.

Ok here we go. Space plant, found the same place you can find gassy moos. Absorbs natural gas, fertilised with refined carbon, likes low temperatures (-50;-100)oC. On harvest produces isoresin.

19 hours ago, erny0507 said:

A few decor plants.

Ice lilly (CO2, oxygen) (5;-60)oC
Oily moss (nat gas, CO2, sour gas) (50;120)oC
Sunpetal (vacuum only) (requires light of any type)

19 hours ago, erny0507 said:

Another Critter reskin, new ideas are wellcome.

More drecko variants:
Swamp drecko feeding on ,mushroom and reed fiber - produces algae when sheered.
Chitinous drecko, feeds on sleet wheat - produces chitin shells, crushable into lime.
Coastline drecko, feeds on waterweed - produces salt (this drecko likes water)
Metallic drecko, feeds on nosh beans and dasha saltvines - produces rust.
Vamipre drecko, feeds on duplicants (30% hp per bite) - produces tungsten.

Share this post


Link to post
Share on other sites
erny0507    211
4 hours ago, Sasza22 said:

Ok here we go. Space plant, found the same place you can find gassy moos. Absorbs natural gas, fertilised with refined carbon, likes low temperatures (-50;-100)oC. On harvest produces isoresin.

Ice lilly (CO2, oxygen) (5;-60)oC
Oily moss (nat gas, CO2, sour gas) (50;120)oC
Sunpetal (vacuum only) (requires light of any type)

More drecko variants:
Swamp drecko feeding on ,mushroom and reed fiber - produces algae when sheered.
Chitinous drecko, feeds on sleet wheat - produces chitin shells, crushable into lime.
Coastline drecko, feeds on waterweed - produces salt (this drecko likes water)
Metallic drecko, feeds on nosh beans and dasha saltvines - produces rust.
Vamipre drecko, feeds on duplicants (30% hp per bite) - produces tungsten.

Omg i love ideas :3

Check this post i made, is more detailed

 

Edited by erny0507

Share this post


Link to post
Share on other sites
watermelen671    14,915
On 9/2/2019 at 5:56 PM, erny0507 said:
  • Prehistoric hatch: Eats x to fossile or to lime. Could need CO2 to live.

You mean this one?

artifact_fossil_hatch_0.png.71f631db738124d2ae4248d104bbfea7.png

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
erny0507    211

I draw this, the idea is a puft which eats CO2 and has braids but the result is not that good.

unknown.png

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
minespatch    61,843
2 minutes ago, erny0507 said:

I draw this, the idea is a puft which eats CO2 and has braids but the result is not that good.

He  could poop out diamonds?

Share this post


Link to post
Share on other sites
erny0507    211
3 minutes ago, minespatch said:

He  could poop out diamonds?

ño, he will poop coal/carbon

@minespatch what do u think of the design? im not sure if should add it.

  • Thanks 1

Share this post


Link to post
Share on other sites
erny0507    211

After thinking about ill skip the pip cause another modder will do 4 pips and the pokeshell cause it doesnt have morphs and it might have. So the next critter will be wooden hatch, finishing the hatch morphs then pufts, cloudy and ??? CO2  puft needs a name, then primivite biome.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
erny0507    211

Tonight Ill release the final hatch for the hatch morph mod. Im so excited for the primitive biome mod but first i must do the pufts mod. CO2 puft needs a name, suggestions are wellcome: Heavy puft?

Share this post


Link to post
Share on other sites
Sasza22    2,149
On 7.10.2019 at 5:39 PM, erny0507 said:

Cloudy puft adult

cloudy_puft_adult.gif.43f03e7c6173de8a2f0c9332bbd97fc4.gif

Soo cool. Looks like it`s got eyelashes. With bigger ones it would look like a female puft (and with bigger lips).

Share this post


Link to post
Share on other sites
erny0507    211
4 hours ago, Sasza22 said:

Soo cool. Looks like it`s got eyelashes. With bigger ones it would look like a female puft (and with bigger lips).

yeah lol

Ill be checking the range in which cloudly should live. It should not overpower steamsturbine. So for Cloudy should live between 0°C to -300°C  with confortable -150°C to -250°C.

It will pump the liquid hydrogen at a 75% conversation rate. From gas to liquid.

*Hydrogen goes liquid at -252.15 °C.

Any input is welcome cause i wanna balance this before i release it on the weekend, steam problematic updating. Thanks.

Share this post


Link to post
Share on other sites
erny0507    211
4 hours ago, Dovahkick said:

Shouldn't the Hydrogen be solid, since pufts usually expell solid matter?

yeah thats a posibility but im worry about the excesive heat destruction.

Aslo, cloudy= dropping liquid sounded nice xd

Share this post


Link to post
Share on other sites
erny0507    211

Bad news guys, the code is almost done and art is ready but the base puft has problems when is pack with the kparser. Someone is looking into it but is not garantee. I can remove the breathing fx that causes this problem but it will look worse.

Also i added to mechanics, cloudy zaps heats while smoggy overheats, both do that to their products.

Smoogy puft judging you

ui_0.png.bba8219ad3c30c635dc687ff62cabedd.png

  • Like 2
  • Haha 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now