Developer Ipsquiggle Posted July 25, 2019 Developer Share Posted July 25, 2019 Updated sound effects when a colony initiative is earned Added Virtual Planetarium sounds More initiatives added Updated icons for Duplicant interest selection Fixed weird tooltips on Colony Summary screen Add missing strings Corrected a character name in the Emails Updated Flying Critter lure to correctly attract various critters with their favourite foods Flying Critter Lure status says what it is baited with Ladders and Tiles can now replace each other directly Errand type icons added to Duplicant todo list and building Errands panel Better tooltips for the critters that eat plants directly Fix mass duplication on ore state change. View full update 13 10 3 Link to comment Share on other sites More sharing options...
xialeth Posted July 25, 2019 Share Posted July 25, 2019 (edited) 2 minutes ago, Ipsquiggle said: Fix mass duplication on ore state change. Nice Edit: And after all the speculation about the emojis last patch, does the `;)` here mean that you are sure you've fixed it with less side-effects than the last duplication bug? Or that you're just waiting for us to over-analyze the use of emojis? (or that the bug was much easier to squash than the gaseous duplication bug?) Man, I'm so disappointed I won't be here for launch (will be somewhere without any internet for a week :'( ) Edited July 25, 2019 by xialeth had another thought 1 2 Link to comment Share on other sites More sharing options...
SakuraKoi Posted July 25, 2019 Share Posted July 25, 2019 1 minute ago, Ipsquiggle said: Fix mass duplication on ore state change. I think someone took a liking to emoticons... and @mathmanican to whoever that someone is, if the someone is also the one who does those troublesome bug fixes 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 25, 2019 Share Posted July 25, 2019 How about a way to turn of certain info messages ? Or just start with a (temporary) max level for our duplicants. [Changing the maximum level if the skill tree changes isn´t a great deal. But having x notifications without any purpose just to annoy me(and maybe others aswell) isn´t a good temporary state.] 3 Link to comment Share on other sites More sharing options...
Gaons Posted July 25, 2019 Share Posted July 25, 2019 (edited) the update was released to download? my steam doesnt show any for ONI ok, now showed Edited July 25, 2019 by Gaons Link to comment Share on other sites More sharing options...
qda Posted July 25, 2019 Share Posted July 25, 2019 (edited) Thanks ! 22 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly Although I don't understand this change, I assume it will be welcomed ! 22 minutes ago, Ipsquiggle said: Fix mass duplication on ore state change. @mathmanican Fellow scientist, as a long awaited change, your toys got nerfed erased once again, nostalgia for good ol' duplication times incoming ! 17 minutes ago, SakuraKoi said: if the someone is also the one If the one is someone, how can they be the one ? Unless everyone is someone, then everyone is the one. Wait, I lost myself for a minute there. Edited July 25, 2019 by qda 1 Link to comment Share on other sites More sharing options...
oosyrag Posted July 25, 2019 Share Posted July 25, 2019 18 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly 1 Link to comment Share on other sites More sharing options...
Loscil2 Posted July 25, 2019 Share Posted July 25, 2019 18 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly Hell yeah! 3 Link to comment Share on other sites More sharing options...
Fallonius Posted July 25, 2019 Share Posted July 25, 2019 (edited) Edited July 25, 2019 by Fallonius 1 4 Link to comment Share on other sites More sharing options...
krop Posted July 25, 2019 Share Posted July 25, 2019 29 minutes ago, Ipsquiggle said: Corrected a character name in the Emails View full update mmmm Quote To: Dr. Mason <dross@gravitas.nova> (STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER) Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 32 minutes ago, Ipsquiggle said: Corrected a character name in the Emails Someone's been lurking in my thread... 1 minute ago, krop said: mmmm (STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER) What did they do to poor Frankie?! Also...now I'm curious as to who Dr. D Ross is... 2 Link to comment Share on other sites More sharing options...
Mullematsch Posted July 25, 2019 Share Posted July 25, 2019 Please fix Link to comment Share on other sites More sharing options...
krop Posted July 25, 2019 Share Posted July 25, 2019 3 minutes ago, watermelen671 said: Someone's been lurking in my thread... What did they do to poor Frankie?! Also...now I'm curious as to who Dr. D Ross is... That's Devon Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 1 minute ago, krop said: That's Devon RIP, they retconned Frankie. 1 1 Link to comment Share on other sites More sharing options...
Earl_of_Earlier Posted July 25, 2019 Share Posted July 25, 2019 (edited) 40 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly Ladders can't be built over Drywall anymore Drywall can't be built behind ladders anymore. Edited July 25, 2019 by Earl_of_Earlier I was half wrong :-) 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted July 25, 2019 Share Posted July 25, 2019 (edited) 39 minutes ago, Ipsquiggle said: Fixed weird tooltips on Colony Summary screen Giant Face heads and bleeding outside of their list still a problem. Edited July 25, 2019 by RonEmpire 1 Link to comment Share on other sites More sharing options...
Siromatik Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, RonEmpire said: Snip A little problem with Hats too, you can't apply it right after upgrading a skill This emoticon meme is killing me Link to comment Share on other sites More sharing options...
RonEmpire Posted July 25, 2019 Share Posted July 25, 2019 UI Scaling sliding the bar in the ui scaling options screen is bugged/flickers. can't set with the slide bar. Link to comment Share on other sites More sharing options...
WanderingKid Posted July 25, 2019 Share Posted July 25, 2019 (edited) 1 hour ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly Um, this may need some more work. Heavi-Watt can't be ran across ladders. Accidentally running a ladder into my Insulated Tiles is just evil. It's basically an automatic vacuum/heat breaker. No more wallpaper for ladders. Tempshift works though. Sorry, the wallpaper concern was wrong. Edited July 25, 2019 by WanderingKid 6 Link to comment Share on other sites More sharing options...
Gurgel Posted July 25, 2019 Share Posted July 25, 2019 50 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly That took a long time. But finally we have it. Thanks! Link to comment Share on other sites More sharing options...
MeesterButts Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, WanderingKid said: Um, this may need some more work. Heavi-Watt can't be ran across ladders. Accidentally running a ladder into my Insulated Tiles is just evil. It's basically an automatic vacuum/heat breaker. No more wallpaper for ladders. They're also apparently transferring heat like they were full tiles? One of those is user error, the other 3 are indeed frustrating. Link to comment Share on other sites More sharing options...
WanderingKid Posted July 25, 2019 Share Posted July 25, 2019 Just now, MeesterButts said: One of those is user error, the other 3 are indeed frustrating. I don't disagree that a accidentally running a ladder into existing tiling is a user error. I happend to like that I couldn't do it accidentally! Ladder to tile, sure, no big accidents. Tile to ladder? Not really a fan, personally. Maybe just 'protect' insulated tiles, so we have the ability to protect our ourselves from our own stupidity? 1 Link to comment Share on other sites More sharing options...
mathmanican Posted July 25, 2019 Share Posted July 25, 2019 56 minutes ago, Ipsquiggle said: Fix mass duplication on ore state change. Christmas in July. What will I do now? 6 Link to comment Share on other sites More sharing options...
Cairath Posted July 25, 2019 Share Posted July 25, 2019 58 minutes ago, Ipsquiggle said: Ladders and Tiles can now replace each other directly Please revert It's more annoying than helpful and broke horribly many things including building anything in space (since you disallowed drywall behind buildings in the tile layer.. which to this day is also awful) 2 Link to comment Share on other sites More sharing options...
MeesterButts Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, WanderingKid said: I don't disagree that a accidentally running a ladder into existing tiling is a user error. I happend to like that I couldn't do it accidentally! Ladder to tile, sure, no big accidents. Tile to ladder? Not really a fan, personally. Maybe just 'protect' insulated tiles, so we have the ability to protect our ourselves from our own stupidity? Same thing happens if you put a wire through a natural tile forgetting they'll dig the tile out and ruining your natural water tanks. We can't expect to have our hands held that much, imo. 5 Link to comment Share on other sites More sharing options...
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