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Ambaire

Crafting recipes should auto populate based on available map resources

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Ambaire    333

I think this would be the best of both worlds. All recipes that can be made from available map resources would be visible, but stuff that isn't available wouldn't be visible, to avoid 'confusing newbies'. If a non-map resource becomes available, the recipe would become visible.

 

Basically, if you generate a world without pacus, no pacu recipes would be visible. No gold? No gold recipes. This would be independent from whatever you've mined up.

 

Alternately, have a new world gen setting that forces all recipes to be visible from the start, and can also be enabled during gameplay.

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Sasza22    2,199

This should only work if care packages were also dependent on maps. As for now you can still get bristle berries on forest starts or arbor acorns on regular starts.

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Ambaire    333
4 hours ago, Sasza22 said:

This should only work if care packages were also dependent on maps. As for now you can still get bristle berries on forest starts or arbor acorns on regular starts.

Care packages are not an available map resource. They are a potential, out of context map resource.

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Sasza22    2,199
9 hours ago, Ambaire said:

Care packages are not an available map resource. They are a potential, out of context map resource.

Then each time you take one it should update the recipies in case you got a resource you didn`t have before.

Actually it makes sense for stuff like the allergy cure that can`t be made on forest starts.

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