Lilalaunekuh Posted July 25, 2019 Share Posted July 25, 2019 How do you guys think about the change made to balm lilies. A "normal" max sized farm (96 tiles) could produce 4kg dirt each cycle. Link to comment Share on other sites More sharing options...
bobucles Posted July 25, 2019 Share Posted July 25, 2019 Twelve cycles, plus harvesting, plus composting, plus farming, for 2kg of dirt? I'll stick with literally anything else, thanks. It looks like a utility option to trash annoying resources. If only abysallite had the same thing... Link to comment Share on other sites More sharing options...
Machenoid Posted July 25, 2019 Share Posted July 25, 2019 I don't consider dupe time and player interaction factors to sustainability. Only the hard resource cost behind the creation or transformation of other resources; if it's not a positive or neutral feedback loop it's going to run out eventually. Balm Lillies could already have "produced" dirt prior to this update, by feeding tame Dreckos with barely enough plants so they never reach the harvest stage. Then let the drecko meat and egg yolks turn into rot piles and it gets composted automatically, for dirt and phosphorite. Maybe make it like the Salt Vine; absorb atmospheric Chlorine. Link to comment Share on other sites More sharing options...
Hakon Posted July 25, 2019 Share Posted July 25, 2019 It is sustainable but you need 60 lilies for one mealwood so it's not an actual usable dirt source. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 25, 2019 Author Share Posted July 25, 2019 15 minutes ago, Machenoid said: I don't consider ... player interaction factors to sustainability. I like to have my colony run, while I am busy elsewhere or sometimes even over night => If something can´t be done without player interaction, it is in my eyes like it can´t be automated at all. Consider a locked room filled with chlorine: 21 minutes ago, bobucles said: plus harvesting, plus composting, plus farming You don´t need to harvest or farm anything inside. Just schedule a sweep and afterwards a compost task. Your only limitation is space (I just consider the space inside "room", not the additional required space for walls/borders.) 3 tiles for each balm lily plant and 16 cycles for the flower to drop on it´s own. => 2kg dirt A "normal" max sized farm (96 tiles) would produce 4kg dirt each cycle. Link to comment Share on other sites More sharing options...
thejohn1567 Posted July 25, 2019 Share Posted July 25, 2019 4 minutes ago, Lilalaunekuh said: A "normal" max sized farm (96 tiles) would produce 4kg dirt each cycle. Which is so low it's literally not worth the trouble. Link to comment Share on other sites More sharing options...
badgamer123 Posted July 25, 2019 Share Posted July 25, 2019 killing decko in the lilly farm for meat seem to yield more dirt lol Link to comment Share on other sites More sharing options...
abud Posted July 25, 2019 Share Posted July 25, 2019 I don't. But this is might unpopular, domesticated lily should be... require... ummm Link to comment Share on other sites More sharing options...
Promethien Posted July 25, 2019 Share Posted July 25, 2019 Pips are a thing you know and you get meat with the dirt. Link to comment Share on other sites More sharing options...
OxCD Posted July 25, 2019 Share Posted July 25, 2019 I like this change. The thing is composting balm lilies is not THE option, it's AN option. You can get dirt from other seeds, you can use pips, water sieve, any rotting food, and also ethanol production. I think at this point that just all solution gathered together that bring the long term sustainability. Link to comment Share on other sites More sharing options...
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